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Diffstat (limited to 'src/gui/shoplistbox.h')
-rw-r--r-- | src/gui/shoplistbox.h | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/src/gui/shoplistbox.h b/src/gui/shoplistbox.h new file mode 100644 index 00000000..2dff8977 --- /dev/null +++ b/src/gui/shoplistbox.h @@ -0,0 +1,124 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id: listbox.h 2655 2006-09-03 21:25:02Z b_lindeijer $ + */ + +#ifndef _TMW_LISTBOX_H +#define _TMW_LISTBOX_H + +#include <guichan/widgets/listbox.hpp> +#include "shop.h" + +class SelectionListener; + +/** + * A list box, meant to be used inside a scroll area. Same as the Guichan list + * box except this one doesn't have a background, instead completely relying + * on the scroll area. It also adds selection listener functionality. + * + * \ingroup GUI + */ +class ShopListBox : public gcn::ListBox +{ + public: + /** + * Constructor. + */ + ShopListBox(gcn::ListModel *listModel); + + /** + * Constructor with shopitems + */ + ShopListBox(gcn::ListModel *listModel, ShopItems *shopListModel); + + /** + * Draws the list box. + */ + void draw(gcn::Graphics *graphics); + + void mousePress(int x, int y, int button); + void mouseRelease(int x, int y, int button); + void mouseMotion(int x, int y); + + /** + * Adds a listener to the list that's notified each time a change to + * the selection occurs. + */ + void addSelectionListener(SelectionListener *listener) + { + mListeners.push_back(listener); + } + + /** + * Removes a listener from the list that's notified each time a change + * to the selection occurs. + */ + void removeSelectionListener(SelectionListener *listener) + { + mListeners.remove(listener); + } + + /** + * Sets the index of the selected element. + */ + void setSelected(int selected); + + /** + * gives information about the current player's money + */ + void setPlayersMoney(int money); + + /** + * Adjust List draw size + */ + void adjustSize(); + + /** + * Set on/off the disabling of too expensive items. + * (Good for selling mode.) + */ + void setPriceCheck(bool check); + + private: + /** + * Sends out selection events to the list of selection listeners. + */ + void fireSelectionChangedEvent(); + + bool mMousePressed; /**< Keeps track of mouse pressed status. */ + + std::list<SelectionListener*> mListeners; + + int mPlayerMoney; + + /** + * Keeps another pointer to the same listModel, permitting to + * use the ShopItems specific functions. + */ + ShopItems *mShopItems; + + int mRowHeight; /**< Row Height */ + + bool mPriceCheck; + +}; + +#endif |