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-rw-r--r--src/game.cpp58
1 files changed, 27 insertions, 31 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 79f21863..c867bda9 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -21,14 +21,14 @@
#include "game.h"
-#include "beingmanager.h"
+#include "actorspritemanager.h"
+#include "actorsprite.h"
#include "channelmanager.h"
#include "client.h"
#include "commandhandler.h"
#include "configuration.h"
#include "effectmanager.h"
#include "emoteshortcut.h"
-#include "flooritemmanager.h"
#include "graphics.h"
#include "itemshortcut.h"
#include "joystick.h"
@@ -36,7 +36,6 @@
#include "localplayer.h"
#include "log.h"
#include "map.h"
-#include "npc.h"
#include "particle.h"
#include "playerrelations.h"
#include "sound.h"
@@ -115,8 +114,7 @@ OutfitWindow *outfitWindow;
SpecialsWindow *specialsWindow;
SocialWindow *socialWindow;
-BeingManager *beingManager = NULL;
-FloorItemManager *floorItemManager = NULL;
+ActorSpriteManager *actorSpriteManager = NULL;
ChannelManager *channelManager = NULL;
CommandHandler *commandHandler = NULL;
Particle *particleEngine = NULL;
@@ -130,9 +128,8 @@ ChatTab *localChatTab = NULL;
*/
static void initEngines()
{
- beingManager = new BeingManager;
+ actorSpriteManager = new ActorSpriteManager;
commandHandler = new CommandHandler;
- floorItemManager = new FloorItemManager;
channelManager = new ChannelManager;
effectManager = new EffectManager;
@@ -206,7 +203,7 @@ static void destroyGuiWindows()
Game *Game::mInstance = 0;
Game::Game():
- mLastTarget(Being::UNKNOWN),
+ mLastTarget(ActorSprite::UNKNOWN),
mCurrentMap(0), mMapName("")
{
assert(!mInstance);
@@ -233,7 +230,7 @@ Game::Game():
Net::getGameHandler()->inGame();
// Initialize beings
- beingManager->setPlayer(player_node);
+ actorSpriteManager->setPlayer(player_node);
/*
* To prevent the server from sending data before the client
@@ -261,10 +258,9 @@ Game::~Game()
destroyGuiWindows();
- del_0(beingManager)
+ del_0(actorSpriteManager)
if (Client::getState() != STATE_CHANGE_MAP)
del_0(player_node)
- del_0(floorItemManager)
del_0(channelManager)
del_0(commandHandler)
del_0(joystick)
@@ -334,7 +330,8 @@ void Game::logic()
handleInput();
// Handle all necessary game logic
- beingManager->logic();
+ ActorSprite::actorLogic();
+ actorSpriteManager->logic();
particleEngine->update();
if (mCurrentMap)
mCurrentMap->update();
@@ -449,7 +446,8 @@ void Game::handleInput()
}
- if (!chatWindow->isInputFocused() || (event.key.keysym.mod & KMOD_ALT))
+ if (!chatWindow->isInputFocused() || (event.key.keysym.mod &
+ KMOD_ALT))
{
if (keyboard.isKeyActive(keyboard.KEY_PREV_CHAT_TAB))
{
@@ -601,7 +599,7 @@ void Game::handleInput()
// off under eAthena.
FloorItem *item =
- floorItemManager->findByCoordinates(x, y);
+ actorSpriteManager->findItem(x, y);
// If none below the player, try the tile in front
// of the player
@@ -618,8 +616,7 @@ void Game::handleInput()
default: break;
}
- item = floorItemManager->findByCoordinates(
- x, y);
+ item = actorSpriteManager->findItem(x, y);
}
if (item)
@@ -753,7 +750,7 @@ void Game::handleInput()
return;
// Moving player around
- if (player_node->isAlive() && !NPC::isTalking() &&
+ if (player_node->isAlive() && !Being::isTalking() &&
!chatWindow->isInputFocused() && !quitDialog)
{
// Get the state of the keyboard keys
@@ -831,8 +828,8 @@ void Game::handleInput()
if (!player_node->getTarget())
{
// Only auto target Monsters
- target = beingManager->findNearestLivingBeing(player_node,
- 20, Being::MONSTER);
+ target = actorSpriteManager->findNearestLivingBeing(player_node,
+ 20, ActorSprite::MONSTER);
}
player_node->attack(target, newTarget);
}
@@ -844,16 +841,16 @@ void Game::handleInput()
(joystick && joystick->buttonPressed(3))) &&
!keyboard.isKeyActive(keyboard.KEY_TARGET))
{
- Being::Type currentTarget = Being::UNKNOWN;
+ ActorSprite::Type currentTarget = ActorSprite::UNKNOWN;
if (keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ||
(joystick && joystick->buttonPressed(3)))
- currentTarget = Being::MONSTER;
+ currentTarget = ActorSprite::MONSTER;
else if (keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER))
- currentTarget = Being::PLAYER;
+ currentTarget = ActorSprite::PLAYER;
else if (keyboard.isKeyActive(keyboard.KEY_TARGET_NPC))
- currentTarget = Being::NPC;
+ currentTarget = ActorSprite::NPC;
- Being *target = beingManager->findNearestLivingBeing(player_node,
+ Being *target = actorSpriteManager->findNearestLivingBeing(player_node,
20, currentTarget);
if (target && (target != player_node->getTarget() ||
@@ -865,7 +862,7 @@ void Game::handleInput()
}
else
{
- mLastTarget = Being::UNKNOWN; // Reset last target
+ mLastTarget = ActorSprite::UNKNOWN; // Reset last target
}
// Talk to the nearest NPC if 't' pressed
@@ -876,8 +873,8 @@ void Game::handleInput()
if (target)
{
- if (target->getType() == Being::NPC)
- static_cast<NPC*>(target)->talk();
+ if (target->canTalk())
+ target->talkTo();
}
}
@@ -892,7 +889,7 @@ void Game::handleInput()
{
if (joystick->buttonPressed(1))
{
- FloorItem *item = floorItemManager->findByCoordinates(x, y);
+ FloorItem *item = actorSpriteManager->findItem(x, y);
if (item)
player_node->pickUp(item);
@@ -912,8 +909,7 @@ void Game::handleInput()
void Game::changeMap(const std::string &mapPath)
{
// Clean up floor items, beings and particles
- floorItemManager->clear();
- beingManager->clear();
+ actorSpriteManager->clear();
// Close the popup menu on map change so that invalid options can't be
// executed.
@@ -945,7 +941,7 @@ void Game::changeMap(const std::string &mapPath)
// Notify the minimap and beingManager about the map change
minimap->setMap(newMap);
- beingManager->setMap(newMap);
+ actorSpriteManager->setMap(newMap);
particleEngine->setMap(newMap);
viewport->setMap(newMap);