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-rw-r--r--src/being.cpp283
1 files changed, 265 insertions, 18 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 9b8ede27..e1ff5591 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -19,11 +19,9 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include <cassert>
-#include <cmath>
+#include "being.h"
#include "animatedsprite.h"
-#include "being.h"
#include "configuration.h"
#include "effectmanager.h"
#include "game.h"
@@ -34,6 +32,7 @@
#include "particle.h"
#include "sound.h"
#include "text.h"
+#include "statuseffect.h"
#include "gui/speechbubble.h"
@@ -55,6 +54,12 @@
#include "utils/trim.h"
#include "utils/xml.h"
+#include <cassert>
+#include <cmath>
+
+#define BEING_EFFECTS_FILE "effects.xml"
+#define HAIR_FILE "hair.xml"
+
int Being::instances = 0;
int Being::mNumberOfHairstyles = 1;
std::vector<AnimatedSprite*> Being::emotionSet;
@@ -84,11 +89,13 @@ Being::Being(int id, int job, Map *map):
mGender(GENDER_UNSPECIFIED),
mSpeechTime(0),
mPx(0), mPy(0),
+ mStunMode(0),
mSprites(VECTOREND_SPRITE, NULL),
mSpriteIDs(VECTOREND_SPRITE, 0),
mSpriteColors(VECTOREND_SPRITE, ""),
mStatusParticleEffects(&mStunParticleEffects, false),
- mChildParticleEffects(&mStatusParticleEffects, false)
+ mChildParticleEffects(&mStatusParticleEffects, false),
+ mMustResetParticles(false)
{
setMap(map);
@@ -190,7 +197,7 @@ void Being::setSpeech(const std::string &text, Uint32 time)
while (start != std::string::npos && end != std::string::npos)
{
// Catch multiple embeds and ignore them so it doesn't crash the client.
- while ((mSpeech.find('[', start + 1) != std::string::npos) &&
+ while ((mSpeech.find('[', start + 1) != std::string::npos) &&
(mSpeech.find('[', start + 1) < end))
{
start = mSpeech.find('[', start + 1);
@@ -290,6 +297,7 @@ void Being::setMap(Map *map)
// Clear particle effect list because child particles became invalid
mChildParticleEffects.clear();
+ mMustResetParticles = true; // Reset status particles on next redraw
}
void Being::controlParticle(Particle *particle)
@@ -314,7 +322,7 @@ void Being::setAction(Action action)
{
currentAction = mEquippedWeapon->getAttackType();
}
- else
+ else
{
currentAction = ACTION_ATTACK;
}
@@ -383,11 +391,11 @@ SpriteDirection Being::getSpriteDirection() const
{
dir = DIRECTION_RIGHT;
}
- else
+ else
{
dir = DIRECTION_LEFT;
}
-
+
return dir;
}
@@ -468,6 +476,17 @@ void Being::logic()
}
}
+ // Restart status/particle effects, if needed
+ if (mMustResetParticles) {
+ mMustResetParticles = false;
+ for (std::set<int>::iterator it = mStatusEffects.begin();
+ it != mStatusEffects.end(); it++) {
+ const StatusEffect *effect = StatusEffect::getStatusEffect(*it, true);
+ if (effect && effect->particleEffectIsPersistent())
+ updateStatusEffect(*it, true);
+ }
+ }
+
// Update particle effects
mChildParticleEffects.moveTo((float) mPx + 16.0f,
(float) mPy + 32.0f);
@@ -517,10 +536,10 @@ void Being::drawSpeech(int offsetX, int offsetY)
mSpeechBubble->setCaption(mName, mNameColor);
- // Not quite centered, but close enough. However, it's not too important to get
- // it right right now, as it doesn't take bubble collision into account yet.
+ // Not quite centered, but close enough. However, it's not too important to get
+ // it right right now, as it doesn't take bubble collision into account yet.
mSpeechBubble->setText(mSpeech);
- mSpeechBubble->setPosition(px - (mSpeechBubble->getWidth() * 4 / 11), py - 70 -
+ mSpeechBubble->setPosition(px - (mSpeechBubble->getWidth() * 4 / 11), py - 70 -
(mSpeechBubble->getNumRows()*14));
mSpeechBubble->setVisible(true);
}
@@ -545,10 +564,66 @@ Being::Type Being::getType() const
return UNKNOWN;
}
+void Being::setStatusEffectBlock(int offset, Uint16 newEffects)
+{
+ for (int i = 0; i < STATUS_EFFECTS; i++) {
+ int index = StatusEffect::blockEffectIndexToEffectIndex(offset + i);
+
+ if (index != -1)
+ setStatusEffect(index, (newEffects & (1 << i)) > 0);
+ }
+}
+
+void Being::handleStatusEffect(StatusEffect *effect, int effectId)
+{
+ if (!effect)
+ return;
+
+ // TODO: Find out how this is meant to be used
+ // (SpriteAction != Being::Action)
+ //SpriteAction action = effect->getAction();
+ //if (action != ACTION_INVALID)
+ // setAction(action);
+
+ Particle *particle = effect->getParticle();
+
+ if (effectId >= 0)
+ mStatusParticleEffects.setLocally(effectId, particle);
+ else {
+ mStunParticleEffects.clearLocally();
+ if (particle)
+ mStunParticleEffects.addLocally(particle);
+ }
+}
+
+void Being::updateStunMode(int oldMode, int newMode)
+{
+ handleStatusEffect(StatusEffect::getStatusEffect(oldMode, false), -1);
+ handleStatusEffect(StatusEffect::getStatusEffect(newMode, true), -1);
+}
+
+void Being::updateStatusEffect(int index, bool newStatus)
+{
+ handleStatusEffect(StatusEffect::getStatusEffect(index, newStatus), index);
+}
+
+void Being::setStatusEffect(int index, bool active)
+{
+ const bool wasActive = mStatusEffects.find(index) != mStatusEffects.end();
+
+ if (active != wasActive) {
+ updateStatusEffect(index, active);
+ if (active)
+ mStatusEffects.insert(index);
+ else
+ mStatusEffects.erase(index);
+ }
+}
+
int Being::getOffset(char pos, char neg) const
{
// Check whether we're walking in the requested direction
- if (mAction != WALK || !(mDirection & (pos | neg)))
+ if (mAction != WALK || !(mDirection & (pos | neg)))
{
return 0;
}
@@ -557,13 +632,13 @@ int Being::getOffset(char pos, char neg) const
// We calculate the offset _from_ the _target_ location
offset -= 32;
- if (offset > 0)
+ if (offset > 0)
{
offset = 0;
}
// Going into negative direction? Invert the offset.
- if (mDirection & pos)
+ if (mDirection & pos)
{
offset = -offset;
}
@@ -576,11 +651,11 @@ int Being::getWidth() const
if (mSprites[BASE_SPRITE])
{
const int width = mSprites[BASE_SPRITE]->getWidth() > DEFAULT_WIDTH ?
- mSprites[BASE_SPRITE]->getWidth() :
+ mSprites[BASE_SPRITE]->getWidth() :
DEFAULT_WIDTH;
return width;
}
- else
+ else
{
return DEFAULT_WIDTH;
}
@@ -592,13 +667,185 @@ int Being::getHeight() const
if (mSprites[BASE_SPRITE])
{
const int height = mSprites[BASE_SPRITE]->getHeight() > DEFAULT_HEIGHT ?
- mSprites[BASE_SPRITE]->getHeight() :
+ mSprites[BASE_SPRITE]->getHeight() :
DEFAULT_HEIGHT;
return height;
}
- else
+ else
{
return DEFAULT_HEIGHT;
}
}
+
+struct EffectDescription {
+ std::string mGFXEffect;
+ std::string mSFXEffect;
+};
+
+static EffectDescription *default_effect = NULL;
+static std::map<int, EffectDescription *> effects;
+static bool effects_initialized = false;
+
+static EffectDescription *getEffectDescription(xmlNodePtr node, int *id)
+{
+ EffectDescription *ed = new EffectDescription;
+
+ *id = atoi(XML::getProperty(node, "id", "-1").c_str());
+ ed->mSFXEffect = XML::getProperty(node, "audio", "");
+ ed->mGFXEffect = XML::getProperty(node, "particle", "");
+
+ return ed;
+}
+
+static EffectDescription *getEffectDescription(int effectId)
+{
+ if (!effects_initialized)
+ {
+ XML::Document doc(BEING_EFFECTS_FILE);
+ xmlNodePtr root = doc.rootNode();
+
+ if (!root || !xmlStrEqual(root->name, BAD_CAST "being-effects"))
+ {
+ logger->log("Error loading being effects file: "
+ BEING_EFFECTS_FILE);
+ return NULL;
+ }
+
+ for_each_xml_child_node(node, root)
+ {
+ int id;
+
+ if (xmlStrEqual(node->name, BAD_CAST "effect"))
+ {
+ EffectDescription *EffectDescription =
+ getEffectDescription(node, &id);
+ effects[id] = EffectDescription;
+ } else if (xmlStrEqual(node->name, BAD_CAST "default"))
+ {
+ EffectDescription *EffectDescription =
+ getEffectDescription(node, &id);
+
+ if (default_effect)
+ delete default_effect;
+
+ default_effect = EffectDescription;
+ }
+ }
+
+ effects_initialized = true;
+ } // done initializing
+
+ EffectDescription *ed = effects[effectId];
+
+ if (!ed)
+ return default_effect;
+ else
+ return ed;
+}
+
+void Being::internalTriggerEffect(int effectId, bool sfx, bool gfx)
+{
+ logger->log("Special effect #%d on %s", effectId,
+ getId() == player_node->getId() ? "self" : "other");
+
+ EffectDescription *ed = getEffectDescription(effectId);
+
+ if (!ed) {
+ logger->log("Unknown special effect and no default recorded");
+ return;
+ }
+
+ if (gfx && ed->mGFXEffect != "") {
+ Particle *selfFX;
+
+ selfFX = particleEngine->addEffect(ed->mGFXEffect, 0, 0);
+ controlParticle(selfFX);
+ }
+
+ if (sfx && ed->mSFXEffect != "") {
+ sound.playSfx(ed->mSFXEffect);
+ }
+}
+
+
+
+
+static int hairStylesNr;
+static int hairColorsNr;
+static std::vector<std::string> hairColors;
+
+static void initializeHair();
+
+int Being::getHairStylesNr()
+{
+ initializeHair();
+ return hairStylesNr;
+}
+
+int Being::getHairColorsNr()
+{
+ initializeHair();
+ return hairColorsNr;
+}
+
+std::string Being::getHairColor(int index)
+{
+ initializeHair();
+ if (index < 0 || index >= hairColorsNr)
+ return "#000000";
+
+ return hairColors[index];
+}
+
+static bool hairInitialized = false;
+
+static void initializeHair()
+{
+ if (hairInitialized)
+ return;
+
+ // Hairstyles are encoded as negative numbers. Count how far negative we
+ // can go.
+ int hairstylesCtr = -1;
+ while (ItemDB::get(hairstylesCtr).getSprite(GENDER_MALE) != "error.xml")
+ --hairstylesCtr;
+
+ hairStylesNr = -hairstylesCtr; // done.
+ if (hairStylesNr == 0)
+ hairStylesNr = 1; // No hair style -> no hair
+
+ hairColorsNr = 0;
+
+ XML::Document doc(HAIR_FILE);
+ xmlNodePtr root = doc.rootNode();
+
+ if (!root || !xmlStrEqual(root->name, BAD_CAST "colors"))
+ {
+ logger->log("Error loading being hair configuration file");
+ } else {
+ for_each_xml_child_node(node, root)
+ {
+ if (xmlStrEqual(node->name, BAD_CAST "color"))
+ {
+ int index = atoi(XML::getProperty(node, "id", "-1").c_str());
+ std::string value = XML::getProperty(node, "value", "");
+
+ if (index >= 0 && value != "") {
+ if (index >= hairColorsNr) {
+ hairColorsNr = index + 1;
+ hairColors.resize(hairColorsNr, "#000000");
+ }
+ hairColors[index] = value;
+ }
+ }
+ }
+ } // done initializing
+
+ if (hairColorsNr == 0) { // No colours -> black only
+ hairColorsNr = 1;
+ hairColors.resize(hairColorsNr, "#000000");
+ }
+
+ hairInitialized = 1;
+}