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2006-12-30 Guillaume Melquiond <guillaume.melquiond@gmail.com>
* src/being.h, src/being.cpp: Improved movement smoothness by avoiding
- useless changes of sprite direction.
+ useless changes of sprite direction. Reduced field of direction
+ components from 180° to 120° when computing being direction.
* src/localplayer.cpp: Changed attack message to send the direction
- the player is visually facing.
+ the player is visually facing. Removed check on beings when setting an
+ absolute destination.
2006-12-29 Guillaume Melquiond <guillaume.melquiond@gmail.com>