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Diffstat (limited to 'src/gui/newskill.cpp')
-rw-r--r-- | src/gui/newskill.cpp | 195 |
1 files changed, 0 insertions, 195 deletions
diff --git a/src/gui/newskill.cpp b/src/gui/newskill.cpp deleted file mode 100644 index c2088e75..00000000 --- a/src/gui/newskill.cpp +++ /dev/null @@ -1,195 +0,0 @@ -/* - * The Mana World - * Copyright 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * $Id: newskill.cpp 3587 2007-09-20 13:24:20Z b_lindeijer $ - */ - - /* This file implements the new skill dialog for use under the latest - * version of the skill system as of 2005/02/20 - */ - -#include "newskill.h" - -#include <guichan/widgets/label.hpp> - -#include "button.h" -#include "progressbar.h" - -#include "../graphics.h" - -const char *skill_name[] = { - // 0-99 - // weapon skills 0-9 - "Short Blades", "Long Blades", "Hammers", "Archery", "Whip", - "Staves", "Throwing", "Piercing", "Hand to Hand", NULL, - // magic skills 10-19 - "Epyri (Fire)", "Merene (Water)", "Geon (Earth)", "Izurial (Air)", - "Lumine (Light)", "Tenebrae (Dark)", "Chronos (Time)", "Teless (Space)", - "Gen (Mana)", NULL, - // craft skills 20-29 - "Metalworking", "Woodworking", "Jeweler", "Cook", "Tailor", - "Alchemist", "Artisan", "Synthesis", NULL, NULL, - // general skills 30-39 - "Running", "Searching", "Sneak", "Trading", "Intimidate", - "Athletics", NULL, NULL, NULL,NULL, - // combat skills 40-49 - "Dodge", "Accuracy", "Critical", "Block", "Parry", "Diehard", "Magic Aura", - "Counter", NULL, NULL, - // resistance skills 50-59 - "Poison", "Silence", "Petrify", "Paralyze", "Blind", "Slow", "Zombie", - "Critical", NULL, NULL, - // element reistance 60-69 - "Heat (Fire)", "Chill (Water)", "Stone (Earth)", "Wind (Air)", - "Shine (Light)", "Shadow (Dark)", "Decay (Time)", "Chaos (Space)", NULL, - NULL, - // hunting skills 70-79 - "Insects", "Birds", "Lizards", "Amorphs", "Undead", "Machines", "Arcana", - "Humanoids", "Plantoids", NULL, - // stats 80-89 - "Strength", "Fortitude", "Vitality", "Menality", "Awareness", "Mana", - "Dexterity", NULL, NULL, NULL, - // unused (reserved) 90-99 - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL -}; - - -NewSkillDialog::NewSkillDialog(): - Window("Skills") -{ - startPoint = 0; - for (int i = 0; i < N_SKILL_CAT_SIZE; i++) - { - mSkillLabel[i] = new gcn::Label("Empty "); - mSkillLevel[i] = new gcn::Label("00000"); - mSkillbar[i] = new ProgressBar(0.0f,100,15,0,0,255); - mSkillLevel[i]->setAlignment(Graphics::RIGHT); - add(mSkillLabel[i],40,5+i*25); - add(mSkillLevel[i],150,5+i*25); - add(mSkillbar[i],180,5+i*25); - } - // initialize the skills - for (int i = 0; i < N_SKILL; i++) - { - mPlayerSkill[i].level = 0; - mPlayerSkill[i].exp = 0; - } - resetNSD(); - - // create controls - Button *catButton[N_SKILL_CAT]; - catButton[0] = new Button("Weapons", "g1", this); - catButton[1] = new Button("Magic", "g2", this); - catButton[2] = new Button("Craft", "g3", this); - catButton[3] = new Button("General", "g4", this); - catButton[4] = new Button("Combat", "g5", this); - catButton[5] = new Button("E. Resist", "g6", this); - catButton[6] = new Button("S. Resist", "g7", this); - catButton[7] = new Button("Hunting", "g8", this); - catButton[8] = new Button("Stat", "g9", this); - - setContentSize(350, 250); - - for (int i = 0; i < 9; ++i) { - catButton[i]->setDimension(gcn::Rectangle(0, 0, 60, 20)); - catButton[i]->setPosition(290, 20 * i); - add(catButton[i]); - } - - Button *closeButton = new Button("Close", "close", this); - closeButton->setDimension(gcn::Rectangle(0,0,60,20)); - closeButton->setPosition(290, 230); - add(closeButton); - - // finsihing touches - setLocationRelativeTo(getParent()); -} - -void NewSkillDialog::action(const gcn::ActionEvent &event) -{ - int osp = startPoint; - if (event.getId() == "close") - { - setVisible(false); - } - else if (event.getId() == "g1") // weapons group 0-9 - { - startPoint =0; - } - else if (event.getId() == "g2") // magic group 10-19 - { - startPoint =10; - } - else if (event.getId() == "g3") // craft group 20-29 - { - startPoint =20; - } - else if (event.getId() == "g4") // general group 30-39 - { - startPoint =30; - } - else if (event.getId() == "g5") // combat group 40-49 - { - startPoint =40; - } - else if (event.getId() == "g6") // e. resist group 50-59 - { - startPoint =50; - } - else if (event.getId() == "g7") // s resist group 60-69 - { - startPoint =60; - } - else if (event.getId() == "g8") // hunting group 70-79 - { - startPoint =70; - } - else if (event.getId() == "g9") // stats group 80-89 - { - startPoint =80; - } - if (osp != startPoint) - { - resetNSD(); - } -} - -void NewSkillDialog::resetNSD() -{ - for (int a = 0; a < N_SKILL_CAT_SIZE; a++) - { - if (skill_name[a + startPoint]) - { - mSkillLabel[a]->setCaption(skill_name[a + startPoint]); - mSkillLabel[a]->setVisible(true); - char tmp[5]; - sprintf(tmp, "%d", mPlayerSkill[a+startPoint].level); - mSkillLevel[a]->setCaption(tmp); - mSkillLevel[a]->setVisible(true); - mSkillbar[a]->setProgress(0.0f); - mSkillbar[a]->setVisible(true); - } - else - { - mSkillLevel[a]->setVisible(false); - mSkillLabel[a]->setVisible(false); - mSkillbar[a]->setVisible(false); - } - } -} |