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-rw-r--r--src/animatedsprite.cpp34
1 files changed, 26 insertions, 8 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp
index bc595f79..3e4104a9 100644
--- a/src/animatedsprite.cpp
+++ b/src/animatedsprite.cpp
@@ -70,18 +70,22 @@ AnimatedSprite::~AnimatedSprite()
mSprite->decRef();
}
-void AnimatedSprite::reset()
+bool AnimatedSprite::reset()
{
+ bool ret = mFrameIndex !=0 || mFrameTime != 0 || mLastTime != 0;
+
mFrameIndex = 0;
mFrameTime = 0;
mLastTime = 0;
+
+ return ret;
}
-void AnimatedSprite::play(SpriteAction spriteAction)
+bool AnimatedSprite::play(SpriteAction spriteAction)
{
Action *action = mSprite->getAction(spriteAction);
if (!action)
- return;
+ return false;
mAction = action;
Animation *animation = mAction->getAnimation(mDirection);
@@ -92,10 +96,14 @@ void AnimatedSprite::play(SpriteAction spriteAction)
mFrame = mAnimation->getFrame(0);
reset();
+
+ return true;
}
+
+ return false;
}
-void AnimatedSprite::update(int time)
+bool AnimatedSprite::update(int time)
{
// Avoid freaking out at first frame or when tick_time overflows
if (time < mLastTime || mLastTime == 0)
@@ -103,16 +111,22 @@ void AnimatedSprite::update(int time)
// If not enough time has passed yet, do nothing
if (time <= mLastTime || !mAnimation)
- return;
+ return false;
unsigned int dt = time - mLastTime;
mLastTime = time;
+ Animation *animation = mAnimation;
+ Frame *frame = mFrame;
+
if (!updateCurrentAnimation(dt))
{
// Animation finished, reset to default
play(ACTION_STAND);
}
+
+ // Make sure something actually changed
+ return animation != mAnimation || frame != mFrame;
}
bool AnimatedSprite::updateCurrentAnimation(unsigned int time)
@@ -159,14 +173,14 @@ bool AnimatedSprite::draw(Graphics *graphics, int posX, int posY) const
posY + mFrame->offsetY);
}
-void AnimatedSprite::setDirection(SpriteDirection direction)
+bool AnimatedSprite::setDirection(SpriteDirection direction)
{
if (mDirection != direction)
{
mDirection = direction;
if (!mAction)
- return;
+ return false;
Animation *animation = mAction->getAnimation(mDirection);
@@ -176,7 +190,11 @@ void AnimatedSprite::setDirection(SpriteDirection direction)
mFrame = mAnimation->getFrame(0);
reset();
}
+
+ return true;
}
+
+ return false;
}
int AnimatedSprite::getWidth() const
@@ -195,7 +213,7 @@ int AnimatedSprite::getHeight() const
return 0;
}
-Image* AnimatedSprite::getImage() const
+const Image* AnimatedSprite::getImage() const
{
return mFrame ? mFrame->image : 0;
}