diff options
Diffstat (limited to 'src/gui/setup_keyboard.cpp')
-rw-r--r-- | src/gui/setup_keyboard.cpp | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/src/gui/setup_keyboard.cpp b/src/gui/setup_keyboard.cpp new file mode 100644 index 00000000..e88080b5 --- /dev/null +++ b/src/gui/setup_keyboard.cpp @@ -0,0 +1,187 @@ +/* + * The Mana World + * Copyright 2007 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "setup_keyboard.h" + +#include <guichan/widgets/label.hpp> +#include <guichan/listmodel.hpp> + +#include "button.h" +#include "listbox.h" +#include "ok_dialog.h" +#include "scrollarea.h" + +#include "../configuration.h" +#include "../keyboardconfig.h" + +#include "../utils/tostring.h" + +#include <SDL_keyboard.h> + +/** + * The list model for key function list. + * + * \ingroup Interface + */ +class KeyListModel : public gcn::ListModel +{ + public: + /** + * Returns the number of elements in container. + */ + int getNumberOfElements() { return keyboard.KEY_TOTAL; } + + /** + * Returns element from container. + */ + std::string getElementAt(int i) { return mKeyFunctions[i]; } + + /** + * Sets element from container. + */ + void setElementAt(int i, std::string caption) + { + mKeyFunctions[i] = caption; + } + + private: + std::string mKeyFunctions[KeyboardConfig::KEY_TOTAL]; +}; + +Setup_Keyboard::Setup_Keyboard(): + mKeyListModel(new KeyListModel()), + mKeyList(new ListBox(mKeyListModel)), + mKeySetting(false) +{ + keyboard.setSetupKeyboard(this); + setOpaque(false); + + refreshKeys(); + + mKeyList->setDimension(gcn::Rectangle(0, 0, 185, 140)); + mKeyList->addActionListener(this); + mKeyList->setSelected(-1); + + ScrollArea *scrollArea = new ScrollArea(mKeyList); + scrollArea->setDimension(gcn::Rectangle(10, 10, 200, 140)); + add(scrollArea); + + mAssignKeyButton = new Button("Assign", "assign", this); + mAssignKeyButton->setPosition(165, 155); + mAssignKeyButton->addActionListener(this); + mAssignKeyButton->setEnabled(false); + add(mAssignKeyButton); + + mMakeDefaultButton = new Button("Default", "makeDefault", this); + mMakeDefaultButton->setPosition(10, 155); + mMakeDefaultButton->addActionListener(this); + add(mMakeDefaultButton); +} + +Setup_Keyboard::~Setup_Keyboard() +{ + delete mKeyList; + delete mKeyListModel; + + delete mAssignKeyButton; + delete mMakeDefaultButton; +} + +void Setup_Keyboard::apply() +{ + keyUnresolved(); + + if (keyboard.hasConflicts()) + { + new OkDialog("Key Conflict(s) Detected.", + "Resolve them, or gameplay may result in strange behaviour."); + } + keyboard.setEnabled(true); + keyboard.store(); +} + +void Setup_Keyboard::cancel() +{ + keyUnresolved(); + + keyboard.retrieve(); + keyboard.setEnabled(true); + + refreshKeys(); +} + +void Setup_Keyboard::action(const gcn::ActionEvent &event) +{ + if (event.getSource() == mKeyList) + { + if (!mKeySetting) { + mAssignKeyButton->setEnabled(true); + } + } + else if (event.getId() == "assign") + { + mKeySetting = true; + mAssignKeyButton->setEnabled(false); + keyboard.setEnabled(false); + int i(mKeyList->getSelected()); + keyboard.setNewKeyIndex(i); + mKeyListModel->setElementAt(i, keyboard.getKeyCaption(i) + ": ?"); + } + else if (event.getId() == "makeDefault") + { + keyboard.makeDefault(); + refreshKeys(); + } +} + +void Setup_Keyboard::refreshAssignedKey(int index) +{ + std::string caption; + char *temp = SDL_GetKeyName( + (SDLKey) keyboard.getKeyValue(index)); + caption = keyboard.getKeyCaption(index) + ": " + toString(temp); + mKeyListModel->setElementAt(index, caption); +} + +void Setup_Keyboard::newKeyCallback(int index) +{ + mKeySetting = false; + refreshAssignedKey(index); + mAssignKeyButton->setEnabled(true); +} + +void Setup_Keyboard::refreshKeys() +{ + for(int i = 0; i < keyboard.KEY_TOTAL; i++) + { + refreshAssignedKey(i); + } +} + +void Setup_Keyboard::keyUnresolved() +{ + if (mKeySetting) { + newKeyCallback(keyboard.getNewKeyIndex()); + keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE); + } +} |