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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _GRAPHICS_H
+#define _GRAPHICS_H
+
+#include "gui/npc.h"
+#include "gui/npc_text.h"
+#include "gui/buy.h"
+#include "gui/sell.h"
+#include "gui/buysell.h"
+#include "gui/chat.h"
+#include "gui/inventory.h"
+#include "gui/shop.h"
+#include "gui/chat.h"
+#include "gui/inventory.h"
+#include "gui/status.h"
+#include "gui/stats.h"
+#include "gui/skill.h"
+#include "gui/newskill.h"
+#include "gui/setup.h"
+#include "gui/equipment.h"
+#include "gui/chargedialog.h"
+#include "resources/resourcemanager.h"
+#include "map.h"
+#include "graphic/spriteset.h"
+
+extern char speech[255];
+extern char npc_text[1000];
+extern char skill_points[10];
+extern ChatBox *chatBox;
+extern bool show_skill_dialog, show_skill_list_dialog;
+extern int show_npc_dialog;
+extern int map_x, map_y, camera_x, camera_y;
+extern char npc_button[10];
+
+extern StatusWindow *statusWindow;
+extern BuyDialog *buyDialog;
+extern SellDialog *sellDialog;
+extern BuySellDialog *buySellDialog;
+extern InventoryWindow *inventoryWindow;
+extern NpcListDialog *npcListDialog;
+extern NpcTextDialog *npcTextDialog;
+extern SkillDialog *skillDialog;
+extern NewSkillDialog *newSkillWindow;
+extern StatsWindow *statsWindow;
+extern Setup *setupWindow;
+extern EquipmentWindow *equipmentWindow;
+extern ChargeDialog* chargeDialog;
+
+char get_x_offset(char, char);
+char get_y_offset(char, char);
+
+/**
+ * The action listener for the chat field.
+ */
+class ChatListener : public gcn::ActionListener {
+ public:
+ void action(const std::string& eventId);
+};
+
+/**
+ * Game engine that does the main drawing.
+ */
+class Engine {
+ private:
+ Spriteset *emotionset, *npcset, *monsterset, *weaponset, *itemset;
+
+ public:
+ Engine();
+ ~Engine();
+
+ void draw();
+};
+
+#endif