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-rw-r--r--src/being.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 86bebea2..fc2f2f2d 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -770,10 +770,6 @@ void Being::logic()
ActorSprite::logic();
- int frameCount = getFrameCount();
- if (frameCount < 10)
- frameCount = 10;
-
// Remove it after 3 secs. TODO: Just play the dead animation before removing
if (!isAlive() && Net::getGameHandler()->removeDeadBeings() &&
get_elapsed_time(mActionTime) > 3000)