diff options
Diffstat (limited to 'src/gui/inventory.cpp')
-rw-r--r-- | src/gui/inventory.cpp | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/src/gui/inventory.cpp b/src/gui/inventory.cpp index 1626a86c..23e74f02 100644 --- a/src/gui/inventory.cpp +++ b/src/gui/inventory.cpp @@ -17,8 +17,6 @@ * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * By SimEdw */ #include "inventory.h" @@ -40,7 +38,6 @@ TmwInventory::~TmwInventory() { } -/** Initialize inventory */ void TmwInventory::create(int tempxpos, int tempypos) { itemset = load_datafile("./data/graphic/items.dat"); @@ -55,7 +52,6 @@ void TmwInventory::create(int tempxpos, int tempypos) { show_inventory = false; } -/** Draw inventory window */ void TmwInventory::draw(BITMAP *buffer) { if (!show_inventory) return; @@ -63,8 +59,12 @@ void TmwInventory::draw(BITMAP *buffer) { update_dialog(inventory_player); for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].quantity > 0) { - if (items[i].id >= 501 && items[i].id <= 511) - draw_rle_sprite(gui_bitmap, (RLE_SPRITE *)itemset[items[i].id-501].dat, inventory_dialog[0].x+24*i, inventory_dialog[0].y+26); + if (items[i].id >= 501 && items[i].id <= 511) { + draw_rle_sprite(gui_bitmap, + (RLE_SPRITE *)itemset[items[i].id - 501].dat, + inventory_dialog[0].x + 24 * i, + inventory_dialog[0].y + 26); + } //else //masked_blit((BITMAP *)itemset[0].dat, gui_bitmap, 0, 0, inventory_dialog[0].x+24*i, inventory_dialog[0].y+26, 22, 22); @@ -124,56 +124,56 @@ void TmwInventory::draw(BITMAP *buffer) { } -/** Set if inventory is visible */ -void TmwInventory::show(bool val) { - show_inventory = val; +void TmwInventory::setVisible(bool visible) { + show_inventory = visible; +} + +bool TmwInventory::isVisible() { + return show_inventory; } -/** Add an item the inventory */ int TmwInventory::add_item(int index, int id, int quantity) { - items[index].id = id; - items[index].quantity += quantity; - return 0; + items[index].id = id; + items[index].quantity += quantity; + return 0; } -/** Remove a item from the inventory */ int TmwInventory::remove_item(int id) { - for(int i=0;i<INVENTORY_SIZE;i++) - if(items[i].id==id) { - items[i].id = -1; - items[i].quantity = 0; - } - return 0; + for (int i = 0; i < INVENTORY_SIZE; i++) { + if (items[i].id == id) { + items[i].id = -1; + items[i].quantity = 0; + } + } + return 0; } -/** Change quantity of an item */ int TmwInventory::change_quantity(int index, int quantity) { - items[index].quantity = quantity; - return 0; + items[index].quantity = quantity; + return 0; } -/** Increase quantity of an item */ int TmwInventory::increase_quantity(int index, int quantity) { - items[index].quantity += quantity; - return 0; + items[index].quantity += quantity; + return 0; } int TmwInventory::use_item(int index, int id) { - WFIFOW(0) = net_w_value(0x00a7); - WFIFOW(2) = net_w_value(index); - WFIFOL(4) = net_l_value(id); - // Note: id is dest of item, usually player_node->account_ID - WFIFOSET(8); - while((out_size>0))flush(); - return 0; + WFIFOW(0) = net_w_value(0x00a7); + WFIFOW(2) = net_w_value(index); + WFIFOL(4) = net_l_value(id); + // Note: id is dest of item, usually player_node->account_ID + WFIFOSET(8); + while ((out_size > 0)) flush(); + return 0; } int TmwInventory::drop_item(int index, int amunt) { - WFIFOW(0) = net_w_value(0x00a7); - WFIFOW(2) = net_w_value(index); - WFIFOL(4) = net_l_value(amunt); - WFIFOSET(8); - while((out_size>0))flush(); - return 0; + WFIFOW(0) = net_w_value(0x00a7); + WFIFOW(2) = net_w_value(index); + WFIFOL(4) = net_l_value(amunt); + WFIFOSET(8); + while ((out_size > 0)) flush(); + return 0; } |