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-rw-r--r--src/engine.cpp27
1 files changed, 2 insertions, 25 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index c9c5dcba..bcf6ad8c 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -58,43 +58,20 @@ extern Minimap *minimap;
char itemCurrenyQ[10] = "0";
Spriteset *emotionset;
-Spriteset *npcset;
-std::vector<Spriteset *> weaponset;
Engine::Engine(Network *network):
mCurrentMap(NULL),
mNetwork(network)
{
- // Load the sprite sets
+ // Load the emotion set
ResourceManager *resman = ResourceManager::getInstance();
-
- npcset = resman->getSpriteset("graphics/sprites/npcs.png", 50, 80);
- emotionset = resman->getSpriteset("graphics/sprites/emotions.png",
- 30, 32);
- for (int i = 0; i < 2; i++)
- {
- Spriteset *tmp = ResourceManager::getInstance()->getSpriteset(
- "graphics/sprites/weapon" + toString(i) + ".png", 64, 64);
- if (!tmp) {
- logger->error("Unable to load weaponset");
- } else {
- weaponset.push_back(tmp);
- }
- }
-
- if (!npcset) logger->error("Unable to load NPC spriteset!");
+ emotionset = resman->getSpriteset("graphics/sprites/emotions.png", 30, 32);
if (!emotionset) logger->error("Unable to load emotions spriteset!");
}
Engine::~Engine()
{
- // Delete sprite sets
- npcset->decRef();
emotionset->decRef();
-
- std::for_each(weaponset.begin(), weaponset.end(),
- std::mem_fun(&Spriteset::decRef));
- weaponset.clear();
}
void Engine::changeMap(const std::string &mapPath)