summaryrefslogtreecommitdiff
path: root/src/gui/npc_text.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/gui/npc_text.cpp')
-rw-r--r--src/gui/npc_text.cpp45
1 files changed, 33 insertions, 12 deletions
diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp
index ed75b76e..e6f039a0 100644
--- a/src/gui/npc_text.cpp
+++ b/src/gui/npc_text.cpp
@@ -1,9 +1,8 @@
/*
- * Aethyra
+ * The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
- * This file is part of Aethyra based on original code
- * from The Mana World.
+ * This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -32,7 +31,8 @@
#include "../utils/gettext.h"
NpcTextDialog::NpcTextDialog():
- Window(_("NPC"))
+ Window(_("NPC")),
+ mState(NPC_TEXT_STATE_WAITING)
{
setResizable(true);
@@ -46,8 +46,7 @@ NpcTextDialog::NpcTextDialog():
mTextBox->setOpaque(false);
mScrollArea = new ScrollArea(mTextBox);
- mButton = new Button(_("OK"), "", this);
- mButton->setActionEventId("ok");
+ mButton = new Button(_("Waiting for server"), "ok", this);
mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
@@ -71,20 +70,42 @@ void NpcTextDialog::setText(const std::string &text)
void NpcTextDialog::addText(const std::string &text)
{
setText(mText + text + "\n");
+ mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
+}
+
+void NpcTextDialog::showNextButton()
+{
+ mButton->setCaption(_("Next"));
+ mState = NPC_TEXT_STATE_NEXT;
+ mButton->setEnabled(true);
+}
+
+void NpcTextDialog::showCloseButton()
+{
+ mButton->setCaption(_("Close"));
+ mState = NPC_TEXT_STATE_CLOSE;
+ mButton->setEnabled(true);
}
void NpcTextDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "ok")
{
- setText("");
- setVisible(false);
-
- if (current_npc)
+ if (mState == NPC_TEXT_STATE_NEXT && current_npc) {
current_npc->nextDialog();
-
- current_npc = NULL;
+ addText("\n> Next\n");
+ } else if (mState == NPC_TEXT_STATE_CLOSE ||
+ mState == NPC_TEXT_STATE_NEXT && !current_npc) {
+ setText("");
+ setVisible(false);
+ if (current_npc) current_npc->handleDeath();
+ } else return;
}
+ else return;
+
+ mButton->setEnabled(false);
+ mButton->setCaption(_("Waiting for server"));
+ mState = NPC_TEXT_STATE_WAITING;
}
void NpcTextDialog::widgetResized(const gcn::Event &event)