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-rw-r--r--src/gui/progressbar.cpp78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/gui/progressbar.cpp b/src/gui/progressbar.cpp
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--- /dev/null
+++ b/src/gui/progressbar.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net)
+ */
+
+#include "progressbar.h"
+#include "gui.h"
+
+
+ProgressBar::ProgressBar(float progress)
+{
+ setProgress(progress);
+}
+
+void ProgressBar::draw(gcn::Graphics *graphics)
+{
+ int x, y, w, h;
+ getAbsolutePosition(x, y);
+ w = getWidth();
+ h = getHeight();
+
+ if (progress != 0) {
+ masked_blit(gui_skin.bar.bg.grid[3], gui_bitmap,
+ 0, 0, x, y, gui_bitmap->w, gui_bitmap->h);
+ }
+ else {
+ masked_blit(gui_skin.bar.bg.grid[0], gui_bitmap,
+ 0, 0, x, y, gui_bitmap->w, gui_bitmap->h);
+ }
+
+ for (int i = 3; i < (w - 3); i++) {
+ if (i < progress * w - 3) {
+ masked_blit(gui_skin.bar.bg.grid[4], gui_bitmap,
+ 0, 0, x + 1 * i, y, gui_bitmap->w, gui_bitmap->h);
+ }
+ else {
+ masked_blit(gui_skin.bar.bg.grid[1], gui_bitmap,
+ 0, 0, x + 1 * i, y, gui_bitmap->w, gui_bitmap->h);
+ }
+ }
+
+ if (progress == 1) {
+ masked_blit(gui_skin.bar.bg.grid[5], gui_bitmap,
+ 0, 0, x + w - 3, y, gui_bitmap->w, gui_bitmap->h);
+ }
+ else {
+ masked_blit(gui_skin.bar.bg.grid[2], gui_bitmap,
+ 0, 0, x + w - 3, y, gui_bitmap->w, gui_bitmap->h);
+ }
+}
+
+void ProgressBar::setProgress(float progress)
+{
+ this->progress = progress;
+}
+
+float ProgressBar::getProgress()
+{
+ return progress;
+}