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2006-12-01 Philipp Sehmisch <tmw@crushnet.org>
- * src/net/beinghandler.cpp, src/being.h, src/being.cpp, src/monster.h:
+ * src/net/beinghandler.cpp, src/being.h, src/being.cpp, src/monster.h,
+ src/gui/gui.cpp:
Visible equipment slot numbers are now converted by the beinghandler from
eAthena to our system. No more distinction between monster attacking and
player attacking between beinghandler and the being classes.