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+/**
+
+ The Mana World
+ Copyright 2004 The Mana World Development Team
+
+ This file is part of The Mana World.
+
+ The Mana World is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ any later version.
+
+ The Mana World is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with The Mana World; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+*/
+
+#ifdef WIN32
+ #pragma warning (disable:4312)
+#endif
+
+#ifndef _INVENTORY_H
+#define _INVENTORY_H
+#include <allegro.h>
+#ifdef WIN32
+#include <winalleg.h>
+#endif
+#include "../main.h"
+#include "../game.h"
+#include "../log.h"
+#include "../Net/network.h"
+#include "gui.h"
+
+struct itemHolder { // the holder of a item
+ int flag; // don't really know why I use this :)
+ int itemIDNum; // the id of the item
+ int num; // number of items
+ int xpos,ypos; // where am I?
+};
+
+struct itemID {//the holder of the pictures for each item, maybe more in the future
+ BITMAP * pic;
+};
+
+class TmwInventory{
+ public:
+ TmwInventory() {};
+ ~TmwInventory() {};
+
+ void create(int tempxpos, int tempypos); // create the window
+ void draw(BITMAP *); // draw the window (if areDisplaying != 0 )
+ void show(int val); // choose between the show and don't show the window
+ void toggle() { if(areDisplaying){show(0);}else{show(1);} }
+ //API
+ int addItem(int idnum, int antal); //add a item
+ int rmItem(int idnum); //remove a item
+ int changeNum(int idnum, int antal); // change nummber of a item
+ //END API
+ private:
+ BITMAP * backgroundSmall;
+ BITMAP * backgroundBig;
+ BITMAP * title;
+ BITMAP * empty;
+ BITMAP * selected;
+ itemHolder items[10][10]; // this is the test holder of items
+ itemID itemPIC[2]; // I only got two items
+ int ghostX, ghostY, ghostID, ghostOldIDX,ghostOldIDY; //info needed when moving item
+ int dragingItem, lastSelectedX,lastSelectedY; //info needed when moving item
+ int areDisplaying, dragingWindow;
+ int bigwindow;
+ int xpos, ypos; // Where am I ?
+};
+
+#endif