diff options
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r-- | src/graphic/graphic.cpp | 388 |
1 files changed, 40 insertions, 348 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 4cb1c815..7feba86b 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -61,7 +61,7 @@ void ChatListener::action(const std::string& eventId) { if (eventId == "chatinput") { std::string message = chatInput->getText(); - + if (message.length() > 0) { chatlog.chat_send(char_info[0].name, message.c_str()); chatInput->setText(""); @@ -146,9 +146,9 @@ char hairtable[14][4][2] = { { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 1st frame { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 2nd frame { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 3rd frame - { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 4th frame + { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 4th frame { { 0, 4}, {-1, 6}, {-1, 6}, {0, 6} } // SIT -}; +}; void set_npc_dialog(int show) { show_npc_dialog = show; @@ -200,12 +200,12 @@ BITMAP *load_graphic_file(char *filename) { vbmp = create_bitmap(temp->w, temp->h); if(!vbmp)error("Not enough memory"); #ifdef WIN32 - } + } #endif blit(temp, vbmp, 0, 0, 0, 0, temp->w, temp->h); destroy_bitmap(temp); return vbmp; -} +} void init_graphic() { //tileset = load_datafile("./data/graphic/desert.dat"); @@ -219,7 +219,7 @@ void init_graphic() { clear_to_color(chat_background, makecol(0,0,0)); // Initialize gui - + // Create chat input field chatInput = new gcn::TextField(); chatInput->setPosition(0, SCREEN_H - chatInput->getHeight()); @@ -228,7 +228,7 @@ void init_graphic() { ChatListener *chatListener = new ChatListener(); chatInput->setEventId("chatinput"); chatInput->addActionListener(chatListener); - + guiTop->add(chatInput); npc_player = init_dialog(npc_dialog, -1); @@ -243,8 +243,8 @@ void init_graphic() { //gui_bitmap = vpage[page_num]; alfont_text_mode(-1); inventory.create(100, 100); - -#ifdef WIN32 + +#ifdef WIN32 if((gfx_capabilities & GFX_HW_VRAM_BLIT)&& stretch_mode==0) { vpage[0] = create_video_bitmap(SCREEN_W, SCREEN_H); vpage[1] = create_video_bitmap(SCREEN_W, SCREEN_H); @@ -252,18 +252,18 @@ void init_graphic() { warning("Not enough video memory [VPAGE_0]"); vpage[0] = create_bitmap(SCREEN_W, SCREEN_W); if(!vpage[0])error("Not enough memory [VPAGE_0]"); - } + } if(!vpage[1]) { warning("Not enough video memory [VPAGE_1]"); vpage[1] = create_bitmap(SCREEN_W, SCREEN_W); if(!vpage[1])error("Not enough memory [VPAGE_1]"); - } + } } else { #endif vpage[0] = create_bitmap(SCREEN_W, SCREEN_H); vpage[1] = create_bitmap(SCREEN_W, SCREEN_H); #ifdef WIN32 - } + } vbuffer = create_video_bitmap(SCREEN_W/2, SCREEN_H/2); if(!vbuffer) { warning("Not enough video memory [BUFFER]"); @@ -273,17 +273,17 @@ void init_graphic() { #ifdef WIN32 } #endif - - + + gui_bitmap = vpage[page_num]; - new_emotionset = new SPRITESET("./data/graphic/emotionset.dat"); + new_emotionset = new SPRITESET("./data/graphic/emotionset.dat"); new_tileset = new SPRITESET("./data/graphic/desert.dat"); new_npcset = new SPRITESET("./data/graphic/npcset.dat"); new_playerset = new SPRITESET("./data/graphic/playerset.dat"); new_monsterset = new SPRITESET("./data/graphic/monsterset.dat"); - + } void do_graphic(void) { @@ -298,7 +298,7 @@ void do_graphic(void) { int offset_y = map_y & 15; sort(); - + frame++; #ifdef WIN32 if(is_video_bitmap(vbuffer)) @@ -306,16 +306,16 @@ void do_graphic(void) { #endif new_tileset->spriteset[0]->draw(vbuffer, 0, 0); - + for(int j=0;j<20;j++) for(int i=0;i<26;i++) { - + if(get_tile(i+camera_x, j+camera_y, 0) < 600) new_tileset->spriteset[get_tile(i+camera_x, j+camera_y, 0)]->draw(vbuffer, i*16-offset_x, j*16-offset_y); if(get_tile(i+camera_x, j+camera_y, 1) > 0 /*&& get_tile(i+camera_x, j+camera_y, 1)<600*/) new_tileset->spriteset[get_tile(i+camera_x, j+camera_y, 1)]->draw(vbuffer, i*16-offset_x, j*16-offset_y); } - + NODE *node = get_head(); while(node) { if((node->job>=100)&&(node->job<=110)) { // Draw a NPC @@ -331,7 +331,7 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); } else { new_playerset->spriteset[4*(node->frame+node->action)+get_direction(node->coordinates)/2]->draw(vbuffer, node->text_x, node->text_y); masked_blit(hairset, vbuffer, 20*(node->hair_color-1), 20*(get_direction(node->coordinates)/2+4*(node->hair_style-1)), node->text_x+31+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][0], node->text_y+15+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][1], 20, 20); - } + } if(node->emotion!=0) { new_emotionset->spriteset[node->emotion-1]->draw(vbuffer, (get_x(node->coordinates)-camera_x)*16-5+get_x_offset(node)-offset_x, (get_y(node->coordinates)-camera_y)*16-45+get_y_offset(node)-offset_y); node->emotion_time--; @@ -363,9 +363,9 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); if(node->action==MONSTER_DEAD) new_monsterset->spriteset[(get_direction(node->coordinates)/2)+4*(node->job-1002)+8*MONSTER_DEAD]->draw(vbuffer, node->text_x, node->text_y); - else + else new_monsterset->spriteset[(get_direction(node->coordinates)/2)+4*(node->job-1002)+8*(node->frame+node->action)]->draw(vbuffer, node->text_x, node->text_y); - + if(node->action!=STAND) { node->frame = (get_elapsed_time(node->tick_time)*4)/(node->speed); if(node->frame>=4) { @@ -384,12 +384,12 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); else if(node->path->y>old->y)direction = SOUTH; else if(node->path->y<old->y)direction = NORTH; //} - + set_coordinates(node->coordinates, node->path->x, node->path->y, direction); //node->tick_time = tick_time; - - + + } else { node->action = STAND; } @@ -405,12 +405,12 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); node = node->next; remove_node(temp->id); } else node = node->next; - - // nodes are ordered so if the next node y is > then the + + // nodes are ordered so if the next node y is > then the // last drawed for fringe layer, draw the missing lines - } - + } + for(int j=0;j<20;j++) for(int i=0;i<26;i++) if(get_tile(i+camera_x, j+camera_y, 2)>0 && get_tile(i+camera_x, j+camera_y, 2)<600) @@ -419,7 +419,7 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); if(is_video_bitmap(vbuffer)) release_bitmap(vbuffer); #endif - + if(stretch_mode==0) { #ifdef WIN32 acquire_bitmap(vpage[page_num]); @@ -429,7 +429,7 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); Super2xSaI(vbuffer, vpage[page_num], 0, 0, 0, 0, 400, 300); else if(stretch_mode==2) SuperEagle(vbuffer, vpage[page_num], 0, 0, 0, 0, 400, 300); - + textprintf_ex(vpage[page_num], font, 0, 0, makecol(255,255,255), -1, "[%i fps]", fps); // Update GUI @@ -453,9 +453,9 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); } node = node->next; } - + inventory.draw(vpage[page_num]); - + set_trans_blender(0, 0, 0, 110); draw_trans_sprite(vpage[page_num], chat_background, 0, SCREEN_H-125); @@ -470,7 +470,7 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); //alert("","","","","",0,0); WFIFOL(2) = net_l_value(current_npc); WFIFOSET(6); - } + } break; case 2: dialog_message(buy_sell_dialog, MSG_DRAW, 0, 0); @@ -514,7 +514,7 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); sell_dialog[3].d1 = get_item_quantity(sell_dialog[4].d1); //sprintf(ds, "%i", sell_dialog[3].d1); //ok(ds,""); - + //alfont_textprintf(vpage[page_num], gui_font, 0, 10, MAKECOL_WHITE, "%i", sell_dialog[3].d1); dialog_message(sell_dialog, MSG_DRAW, 0, 0); if(!gui_update(sell_player)) { @@ -555,14 +555,14 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); update_skill_dialog(); if(gui_update(skill_player)==0)show_skill_dialog = false; } - + if(show_skill_dialog) { update_skill_dialog(); if(gui_update(skill_player)==0)show_skill_dialog = false; } if(show_skill_list_dialog) { - + if(gui_update(skill_list_player)==0) { int ret = shutdown_dialog(skill_list_player); if(ret==1) { @@ -581,325 +581,17 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); // character status display update_stats_dialog(); gui_update(stats_player); - + draw_sprite(vpage[page_num], mouse_sprite, mouse_x, mouse_y); #ifdef WIN32 if(stretch_mode==0) { release_bitmap(vpage[page_num]); show_video_bitmap(vpage[page_num]); - } else + } else #endif blit(vpage[page_num], screen, 0, 0, 0, 0, 800, 600); page_num = 1-page_num; gui_bitmap = vpage[page_num]; - - - - - /*acquire_bitmap(vbuffer); - - for(int j=0;j<20;j++) - for(int i=0;i<26;i++) { - if( /* get_tile(i+camera_x, j+camera_y, 0) >= 0 && */ // get_tile(i+camera_x, j+camera_y, 0) < 600) - //draw_rle_sprite(buffer, (RLE_SPRITE *)tileset[get_tile(i+camera_x, j+camera_y, 0)].dat, i*16-offset_x, j*16-offset_y); - // blit(vtileset, vbuffer, get_tile_x(i+camera_x, j+camera_y, 0)*16, get_tile_y(i+camera_x, j+camera_y, 0)*16, i*16-offset_x, j*16-offset_y, 16, 16); - //if(get_tile(i+camera_x, j+camera_y, 1) > 0 && get_tile(i+camera_x, j+camera_y, 1)<600) - //draw_rle_sprite(buffer, (RLE_SPRITE *)tileset[get_tile(i+camera_x, j+camera_y, 1)].dat, i*16-offset_x, j*16-offset_y); - //masked_blit(vtileset, vbuffer, get_tile_x(i+camera_x, j+camera_y, 1)*16, get_tile_y(i+camera_x, j+camera_y, 1)*16, i*16-offset_x, j*16-offset_y, 16, 16); - //} - - /*NODE *node = get_head(); - NODE *old_node = NULL; - while(node) { - if((node->job>=100)&&(node->job<=110)) { // Draw a NPC - masked_blit((BITMAP *)graphic[NPCSET_BMP].dat, buffer, (get_direction(node->coordinates)/2+4*(node->job-100))*25, 0, (get_x(node->coordinates)-camera_x)*16-4-offset_x, (get_y(node->coordinates)-camera_y)*16-24-offset_y, 25, 40); - } else if(node->job<10) { // Draw a player - node->text_x = (get_x(node->coordinates)-camera_x)*16-34+get_x_offset(node)-offset_x; - node->text_y = (get_y(node->coordinates)-camera_y)*16-36+get_y_offset(node)-offset_y; - if(node->action==SIT)node->frame = 0; - if(node->action==ATTACK) { - masked_blit((BITMAP *)graphic[PLAYERSET_BMP].dat, buffer, 80*(get_direction(node->coordinates)/2), 60*(node->frame+node->action+4*node->weapon), node->text_x, node->text_y, 80, 60); - draw_rle_sprite(buffer, (RLE_SPRITE *)weaponset[16*node->weapon+4*node->frame+get_direction(node->coordinates)/2].dat, node->text_x, node->text_y); - masked_blit(hairset, buffer, 20*(node->hair_color-1), 20*(get_direction(node->coordinates)/2+4*(node->hair_style-1)), node->text_x+31+hairtable[node->action+node->frame+4*node->weapon][get_direction(node->coordinates)/2][0], node->text_y+15+hairtable[node->action+node->frame+4*node->weapon][get_direction(node->coordinates)/2][1], 20, 20); - } else { - masked_blit((BITMAP *)graphic[PLAYERSET_BMP].dat, buffer, 80*(get_direction(node->coordinates)/2), 60*(node->frame+node->action), node->text_x, node->text_y, 80, 60); - masked_blit(hairset, buffer, 20*(node->hair_color-1), 20*(get_direction(node->coordinates)/2+4*(node->hair_style-1)), node->text_x+31+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][0], node->text_y+15+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][1], 20, 20); - } - - //alfont_textprintf(buffer, gui_font, 0, 20, MAKECOL_WHITE, "%i %i", node->text_x,node->text_y); - - if(node->emotion!=0) { - draw_sprite(buffer, (BITMAP *)emotions[node->emotion-1].dat, (get_x(node->coordinates)-camera_x)*16-5+get_x_offset(node)-offset_x, (get_y(node->coordinates)-camera_y)*16-45+get_y_offset(node)-offset_y); - node->emotion_time--; - if(node->emotion_time==0) - node->emotion = 0; - } - - if(node->action!=STAND && node->action!=SIT) { - node->frame = (get_elapsed_time(node->tick_time)*4)/(node->speed); - if(node->frame>=4) { - node->frame = 0; - node->action = STAND; -// node->tick_time; - if(node->id==player_node->id) - walk_status = 0; - } - } - - } else if(node->job==45) { // Draw a warp - //rectfill(buffer, (get_x(node->coordinates)-map_x)*16-player_x-get_x_offset(node->frame, get_direction(node->coordinates)), (get_y(node->coordinates)-map_y)*16-player_y-get_y_offset(node->frame, get_direction(node->coordinates)), (get_x(node->coordinates)-map_x)*16-player_x-get_x_offset(node->frame, get_direction(node->coordinates))+16, (get_y(node->coordinates)-map_y)*16-player_y-get_y_offset(node->frame, get_direction(node->coordinates))+16, makecol(0,0,255)); - } else { // Draw a monster - - //node->speed = 10000; - - if(node->frame>=4) { - //alert("","","","","",0,0); - node->frame = 3; - } - - - node->text_x = (get_x(node->coordinates)-camera_x)*16-22+get_x_offset(node)-offset_x; - node->text_y = (get_y(node->coordinates)-camera_y)*16-25+get_y_offset(node)-offset_y; - - int r_x = node->text_x-get_x_offset(node); - int r_y = node->text_y-get_y_offset(node); - - //rectfill(buffer, node->text_x+22, node->text_y+25, node->text_x+16+22, node->text_y+16+25, makecol(0,0,255)); - - //if(node->action==MONSTER_DEAD)node->frame = 0; - if(node->action==MONSTER_DEAD) - masked_blit((BITMAP *)graphic[MOBSET_BMP].dat, buffer, (get_direction(node->coordinates)/2)*60+240*(node->job-1002), 60*MONSTER_DEAD, node->text_x, node->text_y, 60, 60); - else - masked_blit((BITMAP *)graphic[MOBSET_BMP].dat, buffer, (get_direction(node->coordinates)/2)*60+240*(node->job-1002), 60*(node->frame+node->action), node->text_x, node->text_y, 60, 60); - - //alfont_textprintf(buffer, gui_font, node->text_x, node->text_y, MAKECOL_WHITE, "%i", node->id); - - if(node->action!=STAND) { - node->frame = (get_elapsed_time(node->tick_time)*4)/(node->speed); - if(node->frame>=4) { - if(node->action!=MONSTER_DEAD && node->path) { - if(node->path->next) { - PATH_NODE *old = node->path; - node->path = node->path->next; - direction = 0; - //if(node->path->next) { - if(node->path->x>old->x && node->path->y>old->y)direction = SE; - else if(node->path->x<old->x && node->path->y>old->y)direction = SW; - else if(node->path->x>old->x && node->path->y<old->y)direction = NE; - else if(node->path->x<old->x && node->path->y<old->y)direction = NW; - else if(node->path->x>old->x)direction = EAST; - else if(node->path->x<old->x)direction = WEST; - else if(node->path->y>old->y)direction = SOUTH; - else if(node->path->y<old->y)direction = NORTH; - //} - - set_coordinates(node->coordinates, node->path->x, node->path->y, direction); - - //node->tick_time = tick_time; - - - } else { - node->action = STAND; - } - if(node->action!=MONSTER_DEAD)node->frame = 0; - node->tick_time = tick_time; - //node->frame = 0; - } - } - } - } - - //old_node = node; - if(node->action==MONSTER_DEAD && node->frame>=20) { - NODE *temp = node; - node = node->next; - remove_node(temp->id); - } else node = node->next; - - - // nodes are ordered so if the next node y is > then the - // last drawed for fringe layer, draw the missing lines - }*/ - - // complete drawing fringe layer - - /*for(int j=0;j<20;j++) - for(int i=0;i<26;i++) { - if(get_tile(i+camera_x, j+camera_y, 2)>0 && get_tile(i+camera_x, j+camera_y, 2)<600)//draw_rle_sprite(buffer, (RLE_SPRITE *)tileset[get_tile(i+camera_x, j+camera_y, 2)].dat, i*16-offset_x, j*16-offset_y); - masked_blit(vtileset, vbuffer, get_tile_x(i+camera_x, j+camera_y, 2)*16, get_tile_y(i+camera_x, j+camera_y, 2)*16, i*16-offset_x, j*16-offset_y, 16, 16); - } - - textprintf(vbuffer, font, 0, 0, MAKECOL_WHITE, "FPS: %i",fps); - - release_bitmap(vbuffer); - - acquire_bitmap(vpage[page_num]); - - - - if(stretch_mode==0) - //stretch_blit(buffer, double_buffer, 0, 0, 400, 300, 0, 0, 800, 600); - stretch_blit(vbuffer, vpage[page_num], 0, 0, 400, 300, 0, 0, 800, 600); - else if(stretch_mode==1) - Super2xSaI(buffer, double_buffer, 0, 0, 0, 0, 400, 300); - else if(stretch_mode==2) - SuperEagle(buffer, double_buffer, 0, 0, 0, 0, 400, 300); - - // Draw player speech - /*node = get_head(); - while(node) { - if(node->speech!=NULL) { - if(node->speech_color==makecol(255,255,255)) - alfont_textprintf_aa(double_buffer, gui_font, node->text_x*2+90-alfont_text_length(gui_font, node->speech)/2, node->text_y*2, node->speech_color, "%s", node->speech); - else - alfont_textprintf_aa(double_buffer, gui_font, node->text_x*2+60-alfont_text_length(gui_font, node->speech)/2, node->text_y*2, node->speech_color, "%s", node->speech); - - node->speech_time--; - if(node->speech_time==0) { - free(node->speech); - node->speech = NULL; - } - } - node = node->next; - } - - inventory.draw(double_buffer); - - set_trans_blender(0, 0, 0, 110); - draw_trans_sprite(double_buffer, chat_background, 0, SCREEN_H-125); - - chatlog.chat_draw(double_buffer, 8, gui_font); - gui_update(chat_player); - - switch(show_npc_dialog) { - case 1: - dialog_message(npc_dialog, MSG_DRAW, 0, 0); - if(!(show_npc_dialog = gui_update(npc_player))) { - strcpy(npc_text, ""); - WFIFOW(0) = net_w_value(0x00b9); - //alert("","","","","",0,0); - WFIFOL(2) = net_l_value(current_npc); - WFIFOSET(6); - } - break; - case 2: - dialog_message(buy_sell_dialog, MSG_DRAW, 0, 0); - if(!gui_update(buy_sell_player)) { - show_npc_dialog = shutdown_dialog(buy_sell_player); - if(show_npc_dialog==1 || show_npc_dialog==2) { - WFIFOW(0) = net_w_value(0x00c5); - WFIFOL(2) = net_l_value(current_npc); - WFIFOB(6) = net_b_value(show_npc_dialog-1); - WFIFOSET(7); - } - show_npc_dialog = 0; - buy_sell_player = init_dialog(buy_sell_dialog, -1); - } - break; - case 3: - char money[20]; - sprintf(money, "%i gp", char_info->gp); - buy_dialog[4].dp = &money; - buy_dialog[5].d1 = (int)(char_info->gp/get_item_price(buy_dialog[3].d1)); - if(buy_dialog[5].d2>buy_dialog[5].d1) - //alfont_textprintf(double_buffer, gui_font, 0, 10, MAKECOL_WHITE, "%i", buy_dialog[5].d1); - dialog_message(buy_dialog, MSG_DRAW, 0, 0); - if(!gui_update(buy_player)) { - show_npc_dialog = shutdown_dialog(buy_player); - buy_dialog[5].d1 = 0; - if(show_npc_dialog==1) { - WFIFOW(0) = net_w_value(0x00c8); - WFIFOW(2) = net_w_value(8); - WFIFOW(4) = net_w_value(buy_dialog[5].d2); - WFIFOW(6) = net_w_value(get_item_id(buy_dialog[3].d1)); - WFIFOSET(8); - } - show_npc_dialog = 0; - buy_player = init_dialog(buy_dialog, -1); - close_shop(); - }break; - case 4: - //alert("","","","","",0,0); - //char ds[20]; - sell_dialog[3].d1 = get_item_quantity(sell_dialog[4].d1); - //sprintf(ds, "%i", sell_dialog[3].d1); - //ok(ds,""); - - alfont_textprintf(double_buffer, gui_font, 0, 10, MAKECOL_WHITE, "%i", sell_dialog[3].d1); - dialog_message(sell_dialog, MSG_DRAW, 0, 0); - if(!gui_update(sell_player)) { - show_npc_dialog = shutdown_dialog(sell_player); - sell_dialog[3].d1 = 0; - if(show_npc_dialog==1) { - WFIFOW(0) = net_w_value(0x00c9); - WFIFOW(2) = net_w_value(8); - WFIFOW(4) = net_w_value(get_item_index(sell_dialog[4].d1)); - WFIFOW(6) = net_w_value(sell_dialog[3].d2); - WFIFOSET(8); - } - show_npc_dialog = 0; - sell_dialog[3].d2 = 0; - sprintf((char *)sell_dialog[5].dp, "%i", 0); - sell_player = init_dialog(sell_dialog, -1); - close_shop(); - } - break; - case 5: - dialog_message(npc_list_dialog, MSG_DRAW, 0, 0); - if(!gui_update(npc_list_player)) { - show_npc_dialog = shutdown_dialog(npc_list_player); - if(show_npc_dialog==1) { - WFIFOW(0) = net_w_value(0x00b8); - WFIFOL(2) = net_l_value(current_npc); - WFIFOB(6) = net_b_value(npc_list_dialog[3].d1+1); - WFIFOSET(7); - } - show_npc_dialog = 0; - npc_list_player = init_dialog(npc_list_dialog, -1); - remove_all_items(); - } - break; - } - - if(show_skill_dialog) { - update_skill_dialog(); - if(gui_update(skill_player)==0)show_skill_dialog = false; - } - - if(show_skill_list_dialog) { - - if(gui_update(skill_list_player)==0) { - int ret = shutdown_dialog(skill_list_player); - if(ret==1) { - if(char_info->skill_point>0) { - WFIFOW(0) = net_w_value(0x0112); - WFIFOW(2) = net_w_value(get_skill_id(skill_list_dialog[3].d1)); - WFIFOSET(4); - } - } else if(ret==2) { - show_skill_list_dialog = false; - } - skill_list_player = init_dialog(skill_list_dialog, -1); - } - } - - // character status display - update_stats_dialog(); - gui_update(stats_player);*/ - - //alfont_textprintf(vpage[0], gui_font, 0, 0, MAKECOL_WHITE, "FPS:%i %i %i %i %i %i %i", fps, get_x(player_node->coordinates), get_y(player_node->coordinates),src_x,src_y,server_tick,player_node->weapon); - //textprintf(vpage[0], font, 0, 0, MAKECOL_WHITE, "FPS:"); - - //alfont_textprintf(double_buffer, gui_font, 0, 20, MAKECOL_WHITE, "%i", show_npc_dialog); - /*release_bitmap(vpage[page_num]); - - show_video_bitmap(vpage[page_num]); - page_num = 1-page_num; - //return; - - //blit(double_buffer, screen, 0, 0, 0, 0, 800, 600); - - frame++;*/ } void exit_graphic() { |