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-rw-r--r--src/game.cpp29
1 files changed, 28 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 819e863e..ed8ad827 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -202,6 +202,10 @@ void createGuiWindows(Network *network)
minimap->getHeight() + 30);*/
// Set initial window visibility
+ chatWindow->setSticky(true);
+ miniStatusWindow->setSticky(true);
+ menuWindow->setSticky(true);
+
chatWindow->setVisible(true);
miniStatusWindow->setVisible(true);
statusWindow->setVisible(false);
@@ -461,7 +465,30 @@ void Game::handleInput()
}
break;
- // Picking up items on the floor
+ // Attempt to hide all windows
+ case SDLK_h:
+ chatWindow->setVisible(false);
+ miniStatusWindow->setVisible(false);
+ statusWindow->setVisible(false);
+ menuWindow->setVisible(false);
+ buyDialog->setVisible(false);
+ sellDialog->setVisible(false);
+ buySellDialog->setVisible(false);
+ inventoryWindow->setVisible(false);
+ npcTextDialog->setVisible(false);
+ npcListDialog->setVisible(false);
+ skillDialog->setVisible(false);
+ //newSkillWindow->setVisible(false);
+ setupWindow->setVisible(false);
+ equipmentWindow->setVisible(false);
+ chargeDialog->setVisible(false);
+ tradeWindow->setVisible(false);
+ //buddyWindow->setVisible(false);
+ helpWindow->setVisible(false);
+ debugWindow->setVisible(false);
+ break;
+
+ // Picking up items on the floor
case SDLK_g:
case SDLK_z:
if (!chatWindow->isFocused())