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-rw-r--r--src/game.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 7921c388..630e40e5 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -361,17 +361,17 @@ void Game::logic()
gameTime = tick_time;
- fpsLimit = (int)config.getValue("fpslimit", 50);
+ fpsLimit = (int)config.getValue("fpslimit", 60);
delta = fpsLimit ? 1000 / fpsLimit : 0;
// Update the screen when application is active, delay otherwise
- if (SDL_GetAppState() & SDL_APPACTIVE &&
- (abs(tick_time * 10 - drawTime) >= delta))
- {
- frame++;
- engine->draw(graphics);
- graphics->updateScreen();
- drawTime += delta;
+ if (SDL_GetAppState() & SDL_APPACTIVE) {
+ while (abs(tick_time * 10 - drawTime) >= delta) {
+ frame++;
+ engine->draw(graphics);
+ graphics->updateScreen();
+ drawTime += delta;
+ }
}
else
{