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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: listbox.h 2655 2006-09-03 21:25:02Z b_lindeijer $
+ */
+
+#ifndef _TMW_LISTBOX_H
+#define _TMW_LISTBOX_H
+
+#include <guichan/widgets/listbox.hpp>
+#include "shop.h"
+
+class SelectionListener;
+
+/**
+ * A list box, meant to be used inside a scroll area. Same as the Guichan list
+ * box except this one doesn't have a background, instead completely relying
+ * on the scroll area. It also adds selection listener functionality.
+ *
+ * \ingroup GUI
+ */
+class ShopListBox : public gcn::ListBox
+{
+ public:
+ /**
+ * Constructor.
+ */
+ ShopListBox(gcn::ListModel *listModel);
+
+ /**
+ * Constructor with shopitems
+ */
+ ShopListBox(gcn::ListModel *listModel, ShopItems *shopListModel);
+
+ /**
+ * Draws the list box.
+ */
+ void draw(gcn::Graphics *graphics);
+
+ void mousePress(int x, int y, int button);
+ void mouseRelease(int x, int y, int button);
+ void mouseMotion(int x, int y);
+
+ /**
+ * Adds a listener to the list that's notified each time a change to
+ * the selection occurs.
+ */
+ void addSelectionListener(SelectionListener *listener)
+ {
+ mListeners.push_back(listener);
+ }
+
+ /**
+ * Removes a listener from the list that's notified each time a change
+ * to the selection occurs.
+ */
+ void removeSelectionListener(SelectionListener *listener)
+ {
+ mListeners.remove(listener);
+ }
+
+ /**
+ * Sets the index of the selected element.
+ */
+ void setSelected(int selected);
+
+ /**
+ * gives information about the current player's money
+ */
+ void setPlayersMoney(int money);
+
+ /**
+ * Adjust List draw size
+ */
+ void adjustSize();
+
+ /**
+ * Set on/off the disabling of too expensive items.
+ * (Good for selling mode.)
+ */
+ void setPriceCheck(bool check);
+
+ private:
+ /**
+ * Sends out selection events to the list of selection listeners.
+ */
+ void fireSelectionChangedEvent();
+
+ bool mMousePressed; /**< Keeps track of mouse pressed status. */
+
+ std::list<SelectionListener*> mListeners;
+
+ int mPlayerMoney;
+
+ /**
+ * Keeps another pointer to the same listModel, permitting to
+ * use the ShopItems specific functions.
+ */
+ ShopItems *mShopItems;
+
+ int mRowHeight; /**< Row Height */
+
+ bool mPriceCheck;
+
+};
+
+#endif