diff options
Diffstat (limited to 'src/equipment.cpp')
-rw-r--r-- | src/equipment.cpp | 37 |
1 files changed, 31 insertions, 6 deletions
diff --git a/src/equipment.cpp b/src/equipment.cpp index aa56b791..63743263 100644 --- a/src/equipment.cpp +++ b/src/equipment.cpp @@ -1,34 +1,47 @@ /* * The Mana World - * Copyright 2004 The Mana World Development Team + * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * - * The Mana World is free software; you can redistribute it and/or modify + * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * The Mana World is distributed in the hope that it will be useful, + * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software + * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <algorithm> - #include "equipment.h" #include "item.h" +#ifdef EATHENA_SUPPORT +#include "inventory.h" +#include "localplayer.h" +#endif + +#include <algorithm> Equipment::Equipment() +#ifdef EATHENA_SUPPORT + : mArrows(0) +#endif { +#ifdef TMWSERV_SUPPORT std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0); +#else + std::fill_n(mEquipment, EQUIPMENT_SIZE, 0); +#endif } +#ifdef TMWSERV_SUPPORT + Equipment::~Equipment() { clear(); @@ -50,3 +63,15 @@ void Equipment::setEquipment(int index, int id) delete mEquipment[index]; mEquipment[index] = (id > 0) ? new Item(id) : 0; } + +#else + +void Equipment::setEquipment(int index, int inventoryIndex) +{ + mEquipment[index] = inventoryIndex; + Item* item = player_node->getInventory()->getItem(inventoryIndex); + if (item) + item->setEquipped(true); +} + +#endif |