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-rw-r--r--src/being.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/being.h b/src/being.h
index 8b2a1e7e..ef216841 100644
--- a/src/being.h
+++ b/src/being.h
@@ -129,15 +129,16 @@ class Being : public Sprite
*/
enum { DOWN = 1, LEFT = 2, UP = 4, RIGHT = 8 };
- Uint16 mJob; /**< Job (player job, npc, monster, ) */
- Uint16 mX, mY; /**< Tile coordinates */
- Action mAction; /**< Action the being is performing */
- Uint16 mFrame;
- Uint16 mWalkTime;
- Uint8 mEmotion; /**< Currently showing emotion */
- Uint8 mEmotionTime; /**< Time until emotion disappears */
+ Uint16 mJob; /**< Job (player job, npc, monster, ) */
+ Uint16 mX, mY; /**< Tile coordinates */
+ Action mAction; /**< Action the being is performing */
+ int mFrame;
+ int mWalkTime;
+ int mEmotion; /**< Currently showing emotion */
+ int mEmotionTime; /**< Time until emotion disappears */
+ int mSpeechTime;
- Uint16 mAttackSpeed; /**< Attack speed */
+ int mAttackSpeed; /**< Attack speed */
/**
* Constructor.
@@ -496,9 +497,8 @@ class Being : public Sprite
Text *mText;
Uint16 mHairStyle, mHairColor;
Gender mGender;
- int mSpeechTime;
int mPx, mPy; /**< Pixel coordinates */
- Uint16 mStunMode; /**< Stun mode; zero if not stunned */
+ Uint16 mStunMode; /**< Stun mode; zero if not stunned */
std::set<int> mStatusEffects; /**< set of active status effects */
gcn::Color mNameColor;