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-rw-r--r--src/game.cpp474
1 files changed, 242 insertions, 232 deletions
diff --git a/src/game.cpp b/src/game.cpp
index cd076611..18ade5a7 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -33,6 +33,7 @@
#include "./gui/shop.h"
#include "./gui/npc.h"
#include "./gui/setup.h"
+#include "./gui/ok_dialog.h"
#include "./graphic/graphic.h"
#include "./sound/sound.h"
@@ -323,58 +324,57 @@ int get_packet_length(short id) {
/** Parse data received from map server into input buffer */
void do_parse() {
- unsigned short id;
- char *temp;
- char direction;
- NODE *node = NULL;
+ unsigned short id;
+ char *temp;
+ char direction;
+ NODE *node = NULL;
PATH_NODE *pn;
- int len;
-
- // We need at least 2 bytes to identify a packet
- if(in_size>=2) {
- // Check if the received packet is complete
- while(in_size>=(len = get_packet_length(id = RFIFOW(0)))) {
- // Add infos to log file and dump the latest received packet
- char pkt_nfo[60];
- sprintf(pkt_nfo,"In-buffer size: %i Packet id: %x Packet length: %i",in_size,RFIFOW(0),len);
- /*log_hex("Packet", "Packet_ID", RFIFOW(0));
- log_int("Packet", "Packet_length", get_length(RFIFOW(0)));
- log_int("Packet", "Packet_in_size", RFIFOW(2));
- log_int("Packet", "In_size", in_size);
- FILE *file = fopen("packet.dump", "wb");
- for(int i=0;i<len;i++) {
- fprintf(file, "%x|%i|%c ", RFIFOB(i), RFIFOB(i), RFIFOB(i));
- if((i+1)%10==0)fprintf(file, "\n");
- }
- fclose(file);*/
-//#ifdef DEBUG
+ int len;
+
+ // We need at least 2 bytes to identify a packet
+ if(in_size>=2) {
+ // Check if the received packet is complete
+ while(in_size>=(len = get_packet_length(id = RFIFOW(0)))) {
+ // Add infos to log file and dump the latest received packet
+ char pkt_nfo[60];
+ sprintf(pkt_nfo,"In-buffer size: %i Packet id: %x Packet length: %i",in_size,RFIFOW(0),len);
+ /*log_hex("Packet", "Packet_ID", RFIFOW(0));
+ log_int("Packet", "Packet_length", get_length(RFIFOW(0)));
+ log_int("Packet", "Packet_in_size", RFIFOW(2));
+ log_int("Packet", "In_size", in_size);
+ FILE *file = fopen("packet.dump", "wb");
+ for(int i=0;i<len;i++) {
+ fprintf(file, "%x|%i|%c ", RFIFOB(i), RFIFOB(i), RFIFOB(i));
+ if((i+1)%10==0)fprintf(file, "\n");
+ }
+ fclose(file);*/
+#ifdef DEBUG
FILE *file = fopen("./docs/packet.list", "ab");
fprintf(file, "%x\n", RFIFOW(0));
fclose(file);
-//#endif
-
- // Parse packet based on their id
- switch(id) {
- // Received speech
- case 0x008d:
- temp = (char *)malloc(RFIFOW(2)-7);
- memset(temp, '\0', RFIFOW(2)-7);
- memcpy(temp, RFIFOP(8), RFIFOW(2)-8);
- node = find_node(RFIFOL(4));
- if(node!=NULL) {
- if(node->speech!=NULL) {
- free(node->speech);
- node->speech = NULL;
+#endif
+ // Parse packet based on their id
+ switch(id) {
+ // Received speech
+ case 0x008d:
+ temp = (char *)malloc(RFIFOW(2)-7);
+ memset(temp, '\0', RFIFOW(2)-7);
+ memcpy(temp, RFIFOP(8), RFIFOW(2)-8);
+ node = find_node(RFIFOL(4));
+ if(node!=NULL) {
+ if(node->speech!=NULL) {
+ free(node->speech);
+ node->speech = NULL;
node->speech_time = 0;
- }
- node->speech = temp;
- node->speech_time = SPEECH_TIME;
+ }
+ node->speech = temp;
+ node->speech_time = SPEECH_TIME;
node->speech_color = makecol(255, 255, 255);
- chatlog.chat_log(node->speech, BY_OTHER, font);
- }
- break;
- case 0x008e:
- case 0x009a:
+ chatlog.chat_log(node->speech, BY_OTHER, font);
+ }
+ break;
+ case 0x008e:
+ case 0x009a:
if(RFIFOW(2)>4) {
if(player_node->speech!=NULL) {
free(player_node->speech);
@@ -388,238 +388,248 @@ void do_parse() {
player_node->speech_time = SPEECH_TIME;
player_node->speech_color = makecol(255, 255, 255);
- if(id==0x008e)
+ if(id==0x008e) {
chatlog.chat_log(player_node->speech, BY_PLAYER, font);
- else
+ }
+ else {
chatlog.chat_log(player_node->speech, BY_GM, font);
- }
- break;
- // Success to walk request
- case 0x0087:
+ }
+ }
+ break;
+ // Success to walk request
+ case 0x0087:
if(walk_status==1) {
- /*if(get_src_x(RFIFOP(6))==src_x)
- if(get_src_y(RFIFOP(6))==src_y)
- if(get_dest_x(RFIFOP(6))==get_x(player_node->coordinates))
- if(get_dest_y(RFIFOP(6))==get_y(player_node->coordinates))*/
- if(RFIFOL(2)>server_tick) {
- walk_status = 2;
- server_tick = RFIFOL(2);
- }
+ if(RFIFOL(2)>server_tick) {
+ walk_status = 2;
+ server_tick = RFIFOL(2);
+ }
}
- break;
- // Add new being / stop monster
- case 0x0078:
+ break;
+ // Add new being / stop monster
+ case 0x0078:
if(find_node(RFIFOL(2))==NULL) {
- node = new NODE();
- node->id = RFIFOL(2);
+ node = new NODE();
+ node->id = RFIFOL(2);
node->speed = RFIFOW(6);
- if(node->speed==0)node->speed = 150; // Else division by 0 when calculating frame
- node->job = RFIFOW(14);
+ if(node->speed==0) {
+ node->speed = 150; // Else division by 0 when calculating frame
+ }
+ node->job = RFIFOW(14);
empty_path(node);
- memcpy(node->coordinates, RFIFOP(46), 3);
- node->hair_color = RFIFOW(28);
- node->hair_style = RFIFOW(16);
- add_node(node);
- } else {
- /*char set[30];
- sprintf(set, "%i %i %i %i %i",RFIFOL(2),get_x(RFIFOP(46)),get_y(RFIFOP(46)),get_x(player_node->coordinates),get_y(player_node->coordinates));
- alert("78",set,"","","",0,0);*/
+ memcpy(node->coordinates, RFIFOP(46), 3);
+ node->hair_color = RFIFOW(28);
+ node->hair_style = RFIFOW(16);
+ add_node(node);
+ }
+ else {
if(node) {
- empty_path(node);
- memcpy(node->coordinates, RFIFOP(46), 3);
+ empty_path(node);
+ memcpy(node->coordinates, RFIFOP(46), 3);
node->frame = 0;
node->tick_time = tick_time;
node->action = STAND;
}
}
- break;
- // Remove a being
- case 0x0080:
+ break;
+ // Remove a being
+ case 0x0080:
node = find_node(RFIFOL(2));
if(node!=NULL) {
if(RFIFOB(6)==1) { // Death
- if(node->job>110) {
- node->action = MONSTER_DEAD;
- node->frame = 0;
- node->tick_time = tick_time;
- } else remove_node(RFIFOL(2));
- } else remove_node(RFIFOL(2));
+ if(node->job>110) {
+ node->action = MONSTER_DEAD;
+ node->frame = 0;
+ node->tick_time = tick_time;
+ }
+ else remove_node(RFIFOL(2));
+ }
+ else remove_node(RFIFOL(2));
}
- break;
- // Player moving
- case 0x01d8:
- case 0x01d9:
- node = find_node(RFIFOL(2));
- if(node==NULL) {
- node = new NODE();
- node->id = RFIFOL(2);
- node->job = RFIFOW(14);
- memcpy(node->coordinates, RFIFOP(46), 3);
- add_node(node);
+ break;
+ // Player moving
+ case 0x01d8:
+ case 0x01d9:
+ node = find_node(RFIFOL(2));
+ if(node==NULL) {
+ node = new NODE();
+ node->id = RFIFOL(2);
+ node->job = RFIFOW(14);
+ memcpy(node->coordinates, RFIFOP(46), 3);
+ add_node(node);
node->tick_time = tick_time;
node->frame = 0;
node->speed = RFIFOW(6);
node->hair_color = RFIFOW(28);
node->hair_style = RFIFOW(16);
- }
- break;
- // Monster moving
- case 0x007b:
+ }
+ break;
+ // Monster moving
+ case 0x007b:
//case 0x01da:
- node = find_node(RFIFOL(2));
+ node = find_node(RFIFOL(2));
if(node==NULL) {
node = new NODE();
node->action = STAND;
- set_coordinates(node->coordinates, get_src_x(RFIFOP(50)), get_src_y(RFIFOP(50)), 0);
+ set_coordinates(node->coordinates,
+ get_src_x(RFIFOP(50)),
+ get_src_y(RFIFOP(50)), 0);
node->id = RFIFOL(2);
node->speed = RFIFOW(6);
node->job = RFIFOW(14);
add_node(node);
}
empty_path(node);
- node->path = calculate_path(get_src_x(RFIFOP(50)),get_src_y(RFIFOP(50)),get_dest_x(RFIFOP(50)),get_dest_y(RFIFOP(50)));
+ node->path = calculate_path(get_src_x(RFIFOP(50)),
+ get_src_y(RFIFOP(50)),get_dest_x(RFIFOP(50)),
+ get_dest_y(RFIFOP(50)));
if(node->path!=NULL) {
direction = 0;
if(node->path->next) {
- if(node->path->next->x>node->path->x && node->path->next->y>node->path->y)direction = SE;
- else if(node->path->next->x<node->path->x && node->path->next->y>node->path->y)direction = SW;
- else if(node->path->next->x>node->path->x && node->path->next->y<node->path->y)direction = NE;
- else if(node->path->next->x<node->path->x && node->path->next->y<node->path->y)direction = NW;
- else if(node->path->next->x>node->path->x)direction = EAST;
- else if(node->path->next->x<node->path->x)direction = WEST;
- else if(node->path->next->y>node->path->y)direction = SOUTH;
- else if(node->path->next->y<node->path->y)direction = NORTH;
+ if(node->path->next->x>node->path->x && node->path->next->y>node->path->y)direction = SE;
+ else if(node->path->next->x<node->path->x && node->path->next->y>node->path->y)direction = SW;
+ else if(node->path->next->x>node->path->x && node->path->next->y<node->path->y)direction = NE;
+ else if(node->path->next->x<node->path->x && node->path->next->y<node->path->y)direction = NW;
+ else if(node->path->next->x>node->path->x)direction = EAST;
+ else if(node->path->next->x<node->path->x)direction = WEST;
+ else if(node->path->next->y>node->path->y)direction = SOUTH;
+ else if(node->path->next->y<node->path->y)direction = NORTH;
}
pn = node->path;
node->path = node->path->next;
free(pn);
- set_coordinates(node->coordinates, node->path->x, node->path->y, direction);
- node->action = WALK;
- node->tick_time = tick_time;
+ set_coordinates(node->coordinates, node->path->x, node->path->y, direction);
+ node->action = WALK;
+ node->tick_time = tick_time;
node->frame = 0;
- }
- break;
- // Being moving
- case 0x01da:
- node = find_node(RFIFOL(2));
- if(node==NULL) {
- node = new NODE();
- node->id = RFIFOL(2);
- node->job = RFIFOW(14);
- set_coordinates(node->coordinates, get_src_x(RFIFOP(50)), get_src_y(RFIFOP(50)), 0);
- add_node(node);
- }
- if(node->action!=WALK) {
- direction = get_direction(node->coordinates);
- node->action = WALK;
- if(get_dest_x(RFIFOP(50))>get_x(node->coordinates))direction = EAST;
- else if(get_dest_x(RFIFOP(50))<get_x(node->coordinates))direction = WEST;
- else if(get_dest_y(RFIFOP(50))>get_y(node->coordinates))direction = SOUTH;
- else if(get_dest_y(RFIFOP(50))<get_y(node->coordinates))direction = NORTH;
- else node->action = STAND;
- if(node->action==WALK)node->tick_time = tick_time;
- set_coordinates(node->coordinates, get_dest_x(RFIFOP(50)), get_dest_y(RFIFOP(50)), direction);
- }
- break;
- // NPC dialog
- case 0x00b4:
- if(!strstr(npc_text, RFIFOP(8))) {
- strcat(npc_text, RFIFOP(8));
- strcat(npc_text, "\n");
- show_npc_dialog = 1;
- }
- break;
- //Get the items
- case 0x01ee:
- for (int loop = 0; loop < (RFIFOW(2) - 4) / 18; loop++) {
- inventoryDialog->addItem(RFIFOW(4 + loop * 18),
- RFIFOW(4 + loop * 18 + 2), RFIFOW(4 + loop * 18 + 6));
- }
- break;
- case 0x00a8: // could I use the item?
- // index RFIFOW(2)
- // succes or not RFIFOB(6);
- //if (RFIFOB(6))
- // inventoryDialog->addItem(RFIFOW(2), RFIFOW(4));
- break;
- // Warp
- case 0x0091:
- memset(map_path, '\0', 480);
- append_filename(map_path, "./data/map/", RFIFOP(2), 480);
- if(load_map(map_path)) {
- empty();
- player_node = new NODE();
- player_node->job = 0;
- player_node->action = STAND;
- player_node->frame = 0;
- player_node->type = ACTION_NODE;
- player_node->speed = 150;
- player_node->id = account_ID;
- set_coordinates(player_node->coordinates, RFIFOW(18), RFIFOW(20), 0);
- add_node(player_node);
- walk_status = 0;
- // Send "map loaded"
- WFIFOW(0) = net_w_value(0x007d);
- WFIFOSET(2);
- while(out_size>0)flush();
- } else error("Could not find map file");
- break;
- // Skill ...
- case 0x011a:
- break;
- case 0x01a4:
+ }
break;
- // Action failed (ex. sit because you have not reached the right level)
- case 0x0110:
- CHATSKILL action;
- action.skill = RFIFOW(2);
- action.bskill = RFIFOW(4);
- action.unused = RFIFOW(6);
- action.success = RFIFOB(8);
- action.reason = RFIFOB(9);
- if(action.success != SKILL_FAILED &&
- action.bskill == BSKILL_EMOTE ) {
- printf("Action: %d/%d", action.bskill, action.success);
+ // Being moving
+ case 0x01da:
+ node = find_node(RFIFOL(2));
+ if(node==NULL) {
+ node = new NODE();
+ node->id = RFIFOL(2);
+ node->job = RFIFOW(14);
+ set_coordinates(node->coordinates, get_src_x(RFIFOP(50)), get_src_y(RFIFOP(50)), 0);
+ add_node(node);
+ }
+ if(node->action!=WALK) {
+ direction = get_direction(node->coordinates);
+ node->action = WALK;
+ if(get_dest_x(RFIFOP(50))>get_x(node->coordinates))direction = EAST;
+ else if(get_dest_x(RFIFOP(50))<get_x(node->coordinates))direction = WEST;
+ else if(get_dest_y(RFIFOP(50))>get_y(node->coordinates))direction = SOUTH;
+ else if(get_dest_y(RFIFOP(50))<get_y(node->coordinates))direction = NORTH;
+ else node->action = STAND;
+ if(node->action==WALK)node->tick_time = tick_time;
+ set_coordinates(node->coordinates, get_dest_x(RFIFOP(50)), get_dest_y(RFIFOP(50)), direction);
}
- chatlog.chat_log(action, font);
break;
- // Update stat values
- case 0x00b0:
- switch(RFIFOW(2)) {
- /*case 0x0000:
- player_node->speed;
- break;*/
- case 0x0005:
- char_info->hp = RFIFOW(4);
- break;
- case 0x0006:
- char_info->max_hp = RFIFOW(4);
- break;
- case 0x0007:
- char_info->sp = RFIFOW(4);
- break;
- case 0x0008:
- char_info->max_sp = RFIFOW(4);
- break;
- case 0x000b:
- char_info->lv = RFIFOW(4);
- break;
- case 0x000c:
- char_info->skill_point = RFIFOW(4);
- sprintf(skill_points, "Skill points: %i", char_info->skill_point);
- break;
- case 0x0037:
- char_info->job_lv = RFIFOW(4);
- break;
+ // NPC dialog
+ case 0x00b4:
+ if(!strstr(npc_text, RFIFOP(8))) {
+ strcat(npc_text, RFIFOP(8));
+ strcat(npc_text, "\n");
+ show_npc_dialog = 1;
}
- statsDialog->update();
- if(char_info->hp==0) {
- ok("Message", "You're now dead, press ok to restart");
- WFIFOW(0) = net_w_value(0x00b2);
- WFIFOB(2) = 0;
- WFIFOSET(3);
+ break;
+ // Get the items
+ case 0x01ee:
+ for(int loop=0;loop<(RFIFOW(2)-4)/18;loop++) {
+ inventoryDialog->addItem(RFIFOW(4 + loop * 18),
+ RFIFOW(4 + loop * 18 + 2), RFIFOW(4 + loop * 18 + 6));
}
break;
+ // Can I use the item?
+ case 0x00a8:
+ // index RFIFOW(2)
+ // succes or not RFIFOB(6);
+ //if (RFIFOB(6))
+ // inventoryDialog->addItem(RFIFOW(2), RFIFOW(4));
+ break;
+ // Warp
+ case 0x0091:
+ memset(map_path, '\0', 480);
+ append_filename(map_path, "./data/map/", RFIFOP(2), 480);
+ if(load_map(map_path)) {
+ empty();
+ player_node = new NODE();
+ player_node->job = 0;
+ player_node->action = STAND;
+ player_node->frame = 0;
+ player_node->type = ACTION_NODE;
+ player_node->speed = 150;
+ player_node->id = account_ID;
+ set_coordinates(player_node->coordinates, RFIFOW(18), RFIFOW(20), 0);
+ add_node(player_node);
+ walk_status = 0;
+ // Send "map loaded"
+ WFIFOW(0) = net_w_value(0x007d);
+ WFIFOSET(2);
+ while(out_size>0)flush();
+ }
+ else {
+ error("Could not find map file");
+ }
+ break;
+ // Skill ...
+ case 0x011a:
+ break;
+ case 0x01a4:
+ break;
+ // Action failed (ex. sit because you have not reached the right level)
+ case 0x0110:
+ CHATSKILL action;
+ action.skill = RFIFOW(2);
+ action.bskill = RFIFOW(4);
+ action.unused = RFIFOW(6);
+ action.success = RFIFOB(8);
+ action.reason = RFIFOB(9);
+ if(action.success != SKILL_FAILED &&
+ action.bskill == BSKILL_EMOTE ) {
+ printf("Action: %d/%d", action.bskill, action.success);
+ }
+ chatlog.chat_log(action, font);
+ break;
+ // Update stat values
+ case 0x00b0:
+ switch(RFIFOW(2)) {
+ /*case 0x0000:
+ player_node->speed;
+ break;*/
+ case 0x0005:
+ char_info->hp = RFIFOW(4);
+ break;
+ case 0x0006:
+ char_info->max_hp = RFIFOW(4);
+ break;
+ case 0x0007:
+ char_info->sp = RFIFOW(4);
+ break;
+ case 0x0008:
+ char_info->max_sp = RFIFOW(4);
+ break;
+ case 0x000b:
+ char_info->lv = RFIFOW(4);
+ break;
+ case 0x000c:
+ char_info->skill_point = RFIFOW(4);
+ sprintf(skill_points, "Skill points: %i", char_info->skill_point);
+ break;
+ case 0x0037:
+ char_info->job_lv = RFIFOW(4);
+ break;
+ }
+ statsDialog->update();
+ if(char_info->hp==0) {
+ OkDialog *death = new OkDialog(guiTop,
+ "You're now dead, press ok to restart");
+ alert("","","","","",0,0);
+ WFIFOW(0) = net_w_value(0x00b2);
+ WFIFOB(2) = 0;
+ WFIFOSET(3);
+ }
+ break;
// Stop walking
/*case 0x0088: // Disabled because giving some problems
if(node = find_node(RFIFOL(2))) {