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-rw-r--r--src/game.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 0994e5e4..18bad69c 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -28,7 +28,7 @@
#include "commandhandler.h"
#include "configuration.h"
#include "effectmanager.h"
-#include "eventmanager.h"
+#include "event.h"
#include "emoteshortcut.h"
#include "graphics.h"
#include "itemshortcut.h"
@@ -129,7 +129,7 @@ ChatTab *localChatTab = NULL;
*/
static void initEngines()
{
- Mana::EventManager::trigger("Game", Mana::Event("EnginesInitalizing"));
+ Mana::Event::trigger("Game", "EnginesInitalizing");
actorSpriteManager = new ActorSpriteManager;
commandHandler = new CommandHandler;
@@ -139,7 +139,7 @@ static void initEngines()
particleEngine = new Particle(NULL);
particleEngine->setupEngine();
- Mana::EventManager::trigger("Game", Mana::Event("EnginesInitalized"));
+ Mana::Event::trigger("Game", "EnginesInitalized");
}
/**
@@ -147,7 +147,7 @@ static void initEngines()
*/
static void createGuiWindows()
{
- Mana::EventManager::trigger("Game", Mana::Event("GuiWindowsLoading"));
+ Mana::Event::trigger("Game", "GuiWindowsLoading");
setupWindow->clearWindowsForReset();
@@ -179,7 +179,7 @@ static void createGuiWindows()
NpcDialog::setup();
- Mana::EventManager::trigger("Game", Mana::Event("GuiWindowsLoaded"));
+ Mana::Event::trigger("Game", "GuiWindowsLoaded");
}
#define del_0(X) { delete X; X = 0; }
@@ -189,7 +189,7 @@ static void createGuiWindows()
*/
static void destroyGuiWindows()
{
- Mana::EventManager::trigger("Game", Mana::Event("GuiWindowsUnloading"));
+ Mana::Event::trigger("Game", "GuiWindowsUnloading");
logger->setChatWindow(NULL);
del_0(localChatTab) // Need to do this first, so it can remove itself
@@ -209,7 +209,7 @@ static void destroyGuiWindows()
del_0(specialsWindow)
del_0(socialWindow)
- Mana::EventManager::trigger("Game", Mana::Event("GuiWindowsUnloaded"));
+ Mana::Event::trigger("Game", "GuiWindowsUnloaded");
}
Game *Game::mInstance = 0;
@@ -261,7 +261,7 @@ Game::Game():
setupWindow->setInGame(true);
- Mana::EventManager::trigger("Game", Mana::Event("Constructed"));
+ Mana::Event::trigger("Game", "Constructed");
}
Game::~Game()
@@ -282,7 +282,7 @@ Game::~Game()
mInstance = 0;
- Mana::EventManager::trigger("Game", Mana::Event("Destructed"));
+ Mana::Event::trigger("Game", "Destructed");
}
static bool saveScreenshot()
@@ -971,5 +971,5 @@ void Game::changeMap(const std::string &mapPath)
Mana::Event event("MapLoaded");
event.setString("mapPath", mapPath);
- Mana::EventManager::trigger("Game", event);
+ event.trigger("Game");
}