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-rw-r--r--src/game.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 6fda630e..5bbe2d07 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -243,17 +243,6 @@ Game::Game():
// Initialize beings
actorSpriteManager->setPlayer(player_node);
- /*
- * To prevent the server from sending data before the client
- * has initialized, I've modified it to wait for a "ping"
- * from the client to complete its initialization
- *
- * Note: This only affects the latest eAthena version. This
- * packet is handled by the older version, but its response
- * is ignored by the client
- */
- Net::getGameHandler()->ping(tick_time);
-
Joystick::init();
// TODO: The user should be able to choose which one to use
// Open the first device