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-rw-r--r--src/gui/setup_keyboard.cpp187
1 files changed, 187 insertions, 0 deletions
diff --git a/src/gui/setup_keyboard.cpp b/src/gui/setup_keyboard.cpp
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+/*
+ * The Mana World
+ * Copyright 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "setup_keyboard.h"
+
+#include <guichan/widgets/label.hpp>
+#include <guichan/listmodel.hpp>
+
+#include "button.h"
+#include "listbox.h"
+#include "ok_dialog.h"
+#include "scrollarea.h"
+
+#include "../configuration.h"
+#include "../keyboardconfig.h"
+
+#include "../utils/tostring.h"
+
+#include <SDL_keyboard.h>
+
+/**
+ * The list model for key function list.
+ *
+ * \ingroup Interface
+ */
+class KeyListModel : public gcn::ListModel
+{
+ public:
+ /**
+ * Returns the number of elements in container.
+ */
+ int getNumberOfElements() { return keyboard.KEY_TOTAL; }
+
+ /**
+ * Returns element from container.
+ */
+ std::string getElementAt(int i) { return mKeyFunctions[i]; }
+
+ /**
+ * Sets element from container.
+ */
+ void setElementAt(int i, std::string caption)
+ {
+ mKeyFunctions[i] = caption;
+ }
+
+ private:
+ std::string mKeyFunctions[KeyboardConfig::KEY_TOTAL];
+};
+
+Setup_Keyboard::Setup_Keyboard():
+ mKeyListModel(new KeyListModel()),
+ mKeyList(new ListBox(mKeyListModel)),
+ mKeySetting(false)
+{
+ keyboard.setSetupKeyboard(this);
+ setOpaque(false);
+
+ refreshKeys();
+
+ mKeyList->setDimension(gcn::Rectangle(0, 0, 185, 140));
+ mKeyList->addActionListener(this);
+ mKeyList->setSelected(-1);
+
+ ScrollArea *scrollArea = new ScrollArea(mKeyList);
+ scrollArea->setDimension(gcn::Rectangle(10, 10, 200, 140));
+ add(scrollArea);
+
+ mAssignKeyButton = new Button("Assign", "assign", this);
+ mAssignKeyButton->setPosition(165, 155);
+ mAssignKeyButton->addActionListener(this);
+ mAssignKeyButton->setEnabled(false);
+ add(mAssignKeyButton);
+
+ mMakeDefaultButton = new Button("Default", "makeDefault", this);
+ mMakeDefaultButton->setPosition(10, 155);
+ mMakeDefaultButton->addActionListener(this);
+ add(mMakeDefaultButton);
+}
+
+Setup_Keyboard::~Setup_Keyboard()
+{
+ delete mKeyList;
+ delete mKeyListModel;
+
+ delete mAssignKeyButton;
+ delete mMakeDefaultButton;
+}
+
+void Setup_Keyboard::apply()
+{
+ keyUnresolved();
+
+ if (keyboard.hasConflicts())
+ {
+ new OkDialog("Key Conflict(s) Detected.",
+ "Resolve them, or gameplay may result in strange behaviour.");
+ }
+ keyboard.setEnabled(true);
+ keyboard.store();
+}
+
+void Setup_Keyboard::cancel()
+{
+ keyUnresolved();
+
+ keyboard.retrieve();
+ keyboard.setEnabled(true);
+
+ refreshKeys();
+}
+
+void Setup_Keyboard::action(const gcn::ActionEvent &event)
+{
+ if (event.getSource() == mKeyList)
+ {
+ if (!mKeySetting) {
+ mAssignKeyButton->setEnabled(true);
+ }
+ }
+ else if (event.getId() == "assign")
+ {
+ mKeySetting = true;
+ mAssignKeyButton->setEnabled(false);
+ keyboard.setEnabled(false);
+ int i(mKeyList->getSelected());
+ keyboard.setNewKeyIndex(i);
+ mKeyListModel->setElementAt(i, keyboard.getKeyCaption(i) + ": ?");
+ }
+ else if (event.getId() == "makeDefault")
+ {
+ keyboard.makeDefault();
+ refreshKeys();
+ }
+}
+
+void Setup_Keyboard::refreshAssignedKey(int index)
+{
+ std::string caption;
+ char *temp = SDL_GetKeyName(
+ (SDLKey) keyboard.getKeyValue(index));
+ caption = keyboard.getKeyCaption(index) + ": " + toString(temp);
+ mKeyListModel->setElementAt(index, caption);
+}
+
+void Setup_Keyboard::newKeyCallback(int index)
+{
+ mKeySetting = false;
+ refreshAssignedKey(index);
+ mAssignKeyButton->setEnabled(true);
+}
+
+void Setup_Keyboard::refreshKeys()
+{
+ for(int i = 0; i < keyboard.KEY_TOTAL; i++)
+ {
+ refreshAssignedKey(i);
+ }
+}
+
+void Setup_Keyboard::keyUnresolved()
+{
+ if (mKeySetting) {
+ newKeyCallback(keyboard.getNewKeyIndex());
+ keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE);
+ }
+}