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-rw-r--r--src/animatedsprite.cpp52
1 files changed, 43 insertions, 9 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp
index 59bf2f88..9ddc001c 100644
--- a/src/animatedsprite.cpp
+++ b/src/animatedsprite.cpp
@@ -41,11 +41,12 @@ AnimatedSprite::AnimatedSprite(SpriteDef *sprite):
mSprite(sprite),
mAction(0),
mAnimation(0),
- mFrame(0),
- mAlpha(1.0f)
+ mFrame(0)
{
assert(mSprite);
+ mAlpha = 1.0f;
+
// Take possession of the sprite
mSprite->incRef();
@@ -69,18 +70,22 @@ AnimatedSprite::~AnimatedSprite()
mSprite->decRef();
}
-void AnimatedSprite::reset()
+bool AnimatedSprite::reset()
{
+ bool ret = mFrameIndex !=0 || mFrameTime != 0 || mLastTime != 0;
+
mFrameIndex = 0;
mFrameTime = 0;
mLastTime = 0;
+
+ return ret;
}
-void AnimatedSprite::play(SpriteAction spriteAction)
+bool AnimatedSprite::play(SpriteAction spriteAction)
{
Action *action = mSprite->getAction(spriteAction);
if (!action)
- return;
+ return false;
mAction = action;
Animation *animation = mAction->getAnimation(mDirection);
@@ -91,10 +96,14 @@ void AnimatedSprite::play(SpriteAction spriteAction)
mFrame = mAnimation->getFrame(0);
reset();
+
+ return true;
}
+
+ return false;
}
-void AnimatedSprite::update(int time)
+bool AnimatedSprite::update(int time)
{
// Avoid freaking out at first frame or when tick_time overflows
if (time < mLastTime || mLastTime == 0)
@@ -102,16 +111,22 @@ void AnimatedSprite::update(int time)
// If not enough time has passed yet, do nothing
if (time <= mLastTime || !mAnimation)
- return;
+ return false;
unsigned int dt = time - mLastTime;
mLastTime = time;
+ Animation *animation = mAnimation;
+ Frame *frame = mFrame;
+
if (!updateCurrentAnimation(dt))
{
// Animation finished, reset to default
play(ACTION_STAND);
}
+
+ // Make sure something actually changed
+ return animation != mAnimation || frame != mFrame;
}
bool AnimatedSprite::updateCurrentAnimation(unsigned int time)
@@ -158,14 +173,14 @@ bool AnimatedSprite::draw(Graphics *graphics, int posX, int posY) const
posY + mFrame->offsetY);
}
-void AnimatedSprite::setDirection(SpriteDirection direction)
+bool AnimatedSprite::setDirection(SpriteDirection direction)
{
if (mDirection != direction)
{
mDirection = direction;
if (!mAction)
- return;
+ return false;
Animation *animation = mAction->getAnimation(mDirection);
@@ -175,7 +190,21 @@ void AnimatedSprite::setDirection(SpriteDirection direction)
mFrame = mAnimation->getFrame(0);
reset();
}
+
+ return true;
}
+
+ return false;
+}
+
+size_t AnimatedSprite::getCurrentFrame() const
+{
+ return mFrameIndex;
+}
+
+size_t AnimatedSprite::getFrameCount() const
+{
+ return mAnimation->getLength();
}
int AnimatedSprite::getWidth() const
@@ -193,3 +222,8 @@ int AnimatedSprite::getHeight() const
else
return 0;
}
+
+const Image* AnimatedSprite::getImage() const
+{
+ return mFrame ? mFrame->image : 0;
+}