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-rw-r--r--src/gui/char_select.cpp82
1 files changed, 41 insertions, 41 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index 128a803e..d752cdb3 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -45,6 +45,8 @@
#include "../net/charserverhandler.h"
#include "../net/messageout.h"
+#include "../utils/gettext.h"
+#include "../utils/strprintf.h"
#include "../utils/tostring.h"
// Defined in main.cpp, used here for setting the char create dialog
@@ -63,8 +65,8 @@ class CharDeleteConfirm : public ConfirmDialog
};
CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m):
- ConfirmDialog("Confirm",
- "Are you sure you want to delete this character?", m),
+ ConfirmDialog(_("Confirm"),
+ _("Are you sure you want to delete this character?"), m),
master(m)
{
}
@@ -80,21 +82,21 @@ void CharDeleteConfirm::action(const gcn::ActionEvent &event)
CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
LoginData *loginData):
- Window("Select Character"),
+ Window(_("Select Character")),
mCharInfo(charInfo), mCharSelected(false), mLoginData(loginData)
{
- mSelectButton = new Button("Ok", "ok", this);
- mCancelButton = new Button("Cancel", "cancel", this);
- mNewCharButton = new Button("New", "new", this);
- mDelCharButton = new Button("Delete", "delete", this);
- mPreviousButton = new Button("Previous", "previous", this);
- mNextButton = new Button("Next", "next", this);
- mUnRegisterButton = new Button("Unregister", "unregister", this);
-
- mNameLabel = new gcn::Label("Name");
- mLevelLabel = new gcn::Label("Level");
- mMoneyLabel = new gcn::Label("Money");
+ mSelectButton = new Button(_("Ok"), "ok", this);
+ mCancelButton = new Button(_("Cancel"), "cancel", this);
+ mNewCharButton = new Button(_("New"), "new", this);
+ mDelCharButton = new Button(_("Delete"), "delete", this);
+ mPreviousButton = new Button(_("Previous"), "previous", this);
+ mNextButton = new Button(_("Next"), "next", this);
+ mUnRegisterButton = new Button(_("Unregister"), "unregister", this);
+
+ mNameLabel = new gcn::Label(strprintf(_("Name: %s"), ""));
+ mLevelLabel = new gcn::Label(strprintf(_("Level: %d"), 0));
+ mMoneyLabel = new gcn::Label(strprintf(_("Money: %d"), 0));
mPlayerBox = new PlayerBox();
int w = 195;
@@ -198,9 +200,9 @@ void CharSelectDialog::updatePlayerInfo()
if (pi)
{
- mNameLabel->setCaption(pi->getName());
- mLevelLabel->setCaption("Lvl: " + toString(pi->getLevel()));
- mMoneyLabel->setCaption("Money: " + toString(pi->getMoney()));
+ mNameLabel->setCaption(strprintf(_("Name: %s"), pi->getName().c_str()));
+ mLevelLabel->setCaption(strprintf(_("Level: %d"), pi->getLevel()));
+ mMoneyLabel->setCaption(strprintf(_("Money: %d"), pi->getMoney()));
if (!mCharSelected)
{
mNewCharButton->setEnabled(false);
@@ -209,9 +211,9 @@ void CharSelectDialog::updatePlayerInfo()
}
}
else {
- mNameLabel->setCaption("Name");
- mLevelLabel->setCaption("Level");
- mMoneyLabel->setCaption("Money");
+ mNameLabel->setCaption(strprintf(_("Name: %s"), ""));
+ mLevelLabel->setCaption(strprintf(_("Level: %d"), 0));
+ mMoneyLabel->setCaption(strprintf(_("Money: %d"), 0));
mNewCharButton->setEnabled(true);
mDelCharButton->setEnabled(false);
mSelectButton->setEnabled(false);
@@ -259,30 +261,30 @@ std::string CharSelectDialog::getName()
}
CharCreateDialog::CharCreateDialog(Window *parent, int slot):
- Window("Create Character", true, parent), mSlot(slot)
+ Window(_("Create Character"), true, parent), mSlot(slot)
{
mPlayer = new Player(0, 0, NULL);
mPlayer->setHairStyle(rand() % NR_HAIR_STYLES);
mPlayer->setHairColor(rand() % NR_HAIR_COLORS);
mNameField = new TextField("");
- mNameLabel = new gcn::Label("Name:");
+ mNameLabel = new gcn::Label(_("Name:"));
mNextHairColorButton = new Button(">", "nextcolor", this);
mPrevHairColorButton = new Button("<", "prevcolor", this);
- mHairColorLabel = new gcn::Label("Hair Color:");
+ mHairColorLabel = new gcn::Label(_("Hair Color:"));
mNextHairStyleButton = new Button(">", "nextstyle", this);
mPrevHairStyleButton = new Button("<", "prevstyle", this);
- mHairStyleLabel = new gcn::Label("Hair Style:");
- mCreateButton = new Button("Create", "create", this);
- mCancelButton = new Button("Cancel", "cancel", this);
+ mHairStyleLabel = new gcn::Label(_("Hair Style:"));
+ mCreateButton = new Button(_("Create"), "create", this);
+ mCancelButton = new Button(_("Cancel"), "cancel", this);
mPlayerBox = new PlayerBox(mPlayer);
- mAttributeLabel[0] = new gcn::Label("Strength:");
- mAttributeLabel[1] = new gcn::Label("Agility:");
- mAttributeLabel[2] = new gcn::Label("Dexterity:");
- mAttributeLabel[3] = new gcn::Label("Vitality:");
- mAttributeLabel[4] = new gcn::Label("Intelligence:");
- mAttributeLabel[5] = new gcn::Label("Willpower:");
- mAttributeLabel[6] = new gcn::Label("Charisma:");
+ mAttributeLabel[0] = new gcn::Label(_("Strength:"));
+ mAttributeLabel[1] = new gcn::Label(_("Agility:"));
+ mAttributeLabel[2] = new gcn::Label(_("Dexterity:"));
+ mAttributeLabel[3] = new gcn::Label(_("Vitality:"));
+ mAttributeLabel[4] = new gcn::Label(_("Intelligence:"));
+ mAttributeLabel[5] = new gcn::Label(_("Willpower:"));
+ mAttributeLabel[6] = new gcn::Label(_("Charisma:"));
for (int i=0; i<7; i++)
{
mAttributeLabel[i]->setWidth(70);
@@ -290,7 +292,7 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot):
mAttributeValue[i] = new gcn::Label("1");
};
- mAttributesLeft = new gcn::Label("Please distribute # points");
+ mAttributesLeft = new gcn::Label(strprintf(_("Please distribute %d points"), 99));
mNameField->setActionEventId("create");
@@ -382,8 +384,8 @@ CharCreateDialog::action(const gcn::ActionEvent &event)
);
}
else {
- new OkDialog("Error",
- "Your name needs to be at least 4 characters.", this);
+ new OkDialog(_("Error"),
+ _("Your name needs to be at least 4 characters."), this);
}
}
else if (event.getId() == "cancel") {
@@ -428,7 +430,7 @@ void CharCreateDialog::UpdateSliders()
int pointsLeft = 70 - getDistributedPoints();
if (pointsLeft == 0)
{
- mAttributesLeft->setCaption("Character stats OK");
+ mAttributesLeft->setCaption(_("Character stats OK"));
mCreateButton->setEnabled(true);
}
else
@@ -436,13 +438,11 @@ void CharCreateDialog::UpdateSliders()
mCreateButton->setEnabled(false);
if (pointsLeft > 0)
{
- mAttributesLeft->setCaption(std::string("Please distribute " +
- toString(pointsLeft) + " points"));
+ mAttributesLeft->setCaption(strprintf(_("Please distribute %d points"), pointsLeft));
}
else
{
- mAttributesLeft->setCaption(std::string("Please remove " +
- toString(-pointsLeft) + " points"));
+ mAttributesLeft->setCaption(strprintf(_("Please remove %d points"), -pointsLeft));
}
}