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-rw-r--r--src/game.cpp51
1 files changed, 26 insertions, 25 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 17a45ded..2f9cc475 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -64,7 +64,7 @@ void refresh_screen(void) {
END_OF_FUNCTION(refresh_screen);
int fps = 0, frame = 0;
-/** lets u only trigger an action every other second
+/** lets u only trigger an action every other second
tmp. counts fps*/
void second(void) {
action_time = true;
@@ -94,7 +94,7 @@ void game() {
status("GRAPHIC");
do_graphic();
refresh = false;
- }
+ }
status("PARSE");
do_parse();
status("FLUSH");
@@ -111,24 +111,24 @@ void game() {
void do_init() {
if(!load_map(map_path))error("Could not find map file");
-
+
sound.StartMOD("./data/sound/Mods/somemp.xm", -1);
// Initialize timers
- tick_time = 0;
+ tick_time = 0;
refresh = false;
LOCK_VARIABLE(tick_time);
LOCK_VARIABLE(refresh);
install_int_ex(refresh_time, MSEC_TO_TIMER(1));
install_int_ex(refresh_screen, /*MSEC_TO_TIMER(2000)*/BPS_TO_TIMER(75)); // Set max refresh rate to 75 fps
- install_int_ex(second, BPS_TO_TIMER(1));
+ install_int_ex(second, BPS_TO_TIMER(1));
// Interrupt drawing while in background
#ifdef WIN32
set_display_switch_mode(SWITCH_AMNESIA);
#else
set_display_switch_mode(SWITCH_PAUSE);
- #endif
+ #endif
// Initialize beings
empty();
@@ -163,7 +163,7 @@ void do_input() {
player_node->action = WALK;
player_node->tick_time = tick_time;
set_coordinates(player_node->coordinates, x, y-1, NORTH);
- } else set_coordinates(player_node->coordinates, x, y, NORTH);
+ } else set_coordinates(player_node->coordinates, x, y, NORTH);
} else if(key[KEY_DOWN]) {
if(get_walk(x, y+1)!=0) {
walk(x, y+1, SOUTH);
@@ -173,7 +173,7 @@ void do_input() {
player_node->action = WALK;
player_node->tick_time = tick_time;
set_coordinates(player_node->coordinates, x, y+1, SOUTH);
- } else set_coordinates(player_node->coordinates, x, y, SOUTH);
+ } else set_coordinates(player_node->coordinates, x, y, SOUTH);
} else if(key[KEY_LEFT]) {
if(get_walk(x-1, y)!=0) {
walk(x-1, y, WEST);
@@ -183,7 +183,7 @@ void do_input() {
player_node->action = WALK;
player_node->tick_time = tick_time;
set_coordinates(player_node->coordinates, x-1, y, WEST);
- } else set_coordinates(player_node->coordinates, x, y, WEST);
+ } else set_coordinates(player_node->coordinates, x, y, WEST);
} else if(key[KEY_RIGHT]) {
if(get_walk(x+1, y)!=0) {
walk(x+1, y, EAST);
@@ -193,8 +193,8 @@ void do_input() {
player_node->action = WALK;
player_node->tick_time = tick_time;
set_coordinates(player_node->coordinates, x+1, y, EAST);
- } else set_coordinates(player_node->coordinates, x, y, EAST);
- }
+ } else set_coordinates(player_node->coordinates, x, y, EAST);
+ }
}
if(player_node->action==STAND)
@@ -203,7 +203,7 @@ void do_input() {
attack(get_x(player_node->coordinates), get_y(player_node->coordinates), get_direction(player_node->coordinates));
player_node->tick_time = tick_time;
}
-
+
if(key[KEY_F1]) {
save_bitmap("./Graphic/screenshot.bmp",double_buffer,NULL);
} else if(key[KEY_F12]){
@@ -218,13 +218,13 @@ void do_input() {
action(3, 0);
action_time = false;
}
-
- if(key[KEY_ENTER]) {
+
+ if(key[KEY_ENTER]) {
if(strcmp(speech, "")!=0) {
chatlog.chat_send(char_info[0].name, speech);
strcpy(speech,"");
}
- }
+ }
// Emotions, Skill dialog
if(key_shifts & KB_ALT_FLAG && action_time == true) {
@@ -280,7 +280,7 @@ void do_input() {
}
}
}
-
+
if(key[KEY_ESC])state = EXIT;
}
@@ -322,7 +322,7 @@ void do_parse() {
fprintf(file, "%x\n", RFIFOW(0));
fclose(file);*/
- // Parse packet based on their id
+ // Parse packet based on their id
switch(id) {
// Received speech
case 0x008d:
@@ -348,7 +348,7 @@ void do_parse() {
if(player_node->speech!=NULL) {
free(player_node->speech);
player_node->speech = NULL;
- }
+ }
player_node->speech = (char *)malloc(RFIFOW(2)-3);
memset(player_node->speech, '\0', RFIFOW(2)-3);
@@ -408,7 +408,7 @@ void do_parse() {
}
break;
// Monster moving
- case 0x007b:
+ case 0x007b:
node = find_node(RFIFOL(2));
if(node==NULL) {
node = create_node();
@@ -445,7 +445,7 @@ void do_parse() {
else if(get_dest_y(RFIFOP(50))<get_y(node->coordinates))direction = NORTH;
else node->action = STAND;
if(node->action==WALK)node->tick_time = tick_time;
- set_coordinates(node->coordinates, get_dest_x(RFIFOP(50)), get_dest_y(RFIFOP(50)), direction);
+ set_coordinates(node->coordinates, get_dest_x(RFIFOP(50)), get_dest_y(RFIFOP(50)), direction);
}
break;
// NPC dialog
@@ -506,7 +506,7 @@ void do_parse() {
action.unused = RFIFOW(6);
action.success = RFIFOB(8);
action.reason = RFIFOB(9);
-
+
if(action.success != SKILL_FAILED &&
action.bskill == BSKILL_EMOTE ) {
printf("Action: %d/%d", action.bskill, action.success);
@@ -531,7 +531,8 @@ void do_parse() {
case 11:
char_info->lv = RFIFOW(4);
break;
- }
+ }
+ charstats_display(char_info);
if(char_info->hp==0) {
ok("Message", "You're now dead, press ok to restart");
WFIFOW(0) = net_w_value(0x00b2);
@@ -650,11 +651,11 @@ void do_parse() {
break;
// Manage non implemented packets
default:
- //alert(pkt_nfo,"","","","",0,0);
+ //alert(pkt_nfo,"","","","",0,0);
break;
}
- //alert(pkt_nfo,"","","","",0,0);
-
+ //alert(pkt_nfo,"","","","",0,0);
+
RFIFOSKIP(len);
}
}