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-rw-r--r--src/flooritem.h42
1 files changed, 15 insertions, 27 deletions
diff --git a/src/flooritem.h b/src/flooritem.h
index 17b7b54d..e599c939 100644
--- a/src/flooritem.h
+++ b/src/flooritem.h
@@ -22,16 +22,14 @@
#ifndef FLOORITEM_H
#define FLOORITEM_H
-#include "map.h"
+#include "actorsprite.h"
-class Graphics;
-class Image;
-class Item;
+class ItemInfo;
/**
* An item lying on the floor.
*/
-class FloorItem : public Actor
+class FloorItem : public ActorSprite
{
public:
/**
@@ -49,39 +47,29 @@ class FloorItem : public Actor
int y,
Map *map);
- ~FloorItem();
-
- /**
- * Returns instance ID of this item.
- */
- int getId() const
- { return mId; }
+ Type getType() const { return FLOOR_ITEM; }
/**
* Returns the item ID.
*/
- int getItemId() const;
+ int getItemId() const
+ { return mItemId; }
/**
- * Returns the item object. Useful for adding an item link for the
- * floor item to chat.
+ * Returns the item info for this floor item. Useful for adding an item
+ * link for the floor item to chat.
*/
- Item *getItem() const;
+ const ItemInfo &getInfo() const;
- /**
- * Draws this floor item to the given graphics context.
- *
- * @see Actor::draw(Graphics, int, int)
- */
- void draw(Graphics *graphics, int offsetX, int offsetY) const;
+ virtual int getTileX() const
+ { return mX; }
- /** We consider flooritems (at least for now) to be one layer-sprites */
- virtual int getNumberOfLayers() const
- { return 1; }
+ virtual int getTileY() const
+ { return mY; }
private:
- int mId;
- Item *mItem;
+ int mItemId;
+ int mX, mY;
};
#endif