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-rw-r--r--src/gui/outfitwindow.cpp23
1 files changed, 13 insertions, 10 deletions
diff --git a/src/gui/outfitwindow.cpp b/src/gui/outfitwindow.cpp
index 89bf47da..efa0e08b 100644
--- a/src/gui/outfitwindow.cpp
+++ b/src/gui/outfitwindow.cpp
@@ -22,18 +22,17 @@
#include "outfitwindow.h"
#include "configuration.h"
-#include "localplayer.h"
+#include "equipment.h"
#include "graphics.h"
#include "inventory.h"
-#include "equipment.h"
#include "item.h"
#include "log.h"
+#include "playerinfo.h"
#include "gui/chat.h"
#include "gui/widgets/button.h"
#include "gui/widgets/checkbox.h"
-#include "gui/widgets/chattab.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
@@ -41,6 +40,7 @@
#include "net/net.h"
#include "resources/image.h"
+#include "resources/iteminfo.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
@@ -168,11 +168,11 @@ void OutfitWindow::wearOutfit(int outfit)
Item *item;
for (int i = 0; i < OUTFIT_ITEM_COUNT; i++)
{
- item = player_node->getInventory()->findItem(mItems[outfit][i]);
+ item = PlayerInfo::getInventory()->findItem(mItems[outfit][i]);
if (item && !item->isEquipped() && item->getQuantity())
{
- if (item->isEquipment())
- Net::getInventoryHandler()->equipItem(item);
+ if (item->isEquippable())
+ item->doEvent(Event::DoEquip);
}
}
}
@@ -206,7 +206,7 @@ void OutfitWindow::draw(gcn::Graphics *graphics)
}
Item *item =
- player_node->getInventory()->findItem(mItems[mCurrentOutfit][i]);
+ PlayerInfo::getInventory()->findItem(mItems[mCurrentOutfit][i]);
if (item)
{
// Draw item icon.
@@ -245,7 +245,7 @@ void OutfitWindow::mouseDragged(gcn::MouseEvent &event)
const int itemId = mItems[mCurrentOutfit][index];
if (itemId < 0)
return;
- Item *item = player_node->getInventory()->findItem(itemId);
+ Item *item = PlayerInfo::getInventory()->findItem(itemId);
if (item)
{
mItemMoved = item;
@@ -319,7 +319,7 @@ int OutfitWindow::getIndexFromGrid(int pointX, int pointY) const
void OutfitWindow::unequipNotInOutfit(int outfit)
{
- Inventory *inventory = player_node->getInventory();
+ Inventory *inventory = PlayerInfo::getInventory();
if (!inventory)
return;
@@ -338,7 +338,10 @@ void OutfitWindow::unequipNotInOutfit(int outfit)
}
if (!found)
{
- Net::getInventoryHandler()->unequipItem(inventory->getItem(i));
+ Item *item = inventory->getItem(i);
+
+ if (item)
+ item->doEvent(Event::DoUnequip);
}
}
}