diff options
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index 5b701fc1..68380f5b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -527,11 +527,11 @@ void Game::handleInput() done = true; // Close the Browser if opened else if (helpWindow->isVisible() && - keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT)) + keyboard.isKeyActive(keyboard.KEY_OK)) helpWindow->setVisible(false); // Close the config window, cancelling changes if opened else if (setupWindow->isVisible() && - keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT)) + keyboard.isKeyActive(keyboard.KEY_OK)) setupWindow->action(gcn::ActionEvent(NULL, "cancel")); // Submits the text and proceeds to the next dialog else if (npcStringDialog->isVisible() && @@ -553,7 +553,9 @@ void Game::handleInput() KeyboardConfig::KEY_TOGGLE_CHAT) == keyboard.getKeyValue( KeyboardConfig::KEY_OK) && - (npcStringDialog->isVisible() || + (helpWindow->isVisible() || + setupWindow->isVisible() || + npcStringDialog->isVisible() || npcTextDialog->isVisible() || npcListDialog->isVisible() || npcIntegerDialog->isVisible()))) @@ -794,6 +796,15 @@ void Game::handleInput() // Get the state of the keyboard keys keyboard.refreshActiveKeys(); + // Ignore input if either "ignore" key is pressed + // Stops the character moving about if the user's window manager + // uses "ignore+arrow key" to switch virtual desktops. + if (keyboard.isKeyActive(keyboard.KEY_IGNORE_INPUT_1) || + keyboard.isKeyActive(keyboard.KEY_IGNORE_INPUT_2)) + { + return; + } + const Uint16 x = player_node->mX; const Uint16 y = player_node->mY; unsigned char direction = 0; |