diff options
Diffstat (limited to 'src/gui/palette.cpp')
-rw-r--r-- | src/gui/palette.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/gui/palette.cpp b/src/gui/palette.cpp index 4c386f1f..897c7efd 100644 --- a/src/gui/palette.cpp +++ b/src/gui/palette.cpp @@ -101,24 +101,24 @@ Palette::Palette() : addColor(HYPERLINK, 0xe50d0d, STATIC, indent + _("Hyperlink"), '<'); addColor(BEING, 0xffffff, STATIC, _("Being")); - addColor(PC, 0xffffff, STATIC, indent + _("Other Player's Names")); + addColor(PC, 0xffffff, STATIC, indent + _("Other Players' Names")); addColor(SELF, 0xff8040, STATIC, indent + _("Own Name")); addColor(GM_NAME, 0x00ff00, STATIC, indent + _("GM Names")); addColor(NPC, 0xc8c8ff, STATIC, indent + _("NPCs")); addColor(MONSTER, 0xff4040, STATIC, indent + _("Monsters")); addColor(UNKNOWN_ITEM, 0x000000, STATIC, _("Unknown Item Type")); - addColor(GENERIC, 0x21a5b1, STATIC, indent + _("Generic")); - addColor(HEAD, 0x527fa4, STATIC, indent + _("Hat")); - addColor(USABLE, 0x268d24, STATIC, indent + _("Usable")); - addColor(TORSO, 0xd12aa4, STATIC, indent + _("Shirt")); + addColor(GENERIC, 0x21a5b1, STATIC, indent + _("Generics")); + addColor(HEAD, 0x527fa4, STATIC, indent + _("Hats")); + addColor(USABLE, 0x268d24, STATIC, indent + _("Usables")); + addColor(TORSO, 0xd12aa4, STATIC, indent + _("Shirts")); addColor(ONEHAND, 0xf42a2a, STATIC, indent + _("1 Handed Weapons")); addColor(LEGS, 0x699900, STATIC, indent + _("Pants")); addColor(FEET, 0xaa1d48, STATIC, indent + _("Shoes")); addColor(TWOHAND, 0xf46d0e, STATIC, indent + _("2 Handed Weapons")); - addColor(SHIELD, 0x9c2424, STATIC, indent + _("Shield")); - addColor(RING, 0x0000ff, STATIC, indent + _("Ring")); - addColor(NECKLACE, 0xff00ff, STATIC, indent + _("Necklace")); + addColor(SHIELD, 0x9c2424, STATIC, indent + _("Shields")); + addColor(RING, 0x0000ff, STATIC, indent + _("Rings")); + addColor(NECKLACE, 0xff00ff, STATIC, indent + _("Necklaces")); addColor(ARMS, 0x9c24e8, STATIC, indent + _("Arms")); addColor(AMMO, 0x8b6311, STATIC, indent + _("Ammo")); |