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-rw-r--r--src/graphic/graphic.cpp33
1 files changed, 18 insertions, 15 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 375f2256..d3d944a6 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -25,6 +25,7 @@
#include "2xsai.h"
#include "../gui/gui.h"
#include "../gui/setup.h"
+#include "../gui/stats.h"
#define TILESET_W 480
#define TILESET_H 320
@@ -42,7 +43,7 @@ DATAFILE *tileset;
char itemCurrenyQ[10] = "0";
//char page_num;
int map_x, map_y, camera_x, camera_y;
-DIALOG_PLAYER *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *stats_player, *skill_list_player, *npc_list_player;
+DIALOG_PLAYER *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *skill_list_player, *npc_list_player;
char npc_text[1000] = "";
char statsString2[255] = "n/a";
char skill_points[10] = "";
@@ -54,6 +55,7 @@ bool show_skill_list_dialog = false;
char npc_button[10] = "Close";
gcn::TextField *chatInput;
+StatsDialog *statsDialog;
Setup *setup;
extern bool show_setup;
@@ -233,18 +235,20 @@ void init_graphic() {
chatInput->requestFocus();
+ // Create stats dialog
+ statsDialog = new StatsDialog(guiTop);
+ statsDialog->setPosition(SCREEN_W - statsDialog->getWidth() - 10, 10);
+
npc_player = init_dialog(npc_dialog, -1);
position_dialog(npc_dialog, 300, 200);
skill_player = init_dialog(skill_dialog, -1);
- stats_player = init_dialog(stats_dialog, -1);
buy_sell_player = init_dialog(buy_sell_dialog, -1);
buy_player = init_dialog(buy_dialog, -1);
sell_player = init_dialog(sell_dialog, -1);
skill_list_player = init_dialog(skill_list_dialog, -1);
npc_list_player = init_dialog(npc_list_dialog, -1);
//gui_bitmap = vpage[page_num];
- text_mode(-1);
inventory.create(100, 100);
#ifdef WIN32
@@ -590,20 +594,19 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0);
}
}
- // character status display
- update_stats_dialog();
- gui_update(stats_player);
+ // character status display
+ statsDialog->update();
- draw_sprite(vpage[page_num], mouse_sprite, mouse_x, mouse_y);
+ draw_sprite(vpage[page_num], mouse_sprite, mouse_x, mouse_y);
#ifdef WIN32
- if(stretch_mode==0) {
- release_bitmap(vpage[page_num]);
- show_video_bitmap(vpage[page_num]);
- } else
+ if (stretch_mode == 0) {
+ release_bitmap(vpage[page_num]);
+ show_video_bitmap(vpage[page_num]);
+ } else
#endif
- blit(vpage[page_num], screen, 0, 0, 0, 0, 800, 600);
- page_num = 1-page_num;
- gui_bitmap = vpage[page_num];
+ blit(vpage[page_num], screen, 0, 0, 0, 0, 800, 600);
+ page_num = 1-page_num;
+ gui_bitmap = vpage[page_num];
}
void exit_graphic() {
@@ -643,4 +646,4 @@ GraphicEngine::GraphicEngine() {
GraphicEngine::~GraphicEngine() {
delete tileset;
-} \ No newline at end of file
+}