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-rw-r--r--src/gui/char_select.cpp63
1 files changed, 33 insertions, 30 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index 6a52a745..c89dadcd 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -37,7 +37,8 @@
#include "../net/charserverhandler.h"
#include "../net/messageout.h"
-#include "../utils/tostring.h"
+#include "../utils/gettext.h"
+#include "../utils/strprintf.h"
#include "../utils/trim.h"
// Defined in main.cpp, used here for setting the char create dialog
@@ -56,8 +57,8 @@ class CharDeleteConfirm : public ConfirmDialog
};
CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m):
- ConfirmDialog("Confirm", "Are you sure you want to delete this character?",
- m),
+ ConfirmDialog(_("Confirm Character Delete"),
+ _("Are you sure you want to delete this character?"), m),
master(m)
{
}
@@ -74,21 +75,23 @@ void CharDeleteConfirm::action(const gcn::ActionEvent &event)
CharSelectDialog::CharSelectDialog(Network *network,
LockedArray<LocalPlayer*> *charInfo,
Gender gender):
- Window("Select Character"), mNetwork(network),
+ Window(_("Select Character")), mNetwork(network),
mCharInfo(charInfo), mGender(gender), mCharSelected(false)
{
- mSelectButton = new Button("Ok", "ok", this);
- mCancelButton = new Button("Cancel", "cancel", this);
- mNewCharButton = new Button("New", "new", this);
- mDelCharButton = new Button("Delete", "delete", this);
- mPreviousButton = new Button("Previous", "previous", this);
- mNextButton = new Button("Next", "next", this);
-
- mNameLabel = new gcn::Label("Name");
- mLevelLabel = new gcn::Label("Level");
- mJobLevelLabel = new gcn::Label("Job Level");
- mMoneyLabel = new gcn::Label("Money");
- mPlayerBox = new PlayerBox();
+ mSelectButton = new Button(_("Ok"), "ok", this);
+ mCancelButton = new Button(_("Cancel"), "cancel", this);
+ mNewCharButton = new Button(_("New"), "new", this);
+ mDelCharButton = new Button(_("Delete"), "delete", this);
+ mPreviousButton = new Button(_("Previous"), "previous", this);
+ mNextButton = new Button(_("Next"), "next", this);
+
+ mNameLabel = new gcn::Label(strprintf(_("Name: %s"), ""));
+ mLevelLabel = new gcn::Label(strprintf(_("Level: %d"), 0));
+ mJobLevelLabel = new gcn::Label(strprintf(_("Job Level: %d"), 0));
+ mMoneyLabel = new gcn::Label(strprintf(_("Money: %d"), 0));
+
+ // Control that shows the Player
+ mPlayerBox = new PlayerBox;
int w = 195;
int h = 220;
@@ -177,10 +180,10 @@ void CharSelectDialog::updatePlayerInfo()
if (pi)
{
- mNameLabel->setCaption(pi->getName());
- mLevelLabel->setCaption("Lvl: " + toString(pi->mLevel));
- mJobLevelLabel->setCaption("Job Lvl: " + toString(pi->mJobLevel));
- mMoneyLabel->setCaption("Gold: " + toString(pi->mGp));
+ mNameLabel->setCaption(strprintf(_("Name: %s"), pi->getName().c_str()));
+ mLevelLabel->setCaption(strprintf(_("Level: %d"), pi->mLevel));
+ mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), pi->mJobLevel));
+ mMoneyLabel->setCaption(strprintf(_("Gold: %d"), pi->mGp));
if (!mCharSelected)
{
mNewCharButton->setEnabled(false);
@@ -189,10 +192,10 @@ void CharSelectDialog::updatePlayerInfo()
}
}
else {
- mNameLabel->setCaption("Name");
- mLevelLabel->setCaption("Level");
- mJobLevelLabel->setCaption("Job Level");
- mMoneyLabel->setCaption("Money");
+ mNameLabel->setCaption(strprintf(_("Name: %s"), ""));
+ mLevelLabel->setCaption(strprintf(_("Level: %d"), 0));
+ mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), 0));
+ mMoneyLabel->setCaption(strprintf(_("Money: %d"), 0));
mNewCharButton->setEnabled(true);
mDelCharButton->setEnabled(false);
mSelectButton->setEnabled(false);
@@ -249,7 +252,7 @@ bool CharSelectDialog::selectByName(const std::string &name)
CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network,
Gender gender):
- Window("Create Character", true, parent), mNetwork(network), mSlot(slot)
+ Window(_("Create Character"), true, parent), mNetwork(network), mSlot(slot)
{
mPlayer = new Player(0, 0, NULL);
mPlayer->setGender(gender);
@@ -259,15 +262,15 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network,
mPlayer->setHairStyle(rand() % mPlayer->getNumOfHairstyles(), rand() % numberOfHairColors);
mNameField = new TextField("");
- mNameLabel = new gcn::Label("Name:");
+ mNameLabel = new gcn::Label(_("Name:"));
mNextHairColorButton = new Button(">", "nextcolor", this);
mPrevHairColorButton = new Button("<", "prevcolor", this);
- mHairColorLabel = new gcn::Label("Hair Color:");
+ mHairColorLabel = new gcn::Label(_("Hair Color:"));
mNextHairStyleButton = new Button(">", "nextstyle", this);
mPrevHairStyleButton = new Button("<", "prevstyle", this);
- mHairStyleLabel = new gcn::Label("Hair Style:");
- mCreateButton = new Button("Create", "create", this);
- mCancelButton = new Button("Cancel", "cancel", this);
+ mHairStyleLabel = new gcn::Label(_("Hair Style:"));
+ mCreateButton = new Button(_("Create"), "create", this);
+ mCancelButton = new Button(_("Cancel"), "cancel", this);
mPlayerBox = new PlayerBox(mPlayer);
mNameField->setActionEventId("create");