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Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r--src/gui/inventorywindow.cpp22
1 files changed, 20 insertions, 2 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index 936416d1..1b2e5c63 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -34,6 +34,7 @@
#include "scrollarea.h"
#include "viewport.h"
+#include "../inventory.h"
#include "../item.h"
#include "../localplayer.h"
@@ -73,6 +74,11 @@ InventoryWindow::InventoryWindow():
"Maximum Weight: " + mMaxWeight + " g";
mWeightLabel = new TextBox();
mWeightLabel->setPosition(8, 8);
+ mSlots = "Slots: " +
+ toString(player_node->getInventory()->getNumberOfSlotsUsed()) +
+ "/" + toString(player_node->getInventory()->getSize());
+ mSlotsLabel = new TextBox();
+ mItemEffectLabel = new TextBox();
draw();
@@ -83,6 +89,7 @@ InventoryWindow::InventoryWindow():
add(mItemDescriptionLabel);
add(mItemEffectLabel);
add(mWeightLabel);
+ add(mSlotsLabel);
mUseButton->setSize(60, mUseButton->getHeight());
@@ -107,6 +114,10 @@ void InventoryWindow::logic()
mWeight = "Total Weight: " + mTotalWeight + " g - " +
"Maximum Weight: " + mMaxWeight + " g";
+ mSlots = "Slots: " +
+ toString(player_node->getInventory()->getNumberOfSlotsUsed()) +
+ "/" + toString(player_node->getInventory()->getSize());
+
draw();
}
}
@@ -222,12 +233,19 @@ void InventoryWindow::draw()
mItemEffectLabel->getY() - 5 - (mItemDescriptionLabel->getNumberOfRows()*15),
width - 16,
(mItemDescriptionLabel->getNumberOfRows()*15)));
+ mSlotsLabel->setMinWidth(width - 16);
+ mSlotsLabel->setTextWrapped(mSlots);
+ mSlotsLabel->setDimension(gcn::Rectangle(8,
+ mItemDescriptionLabel->getY() - 5 - (mSlotsLabel->getNumberOfRows()*15),
+ width - 16,
+ (mSlotsLabel->getNumberOfRows()*15)));
mInvenScroll->setSize(width - 16,
- mItemDescriptionLabel->getY() - (mWeightLabel->getNumberOfRows()*15) - 18);
+ mSlotsLabel->getY() - (mWeightLabel->getNumberOfRows()*15) - 18);
mInvenScroll->setPosition(8, (mWeightLabel->getNumberOfRows()*15) + 10);
- setMinHeight(130 + (mWeightLabel->getNumberOfRows()*15) +
+ setMinHeight(130 + (mSlotsLabel->getNumberOfRows()*15) +
+ (mWeightLabel->getNumberOfRows()*15) +
(mItemDescriptionLabel->getNumberOfRows()*15) +
(mItemEffectLabel->getNumberOfRows()*15) +
(mItemNameLabel->getNumberOfRows()*15));