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+/*
+ * The Mana Client
+ * Copyright (C) 2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef COMPOUNDSPRITE_H
+#define COMPOUNDSPRITE_H
+
+#include "sprite.h"
+
+#include <vector>
+
+class Image;
+
+class CompoundSprite : public Sprite, private std::vector<Sprite*>
+{
+public:
+ CompoundSprite();
+
+ ~CompoundSprite();
+
+ virtual bool reset();
+
+ virtual bool play(std::string action);
+
+ virtual bool update(int time);
+
+ virtual bool draw(Graphics* graphics, int posX, int posY) const;
+
+ /**
+ * Gets the width in pixels of the first sprite in the list.
+ */
+ virtual int getWidth() const;
+
+ /**
+ * Gets the height in pixels of the first sprite in the list.
+ */
+ virtual int getHeight() const;
+
+ virtual const Image* getImage() const;
+
+ virtual bool setDirection(SpriteDirection direction);
+
+ int getNumberOfLayers() const;
+
+ size_t getCurrentFrame() const;
+
+ size_t getFrameCount() const;
+
+ size_t size() const
+ { return std::vector<Sprite*>::size(); }
+
+ void addSprite(Sprite* sprite);
+
+ void setSprite(int layer, Sprite* sprite);
+
+ Sprite *getSprite(int layer) const
+ { return at(layer); }
+
+ void removeSprite(int layer);
+
+ void clear();
+
+ void ensureSize(size_t layerCount);
+
+ /**
+ * Returns the curent frame in the current animation of the given layer.
+ */
+ virtual size_t getCurrentFrame(size_t layer);
+
+ /**
+ * Returns the frame count in the current animation of the given layer.
+ */
+ virtual size_t getFrameCount(size_t layer);
+
+private:
+ typedef CompoundSprite::iterator SpriteIterator;
+ typedef CompoundSprite::const_iterator SpriteConstIterator;
+
+ void redraw() const;
+
+ mutable Image *mImage;
+ mutable Image *mAlphaImage;
+
+ mutable int mOffsetX, mOffsetY;
+
+ mutable bool mNeedsRedraw;
+};
+
+#endif // COMPOUNDSPRITE_H