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* src/properties.h, src/net/charserverhandler.cpp, src/being.h: Small
lingering changes made while merging to 0.0.
+ * src/localplayer.cpp, src/npc.cpp,
+ src/net/accountserver/accountserver.cpp,
+ src/net/accountserver/account.cpp, src/net/loginhandler.cpp,
+ src/net/messageout.cpp, src/net/buysellhandler.cpp,
+ src/net/messagein.h, src/net/beinghandler.cpp,
+ src/net/inventoryhandler.cpp, src/net/itemhandler.cpp,
+ src/net/tradehandler.cpp, src/net/charserverhandler.cpp,
+ src/net/logouthandler.cpp, src/net/messagein.cpp,
+ src/net/skillhandler.cpp, src/net/chathandler.cpp,
+ src/net/npchandler.cpp, src/net/gameserver/gameserver.cpp,
+ src/net/gameserver/player.cpp, src/net/messageout.h,
+ src/net/chatserver/chatserver.cpp, src/net/playerhandler.cpp: Renamed
+ {read,write}{Byte,Short,Long} to {read,write}{Int8,Int16,Int32}. This
+ is less confusing in 64-bit context and less conflicting with the 0.0
+ client.
2007-11-21 Guillaume Melquiond <guillaume.melquiond@gmail.com>