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Diffstat (limited to 'src/gui/menuwindow.cpp')
-rw-r--r--src/gui/menuwindow.cpp38
1 files changed, 20 insertions, 18 deletions
diff --git a/src/gui/menuwindow.cpp b/src/gui/menuwindow.cpp
index 56bc48fd..99eaca34 100644
--- a/src/gui/menuwindow.cpp
+++ b/src/gui/menuwindow.cpp
@@ -27,6 +27,8 @@
#include "menuwindow.h"
#include "windowcontainer.h"
+#include "../utils/gettext.h"
+
extern Window *chatWindow;
extern Window *equipmentWindow;
extern Window *inventoryWindow;
@@ -55,23 +57,23 @@ MenuWindow::MenuWindow():
setTitleBarHeight(0);
// Buttons
- const char *buttonNames[] =
+ static const char *buttonNames[] =
{
- "Chat",
- "Status",
- "Equipment",
- "Inventory",
- "Skills",
- "Shortcut",
- "Emote",
- "Setup",
+ _("Chat"),
+ _("Status"),
+ _("Equipment"),
+ _("Inventory"),
+ _("Skills"),
+ _("Shortcut"),
+ _("Emote"),
+ _("Setup"),
0
};
int x = 0, h = 0;
for (const char **curBtn = buttonNames; *curBtn; curBtn++)
{
- gcn::Button *btn = new Button(*curBtn, *curBtn, &listener);
+ gcn::Button *btn = new Button(gettext(*curBtn), *curBtn, &listener);
btn->setPosition(x, 0);
add(btn);
x += btn->getWidth() + 3;
@@ -92,35 +94,35 @@ void MenuWindowListener::action(const gcn::ActionEvent &event)
{
Window *window = NULL;
- if (event.getId() == "Chat")
+ if (event.getId() == _("Chat"))
{
window = chatWindow;
}
- else if (event.getId() == "Status")
+ else if (event.getId() == _("Status"))
{
window = statusWindow;
}
- else if (event.getId() == "Equipment")
+ else if (event.getId() == _("Equipment"))
{
window = equipmentWindow;
}
- else if (event.getId() == "Inventory")
+ else if (event.getId() == _("Inventory"))
{
window = inventoryWindow;
}
- else if (event.getId() == "Skills")
+ else if (event.getId() == _("Skills"))
{
window = skillDialog;
}
- else if (event.getId() == "Shortcut")
+ else if (event.getId() == _("Shortcut"))
{
window = itemShortcutWindow;
}
- else if (event.getId() == "Emote")
+ else if (event.getId() == _("Emote"))
{
window = smileyWindow;
}
- else if (event.getId() == "Setup")
+ else if (event.getId() == _("Setup"))
{
window = setupWindow;
}