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-rw-r--r--src/gui/inventorywindow.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index 70b3efb5..b9fe1c90 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -57,11 +57,11 @@ InventoryWindow::InventoryWindow(int invSize):
// If you adjust these defaults, don't forget to adjust the trade window's.
setDefaultSize(115, 25, 375, 300);
- std::string longestUseString = getFont()->getWidth(_("Equip")) >
+ std::string longestUseString = getFont()->getWidth(_("Equip")) >
getFont()->getWidth(_("Use")) ?
_("Equip") : _("Use");
- if (getFont()->getWidth(longestUseString) <
+ if (getFont()->getWidth(longestUseString) <
getFont()->getWidth(_("Unequip")))
{
longestUseString = _("Unequip");
@@ -150,7 +150,7 @@ void InventoryWindow::logic()
// Adjust progress bars
mSlotsBar->setProgress((float)
player_node->getInventory()->getNumberOfSlotsUsed() / mMaxSlots);
- mWeightBar->setProgress((float) player_node->mTotalWeight /
+ mWeightBar->setProgress((float) player_node->mTotalWeight /
player_node->mMaxWeight);
mSlotsBar->setText(strprintf("%s/%d", mUsedSlots.c_str(), mMaxSlots));