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-rw-r--r--src/game.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 00b875f7..f6d569b1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -71,7 +71,7 @@ int startX = 0, startY = 0;
int gameTime = 0;
Being *autoTarget = NULL;
Engine *engine = NULL;
-SDL_Joystick *joypad; /**< Joypad object */
+SDL_Joystick *joypad = NULL; /**< Joypad object */
OkDialog *deathNotice = NULL;
ConfirmDialog *exitConfirm = NULL;
@@ -491,7 +491,7 @@ void do_input()
// XXX Is this too hackish? I'm not sure if making the Gui
// class a KeyListener is a good idea and works as expected
// at all...
- if (keys[SDLK_LSHIFT]) {
+ if (keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]) {
used = true;
}
@@ -707,7 +707,7 @@ void do_input()
// Attacking monsters
if (player_node->action == STAND)
{
- if (keys[SDLK_LCTRL] || joy[JOY_BTN0])
+ if (keys[SDLK_LCTRL] || keys[SDLK_RCTRL] || joy[JOY_BTN0])
{
Being *monster = attack(x, y, player_node->direction);
if (monster == NULL && autoTarget != NULL)