summaryrefslogtreecommitdiff
path: root/docs/packages.txt
diff options
context:
space:
mode:
Diffstat (limited to 'docs/packages.txt')
-rw-r--r--docs/packages.txt43
1 files changed, 18 insertions, 25 deletions
diff --git a/docs/packages.txt b/docs/packages.txt
index e29112c0..3d794a1b 100644
--- a/docs/packages.txt
+++ b/docs/packages.txt
@@ -1,6 +1,6 @@
-----------------------------------
-AETHYRA PACKAGE SYSTEM
-----------------------------------
+-----------------------------
+THE MANA WORLD PACKAGE SYSTEM
+-----------------------------
1. INTRODUCTION
2. LOCATION OF DATA
@@ -10,46 +10,39 @@ AETHYRA PACKAGE SYSTEM
6. LOADING A REQUESTED RESOURCE
7. RESOURCE MANAGEMENT DETAILS
-(Note this file is a _little_ outdated in some ways -- kraant)
-
1. INTRODUCTION
-Aethyra (Was The Mana Experiment, originally part of The Mana World) is expected to grow continuously with updates to the game
-world occurring relatively frequently. More often so than for example new
-releases of the game client. To make sure players don't have to update their
-data manually all the time, by for example downloading the latest from the
-website, the Aethyra client should be able to automatically obtain new data
-packages from the server.
+The Mana World is expected to grow continuously with updates to the game world
+occurring relatively frequently. More often so than for example new releases
+of the game client. To make sure players don't have to update their data
+manually all the time, by for example downloading the latest from the website,
+the TMW client should be able to automatically obtain new data packages from
+the server.
Note: To reduce the load on the server (which isn't expected to have huge
free uploading resources), the idea is that the server will only send a
torrent file to the client and that the file is subsequently downloaded from
- several locations that have volunteered to spread Aethyra data files. Ultimately
+ several locations that have volunteered to spread TMW data files. Ultimately
a simple option on the client will even allow players to contribute their
excess bandwidth to help other players get the updates faster.
-(This doesn't seem to have occurred we're still using http all the way
-up to now even into Aethyra)
-
2. LOCATION OF DATA
-There are two locations where Aethyra can look for game data. The install data
+There are two locations where TMW can look for game data. The install data
directory and the data directory in the user's home directory. The latter one
doesn't have to be used for Windows users, but is required for dynamic updates
for UNIX users, who generally won't have write permissions to the install
data directory. So for UNIX the two locations are:
- /usr/local/share/aethyra/data/*
-
- ~/.aethyra/updates/*
+ /usr/local/share/manaworld/data/*
- ~/.aethyra/customdata
+ ~/.manaworld/data/*
While for Windows all the data will be located at:
- C:\Program Files\Aethyra\data\*
+ C:\Program Files\The Mana World\data\*
In the UNIX case it doesn't matter in which order the data directories are
examined.
@@ -90,7 +83,7 @@ package is irrelevant. An example of the contents is given by:
5. INITIALIZING PACKAGE MANAGEMENT
-When Aethyra starts it will scan its data directories for both packages (archives)
+When TMW starts it will scan its data directories for both packages (archives)
and directories. When a directory is found with the same name as a package, the
directory is the preferred location to load data from as it is assumed to be
more up to date.
@@ -132,9 +125,9 @@ the data while working on the next package to be released.
The resource management technique is critical to the overall success of the
package management system as a whole. Resources are loaded at runtime as they
-are needed, and unloaded as they become unused. In order to ensure the
-autonomous functioning of this process reference counting is the agreed upon
-technique for managing loaded resources in Aethyra.
+are needed, and unloaded as they become unused. In order to ensure the
+autonomous functioning of this process reference counting is the agreed upon
+technique for managing loaded resources in TMW.
For those unfamiliar with the practice of reference counting, it involves
every resource object having a variable containing the number of references to