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-rw-r--r--src/graphic/graphic.cpp22
1 files changed, 13 insertions, 9 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index e444ba7a..c5fd63eb 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -268,15 +268,19 @@ Engine::Engine()
// Load the sprite sets
ResourceManager *resman = ResourceManager::getInstance();
- Image *npcbmp = resman->getImage("graphic/npcset.bmp");
- Image *emotionbmp = resman->getImage("graphic/emotionset.bmp");
- Image *tilesetbmp = resman->getImage("graphic/tileset.bmp");
- Image *monsterbitmap = resman->getImage("graphic/monsterset.bmp");
-
- if (!npcbmp) error("Unable to load npcset.bmp");
- if (!emotionbmp) error("Unable to load emotionset.bmp");
- if (!tilesetbmp) error("Unable to load tileset.bmp");
- if (!monsterbitmap) error("Unable to load monsterset.bmp");
+ Image *npcbmp = resman->getImage(
+ "core/graphics/sprites/npcs.png");
+ Image *emotionbmp = resman->getImage(
+ "core/graphics/sprites/emotions.png");
+ Image *tilesetbmp = resman->getImage(
+ "core/graphics/tiles/desert.png");
+ Image *monsterbitmap = resman->getImage(
+ "core/graphics/sprites/monsters.png");
+
+ if (!npcbmp) error("Unable to load npcs.png");
+ if (!emotionbmp) error("Unable to load emotions.png");
+ if (!tilesetbmp) error("Unable to load desert.png");
+ if (!monsterbitmap) error("Unable to load monsters.png");
npcset = new Spriteset(npcbmp, 50, 80);
emotionset = new Spriteset(emotionbmp, 19, 19);