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-rw-r--r--src/being.cpp90
1 files changed, 20 insertions, 70 deletions
diff --git a/src/being.cpp b/src/being.cpp
index bdb27384..81bed667 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -36,12 +36,10 @@
#include "resources/resourcemanager.h"
#include "resources/imageset.h"
+#include "resources/iteminfo.h"
#include "gui/gui.h"
-#include "resources/resourcemanager.h"
-#include "resources/imageset.h"
-
#include "utils/dtor.h"
#include "utils/tostring.h"
@@ -58,11 +56,11 @@ Being::Being(Uint16 id, Uint16 job, Map *map):
mEquipment(new Equipment()),
mId(id),
mSex(2),
- mWeapon(0),
mWalkSpeed(150),
mSpeedModifier(1024),
mSpriteDirection(DIRECTION_DOWN), mDirection(DOWN),
mMap(NULL),
+ mEquippedWeapon(NULL),
mHairStyle(0), mHairColor(0),
mSpeechTime(0),
mPx(0), mPy(0),
@@ -302,7 +300,7 @@ Being::setSpeech(const std::string &text, Uint32 time)
void
Being::takeDamage(int amount)
{
- gcn::Font* font;
+ gcn::Font *font;
std::string damage = amount ? toString(amount) : "miss";
// Selecting the right color
@@ -312,8 +310,9 @@ Being::takeDamage(int amount)
}
else
{
- // hit particle effect
- controlParticle(particleEngine->addEffect("graphics/particles/hit.particle.xml", 0, 0));
+ // Hit particle effect
+ controlParticle(particleEngine->addEffect(
+ "graphics/particles/hit.particle.xml", 0, 0));
if (getType() == MONSTER)
{
@@ -325,7 +324,7 @@ Being::takeDamage(int amount)
}
}
- // show damage number
+ // Show damage number
particleEngine->addTextSplashEffect(damage, 255, 255, 255, font,
mPx + 16, mPy + 16);
}
@@ -340,7 +339,7 @@ void
Being::setMap(Map *map)
{
// Remove sprite from potential previous map
- if (mMap != NULL)
+ if (mMap)
{
mMap->removeSprite(mSpriteIterator);
}
@@ -348,12 +347,12 @@ Being::setMap(Map *map)
mMap = map;
// Add sprite to potential new map
- if (mMap != NULL)
+ if (mMap)
{
mSpriteIterator = mMap->addSprite(this);
}
- //clear particle effect list because child particles became invalid
+ // Clear particle effect list because child particles became invalid
mChildParticleEffects.clear();
}
@@ -362,7 +361,8 @@ Being::controlParticle(Particle *particle)
{
if (particle)
{
- particle->disableAutoDelete(); //the effect may not die without the beings permission or we segvault
+ // The effect may not die without the beings permission or we segfault
+ particle->disableAutoDelete();
mChildParticleEffects.push_back(particle);
}
}
@@ -380,20 +380,12 @@ Being::setAction(Action action)
currentAction = ACTION_SIT;
break;
case ATTACK:
- switch (getWeapon())
+ if (mEquippedWeapon)
{
- case 3:
- currentAction = ACTION_ATTACK;
- break;
- case 2:
- currentAction = ACTION_ATTACK_BOW;
- break;
- case 1:
- currentAction = ACTION_ATTACK_STAB;
- break;
- case 0:
- currentAction = ACTION_ATTACK;
- break;
+ currentAction = mEquippedWeapon->getAttackType();
+ }
+ else {
+ currentAction = ACTION_ATTACK;
}
for (int i = 0; i < VECTOREND_SPRITE; i++)
{
@@ -533,11 +525,9 @@ Being::logic()
}
}
- //Update particle effects
- for ( std::list<Particle *>::iterator i = mChildParticleEffects.begin();
- i != mChildParticleEffects.end();
-
- )
+ // Update particle effects
+ for (std::list<Particle *>::iterator i = mChildParticleEffects.begin();
+ i != mChildParticleEffects.end();)
{
(*i)->setPosition((float)mPx + 16.0f, (float)mPy + 32.0f);
if (!(*i)->isAlive())
@@ -599,46 +589,6 @@ Being::getType() const
return UNKNOWN;
}
-void
-Being::setWeaponById(Uint16 weapon)
-{
- //TODO: Use an external file to map weapon IDs to weapon types
- switch (weapon)
- {
- case 529: // iron arrows
- case 1199: // arrows
- break;
-
- case 623: //scythe
- setWeapon(3);
- break;
-
- case 1200: // bow
- case 530: // short bow
- case 545: // forest bow
- setWeapon(2);
- break;
-
- case 521: // sharp knife
- /* UNCOMMENT TO TEST SHARP KNIFE AS SCYTHE
- * setWeapon(3)
- * break;
- */
- case 522: // dagger
- case 536: // short sword
- case 1201: // knife
- setWeapon(1);
- break;
-
- case 0: // unequip
- setWeapon(0);
- break;
-
- default:
- logger->log("Not a weapon: %d", weapon);
- }
-}
-
int Being::getOffset(int step) const
{
// Check whether we're walking in the requested direction