diff options
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r-- | src/gui/char_select.cpp | 63 |
1 files changed, 33 insertions, 30 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index 6a52a745..c89dadcd 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -37,7 +37,8 @@ #include "../net/charserverhandler.h" #include "../net/messageout.h" -#include "../utils/tostring.h" +#include "../utils/gettext.h" +#include "../utils/strprintf.h" #include "../utils/trim.h" // Defined in main.cpp, used here for setting the char create dialog @@ -56,8 +57,8 @@ class CharDeleteConfirm : public ConfirmDialog }; CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m): - ConfirmDialog("Confirm", "Are you sure you want to delete this character?", - m), + ConfirmDialog(_("Confirm Character Delete"), + _("Are you sure you want to delete this character?"), m), master(m) { } @@ -74,21 +75,23 @@ void CharDeleteConfirm::action(const gcn::ActionEvent &event) CharSelectDialog::CharSelectDialog(Network *network, LockedArray<LocalPlayer*> *charInfo, Gender gender): - Window("Select Character"), mNetwork(network), + Window(_("Select Character")), mNetwork(network), mCharInfo(charInfo), mGender(gender), mCharSelected(false) { - mSelectButton = new Button("Ok", "ok", this); - mCancelButton = new Button("Cancel", "cancel", this); - mNewCharButton = new Button("New", "new", this); - mDelCharButton = new Button("Delete", "delete", this); - mPreviousButton = new Button("Previous", "previous", this); - mNextButton = new Button("Next", "next", this); - - mNameLabel = new gcn::Label("Name"); - mLevelLabel = new gcn::Label("Level"); - mJobLevelLabel = new gcn::Label("Job Level"); - mMoneyLabel = new gcn::Label("Money"); - mPlayerBox = new PlayerBox(); + mSelectButton = new Button(_("Ok"), "ok", this); + mCancelButton = new Button(_("Cancel"), "cancel", this); + mNewCharButton = new Button(_("New"), "new", this); + mDelCharButton = new Button(_("Delete"), "delete", this); + mPreviousButton = new Button(_("Previous"), "previous", this); + mNextButton = new Button(_("Next"), "next", this); + + mNameLabel = new gcn::Label(strprintf(_("Name: %s"), "")); + mLevelLabel = new gcn::Label(strprintf(_("Level: %d"), 0)); + mJobLevelLabel = new gcn::Label(strprintf(_("Job Level: %d"), 0)); + mMoneyLabel = new gcn::Label(strprintf(_("Money: %d"), 0)); + + // Control that shows the Player + mPlayerBox = new PlayerBox; int w = 195; int h = 220; @@ -177,10 +180,10 @@ void CharSelectDialog::updatePlayerInfo() if (pi) { - mNameLabel->setCaption(pi->getName()); - mLevelLabel->setCaption("Lvl: " + toString(pi->mLevel)); - mJobLevelLabel->setCaption("Job Lvl: " + toString(pi->mJobLevel)); - mMoneyLabel->setCaption("Gold: " + toString(pi->mGp)); + mNameLabel->setCaption(strprintf(_("Name: %s"), pi->getName().c_str())); + mLevelLabel->setCaption(strprintf(_("Level: %d"), pi->mLevel)); + mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), pi->mJobLevel)); + mMoneyLabel->setCaption(strprintf(_("Gold: %d"), pi->mGp)); if (!mCharSelected) { mNewCharButton->setEnabled(false); @@ -189,10 +192,10 @@ void CharSelectDialog::updatePlayerInfo() } } else { - mNameLabel->setCaption("Name"); - mLevelLabel->setCaption("Level"); - mJobLevelLabel->setCaption("Job Level"); - mMoneyLabel->setCaption("Money"); + mNameLabel->setCaption(strprintf(_("Name: %s"), "")); + mLevelLabel->setCaption(strprintf(_("Level: %d"), 0)); + mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), 0)); + mMoneyLabel->setCaption(strprintf(_("Money: %d"), 0)); mNewCharButton->setEnabled(true); mDelCharButton->setEnabled(false); mSelectButton->setEnabled(false); @@ -249,7 +252,7 @@ bool CharSelectDialog::selectByName(const std::string &name) CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network, Gender gender): - Window("Create Character", true, parent), mNetwork(network), mSlot(slot) + Window(_("Create Character"), true, parent), mNetwork(network), mSlot(slot) { mPlayer = new Player(0, 0, NULL); mPlayer->setGender(gender); @@ -259,15 +262,15 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network, mPlayer->setHairStyle(rand() % mPlayer->getNumOfHairstyles(), rand() % numberOfHairColors); mNameField = new TextField(""); - mNameLabel = new gcn::Label("Name:"); + mNameLabel = new gcn::Label(_("Name:")); mNextHairColorButton = new Button(">", "nextcolor", this); mPrevHairColorButton = new Button("<", "prevcolor", this); - mHairColorLabel = new gcn::Label("Hair Color:"); + mHairColorLabel = new gcn::Label(_("Hair Color:")); mNextHairStyleButton = new Button(">", "nextstyle", this); mPrevHairStyleButton = new Button("<", "prevstyle", this); - mHairStyleLabel = new gcn::Label("Hair Style:"); - mCreateButton = new Button("Create", "create", this); - mCancelButton = new Button("Cancel", "cancel", this); + mHairStyleLabel = new gcn::Label(_("Hair Style:")); + mCreateButton = new Button(_("Create"), "create", this); + mCancelButton = new Button(_("Cancel"), "cancel", this); mPlayerBox = new PlayerBox(mPlayer); mNameField->setActionEventId("create"); |