diff options
-rw-r--r-- | src/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/Makefile.am | 2 | ||||
-rw-r--r-- | src/game.cpp | 66 | ||||
-rw-r--r-- | src/gui/inventorywindow.cpp | 18 | ||||
-rw-r--r-- | src/gui/inventorywindow.h | 1 | ||||
-rw-r--r-- | src/gui/itemcontainer.cpp | 4 | ||||
-rw-r--r-- | src/gui/outfitwindow.cpp | 306 | ||||
-rw-r--r-- | src/gui/outfitwindow.h | 92 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 8 | ||||
-rw-r--r-- | src/gui/windowmenu.cpp | 1 | ||||
-rw-r--r-- | src/keyboardconfig.cpp | 1 | ||||
-rw-r--r-- | src/keyboardconfig.h | 1 | ||||
-rw-r--r-- | src/localplayer.cpp | 43 | ||||
-rw-r--r-- | src/localplayer.h | 4 | ||||
-rw-r--r-- | src/main.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 4 | ||||
-rw-r--r-- | src/net/ea/playerhandler.h | 2 | ||||
-rw-r--r-- | src/net/playerhandler.h | 2 | ||||
-rw-r--r-- | src/net/tmwserv/gameserver/player.cpp | 7 | ||||
-rw-r--r-- | src/net/tmwserv/gameserver/player.h | 1 | ||||
-rw-r--r-- | src/net/tmwserv/playerhandler.cpp | 6 | ||||
-rw-r--r-- | src/net/tmwserv/playerhandler.h | 2 | ||||
-rw-r--r-- | src/net/tmwserv/protocol.h | 2 | ||||
-rw-r--r-- | tmw.cbp | 2 |
24 files changed, 541 insertions, 38 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 08110c43..a295f249 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -167,6 +167,8 @@ SET(SRCS gui/npcpostdialog.h gui/okdialog.cpp gui/okdialog.h + gui/outfitwindow.cpp + gui/outfitwindow.h gui/palette.cpp gui/palette.h gui/partywindow.cpp diff --git a/src/Makefile.am b/src/Makefile.am index 47d27ede..a474c963 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -116,6 +116,8 @@ tmw_SOURCES = gui/widgets/avatar.cpp \ gui/npcpostdialog.h \ gui/okdialog.cpp \ gui/okdialog.h \ + gui/outfitwindow.cpp \ + gui/outfitwindow.h \ gui/palette.cpp \ gui/palette.h \ gui/partywindow.cpp \ diff --git a/src/game.cpp b/src/game.cpp index 59c57607..98985e74 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -57,6 +57,7 @@ #include "gui/ministatus.h" #include "gui/npcdialog.h" #include "gui/okdialog.h" +#include "gui/outfitwindow.h" #include "gui/sdlinput.h" #include "gui/sell.h" #include "gui/setup.h" @@ -138,6 +139,7 @@ HelpWindow *helpWindow; DebugWindow *debugWindow; ShortcutWindow *itemShortcutWindow; ShortcutWindow *emoteShortcutWindow; +OutfitWindow *outfitWindow; BeingManager *beingManager = NULL; FloorItemManager *floorItemManager = NULL; @@ -232,6 +234,7 @@ static void createGuiWindows() new ItemShortcutContainer); emoteShortcutWindow = new ShortcutWindow("EmoteShortcut", new EmoteShortcutContainer); + outfitWindow = new OutfitWindow(); localChatTab = new ChatTab(_("General")); @@ -277,6 +280,7 @@ static void destroyGuiWindows() delete itemShortcutWindow; delete emoteShortcutWindow; delete storageWindow; + delete outfitWindow; } Game::Game(): @@ -606,6 +610,65 @@ void Game::handleInput() } } + if (event.key.keysym.mod & KMOD_RCTRL && !chatWindow->isInputFocused()) + { + switch (event.key.keysym.sym) + { + case SDLK_1: + outfitWindow->wearOutfit(0); + used = true; + break; + + case SDLK_2: + outfitWindow->wearOutfit(1); + used = true; + break; + + case SDLK_3: + outfitWindow->wearOutfit(2); + used = true; + break; + + case SDLK_4: + outfitWindow->wearOutfit(3); + used = true; + break; + + case SDLK_5: + outfitWindow->wearOutfit(4); + used = true; + break; + + case SDLK_6: + outfitWindow->wearOutfit(5); + used = true; + break; + + case SDLK_7: + outfitWindow->wearOutfit(6); + used = true; + break; + + case SDLK_8: + outfitWindow->wearOutfit(7); + used = true; + break; + + case SDLK_9: + outfitWindow->wearOutfit(8); + used = true; + break; + + case SDLK_0: + outfitWindow->wearOutfit(9); + used = true; + break; + + default: + break; + } + } + const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); switch (tKey) { @@ -782,6 +845,9 @@ void Game::handleInput() case KeyboardConfig::KEY_WINDOW_EMOTE_SHORTCUT: requestedWindow = emoteShortcutWindow; break; + case KeyboardConfig::KEY_WINDOW_OUTFIT: + requestedWindow = outfitWindow; + break; case KeyboardConfig::KEY_SCREENSHOT: // Screenshot (picture, hence the p) saveScreenshot(); diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index d6cd3a84..c44ae9e7 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -79,6 +79,7 @@ InventoryWindow::InventoryWindow(int invSize): mUseButton = new Button(longestUseString, "use", this); mDropButton = new Button(_("Drop"), "drop", this); mSplitButton = new Button(_("Split"), "split", this); + mOutfitButton = new Button(_("Outfits"), "outfit", this); mItems = new ItemContainer(player_node->getInventory()); mItems->addSelectionListener(this); @@ -103,6 +104,7 @@ InventoryWindow::InventoryWindow(int invSize): place(0, 2, mUseButton); place(1, 2, mDropButton); place(2, 2, mSplitButton); + place(6, 2, mOutfitButton); Layout &layout = getLayout(); layout.setRowHeight(1, Layout::AUTO_SET); @@ -156,6 +158,16 @@ void InventoryWindow::logic() void InventoryWindow::action(const gcn::ActionEvent &event) { + if (event.getId() == "outfit") + { + extern Window *outfitWindow; + outfitWindow->setVisible(!outfitWindow->isVisible()); + if (outfitWindow->isVisible()) + { + outfitWindow->requestMoveToTop(); + } + } + Item *item = mItems->getSelectedItem(); if (!item) @@ -163,7 +175,7 @@ void InventoryWindow::action(const gcn::ActionEvent &event) if (event.getId() == "use") { - if (item->isEquipment()) + if (item->isEquipment()) { if (item->isEquipped()) Net::getInventoryHandler()->unequipItem(item); @@ -258,10 +270,10 @@ void InventoryWindow::updateButtons() mDropButton->setEnabled(false); return; } - + mUseButton->setEnabled(true); mDropButton->setEnabled(true); - + if (selectedItem->isEquipment()) { if (selectedItem->isEquipped()) diff --git a/src/gui/inventorywindow.h b/src/gui/inventorywindow.h index 6e34666d..fbda5ac7 100644 --- a/src/gui/inventorywindow.h +++ b/src/gui/inventorywindow.h @@ -109,6 +109,7 @@ class InventoryWindow : public Window, gcn::Button *mUseButton; gcn::Button *mDropButton; gcn::Button *mSplitButton; + gcn::Button *mOutfitButton; gcn::Label *mWeightLabel; gcn::Label *mSlotsLabel; diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp index 54aa818b..d8ae6e20 100644 --- a/src/gui/itemcontainer.cpp +++ b/src/gui/itemcontainer.cpp @@ -23,6 +23,7 @@ #include "gui/chat.h" #include "gui/itempopup.h" +#include "gui/outfitwindow.h" #include "gui/palette.h" #include "gui/sdlinput.h" #include "gui/viewport.h" @@ -162,6 +163,7 @@ void ItemContainer::selectNone() { setSelectedIndex(-1); mSelectionStatus = SEL_NONE; + outfitWindow->setItemSelected(-1); } void ItemContainer::setSelectedIndex(int newIndex) @@ -260,6 +262,8 @@ void ItemContainer::mousePressed(gcn::MouseEvent &event) mSelectionStatus = SEL_SELECTING; itemShortcut->setItemSelected(item->getId()); + if (item->isEquipment()) + outfitWindow->setItemSelected(item->getId()); } else { diff --git a/src/gui/outfitwindow.cpp b/src/gui/outfitwindow.cpp new file mode 100644 index 00000000..f43e1440 --- /dev/null +++ b/src/gui/outfitwindow.cpp @@ -0,0 +1,306 @@ +/* + * The Mana World + * Copyright (C) 2007 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "outfitwindow.h" + +#include "configuration.h" +#include "localplayer.h" +#include "graphics.h" +#include "inventory.h" +#include "equipment.h" +#include "item.h" + +#include "gui/widgets/button.h" +#include "gui/widgets/checkbox.h" +#include "gui/widgets/label.h" +#include "gui/widgets/layout.h" + +#include "net/inventoryhandler.h" +#include "net/net.h" + +#include "resources/image.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include <vector> + +OutfitWindow::OutfitWindow(): + Window(_("Outfits")), + mBoxWidth(33), + mBoxHeight(33), + mGridWidth(3), + mGridHeight(3), + mItemClicked(false), + mItemMoved(NULL), + mItemSelected(-1), + mCurrentOutfit(0) +{ + setWindowName("Outfits"); + setCloseButton(true); + setDefaultSize(250, 250, 118, 180); //160 + + mPreviousButton = new Button("<", "previous", this); + mNextButton = new Button(">", "next", this); + mCurrentLabel = new Label("Outfit: 1"); + mCurrentLabel->setAlignment(gcn::Graphics::CENTER); + mUnequipCheck = new CheckBox(_("Unequip first"), + config.getValue("OutfitUnequip", true)); + + place(0, 3, mPreviousButton, 1); + place(1, 3, mCurrentLabel, 2); + place(3, 3, mNextButton, 1); + place(0, 4, mUnequipCheck, 4); + + Layout &layout = getLayout(); + layout.setRowHeight(0, Layout::AUTO_SET); + layout.setColWidth(4, Layout::CENTER); + + loadWindowState(); + + load(); +} + +OutfitWindow::~OutfitWindow() +{ + save(); +} + +void OutfitWindow::load() +{ + memset(mItems, -1, sizeof(mItems)); + for (int o = 0; o < 10; o++) + { + std::string outfit = config.getValue("Outfit" + toString(o), "-1"); + std::string buf; + std::stringstream ss(outfit); + + std::vector<int> tokens; + + while (ss >> buf) { + tokens.push_back(atoi(buf.c_str())); + } + + for (int i = 0; i < (int)tokens.size(); i++) + { + mItems[o][i] = tokens[i]; + } + } +} + +void OutfitWindow::save() +{ + std::string outfitStr; + for (int o = 0; o < 10; o++) + { + for (int i = 0; i < 9; i++) + { + outfitStr += mItems[o][i] ? toString(mItems[o][i]) : toString(-1); + if (i <8) outfitStr += " "; + } + config.setValue("Outfit" + toString(o), outfitStr); + outfitStr = ""; + } + config.setValue("OutfitUnequip", mUnequipCheck->isSelected()); +} + +void OutfitWindow::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "next") + { + if (mCurrentOutfit < 9) { + mCurrentOutfit++; + } else { + mCurrentOutfit = 0; + } + } + else if (event.getId() == "previous") + { + if (mCurrentOutfit > 0) { + mCurrentOutfit--; + } else { + mCurrentOutfit = 9; + } + } + mCurrentLabel->setCaption("Outfit: " + toString(mCurrentOutfit + 1)); +} + +void OutfitWindow::wearOutfit(int outfit) +{ + Item *item; + if (mUnequipCheck->isSelected()) + { + for (int i = 0; i < 11; i++) + { + //non vis is 3,4,7 + if (i != 3 && i != 4 && i != 7) + { +#ifdef TMWSERV_SUPPORT + if (!(item = player_node->mEquipment.get()->getEquipment(i))) + continue; +#else + if (!(item = player_node->getInventory()->getItem( + player_node->mEquipment.get()->getEquipment(i)))) + continue; +#endif + Net::getInventoryHandler()->unequipItem(item); + } + } + } + + for (int i = 0; i < 9; i++) + { + item = player_node->getInventory()->findItem(mItems[outfit][i]); + if (item && item->getQuantity()) + { + if (item->isEquipment()) { + Net::getInventoryHandler()->equipItem(item); + } + } + } +} + +void OutfitWindow::draw(gcn::Graphics *graphics) +{ + Window::draw(graphics); + Graphics *g = static_cast<Graphics*>(graphics); + + for (int i = 0; i < 9; i++) + { + const int itemX = 10 + (i % mGridWidth) * mBoxWidth; + const int itemY = 25 + (i / mGridWidth) * mBoxHeight; + + graphics->setColor(gcn::Color(0, 0, 0, 64)); + graphics->drawRectangle(gcn::Rectangle(itemX, itemY, 32, 32)); + graphics->setColor(gcn::Color(255, 255, 255, 32)); + graphics->fillRectangle(gcn::Rectangle(itemX, itemY, 32, 32)); + + if (mItems[mCurrentOutfit][i] < 0) + continue; + + Item *item = + player_node->getInventory()->findItem(mItems[mCurrentOutfit][i]); + if (item) { + // Draw item icon. + Image* image = item->getImage(); + if (image) { + g->drawImage(image, itemX, itemY); + } + } + } + if (mItemMoved) + { + // Draw the item image being dragged by the cursor. + Image* image = mItemMoved->getImage(); + if (image) + { + const int tPosX = mCursorPosX - (image->getWidth() / 2); + const int tPosY = mCursorPosY - (image->getHeight() / 2); + + g->drawImage(image, tPosX, tPosY); + } + } +} + + +void OutfitWindow::mouseDragged(gcn::MouseEvent &event) +{ + Window::mouseDragged(event); + if (event.getButton() == gcn::MouseEvent::LEFT) { + if (!mItemMoved && mItemClicked) { + const int index = getIndexFromGrid(event.getX(), event.getY()); + if (index == -1) { + return; + } + const int itemId = mItems[mCurrentOutfit][index]; + if (itemId < 0) + return; + Item *item = player_node->getInventory()->findItem(itemId); + if (item) + { + mItemMoved = item; + mItems[mCurrentOutfit][index] = -1; + } + } + if (mItemMoved) { + mCursorPosX = event.getX(); + mCursorPosY = event.getY(); + } + } +} + +void OutfitWindow::mousePressed(gcn::MouseEvent &event) +{ + Window::mousePressed(event); + const int index = getIndexFromGrid(event.getX(), event.getY()); + if (index == -1) { + return; + } + + // Stores the selected item if there is one. + if (isItemSelected()) { + mItems[mCurrentOutfit][index] = mItemSelected; + mItemSelected = -1; + } + else if (mItems[mCurrentOutfit][index]) { + mItemClicked = true; + } +} + +void OutfitWindow::mouseReleased(gcn::MouseEvent &event) +{ + Window::mouseReleased(event); + if (event.getButton() == gcn::MouseEvent::LEFT) + { + if (isItemSelected()) + { + mItemSelected = -1; + } + const int index = getIndexFromGrid(event.getX(), event.getY()); + if (index == -1) { + mItemMoved = NULL; + return; + } + if (mItemMoved) { + mItems[mCurrentOutfit][index] = mItemMoved->getId(); + mItemMoved = NULL; + } + if (mItemClicked) { + mItemClicked = false; + } + } +} + +int OutfitWindow::getIndexFromGrid(int pointX, int pointY) const +{ + const gcn::Rectangle tRect = gcn::Rectangle( + 10, 25, 10 + mGridWidth * mBoxWidth, 25 + mGridHeight * mBoxHeight); + if (!tRect.isPointInRect(pointX, pointY)) { + return -1; + } + const int index = (((pointY - 25) / mBoxHeight) * mGridWidth) + + (pointX - 10) / mBoxWidth; + if (index >= 9) + { + return -1; + } + return index; +} diff --git a/src/gui/outfitwindow.h b/src/gui/outfitwindow.h new file mode 100644 index 00000000..3e70815c --- /dev/null +++ b/src/gui/outfitwindow.h @@ -0,0 +1,92 @@ +/* + * The Mana World + * Copyright (C) 2007 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef OUTFITWINDOW_H +#define OUTFITWINDOW_H + +#include "gui/widgets/window.h" + +#include <guichan/actionlistener.hpp> + +class Button; +class CheckBox; +class Item; +class Label; + +class OutfitWindow : public Window, gcn::ActionListener +{ + public: + /** + * Constructor. + */ + OutfitWindow(); + + /** + * Destructor. + */ + ~OutfitWindow(); + + void action(const gcn::ActionEvent &event); + + void draw(gcn::Graphics *graphics); + + void mousePressed(gcn::MouseEvent &event); + + void mouseDragged(gcn::MouseEvent &event); + + void mouseReleased(gcn::MouseEvent &event); + + void load(); + + void setItemSelected(int itemId) + { mItemSelected = itemId; } + + bool isItemSelected() + { return mItemSelected > -1; } + + void wearOutfit(int outfit); + + private: + Button *mPreviousButton; + Button *mNextButton; + Label *mCurrentLabel; + CheckBox *mUnequipCheck; + + int getIndexFromGrid(int pointX, int pointY) const; + + int mBoxWidth; + int mBoxHeight; + int mCursorPosX, mCursorPosY; + int mGridWidth, mGridHeight; + bool mItemClicked; + Item *mItemMoved; + + void save(); + + int mItems[10][9]; + int mItemSelected; + + int mCurrentOutfit; +}; + +extern OutfitWindow *outfitWindow; + +#endif diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 2c3f4007..cbde95c4 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -358,19 +358,15 @@ void Viewport::mousePressed(gcn::MouseEvent &event) keyboard.isKeyActive(keyboard.KEY_ATTACK)) { player_node->setGotoTarget(being); -//TODO: This can be changed when TMWServ moves to target based combat -#ifdef TMWSERV_SUPPORT - player_node->attack(); -#else + player_node->attack(being, !keyboard.isKeyActive(keyboard.KEY_TARGET)); -#endif } else { #ifdef TMWSERV_SUPPORT - player_node->setDestination(event.getX() + (int) mPixelViewX, + player_node->setDestination(event.getX() + (int) mPixelViewX, event.getY() + (int) mPixelViewY); #else player_node->setDestination(tilex, tiley); diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp index 5e33a4ed..8964f072 100644 --- a/src/gui/windowmenu.cpp +++ b/src/gui/windowmenu.cpp @@ -48,7 +48,6 @@ extern Window *guildWindow; extern Window *magicDialog; #endif - WindowMenu::WindowMenu(): mEmotePopup(0) { diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp index b5db3de5..ca6804f4 100644 --- a/src/keyboardconfig.cpp +++ b/src/keyboardconfig.cpp @@ -80,6 +80,7 @@ static KeyData const keyData[KeyboardConfig::KEY_TOTAL] = { {"keyWindowDebug", SDLK_F10, _("Debug Window")}, {"keyWindowParty", SDLK_F11, _("Party Window")}, {"keyWindowEmoteBar", SDLK_F12, _("Emote Shortcut Window")}, + {"keyWindowOutfit", SDLK_o, _("Outfits Window")}, {"keyEmoteShortcut1", SDLK_1, strprintf(_("Emote Shortcut %d"), 1)}, {"keyEmoteShortcut2", SDLK_2, strprintf(_("Emote Shortcut %d"), 2)}, {"keyEmoteShortcut3", SDLK_3, strprintf(_("Emote Shortcut %d"), 3)}, diff --git a/src/keyboardconfig.h b/src/keyboardconfig.h index 68a5efa6..b6a07f16 100644 --- a/src/keyboardconfig.h +++ b/src/keyboardconfig.h @@ -191,6 +191,7 @@ class KeyboardConfig KEY_WINDOW_DEBUG, KEY_WINDOW_PARTY, KEY_WINDOW_EMOTE_SHORTCUT, + KEY_WINDOW_OUTFIT, KEY_EMOTE_1, KEY_EMOTE_2, KEY_EMOTE_3, diff --git a/src/localplayer.cpp b/src/localplayer.cpp index e9bc30f2..b9f4b850 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -193,6 +193,8 @@ void LocalPlayer::logic() mLastTarget = -1; } +#endif + if (mTarget) { if (mTarget->getType() == Being::NPC) @@ -203,12 +205,21 @@ void LocalPlayer::logic() } else { +#ifdef TMWSERV_SUPPORT + // Find whether target is in range + const int rangeX = abs(mTarget->getPosition().x - getPosition().x); + const int rangeY = abs(mTarget->getPosition().y - getPosition().y); + const int attackRange = getAttackRange(); + const int inRange = rangeX > attackRange || rangeY > attackRange + ? 1 : 0; +#else // Find whether target is in range const int rangeX = abs(mTarget->mX - mX); const int rangeY = abs(mTarget->mY - mY); const int attackRange = getAttackRange(); const int inRange = rangeX > attackRange || rangeY > attackRange ? 1 : 0; +#endif mTarget->setTargetAnimation( mTargetCursor[inRange][mTarget->getTargetCursorSize()]); @@ -220,7 +231,6 @@ void LocalPlayer::logic() attack(mTarget, true); } } -#endif Player::logic(); } @@ -606,7 +616,7 @@ void LocalPlayer::emote(Uint8 emotion) } #ifdef TMWSERV_SUPPORT - +/* void LocalPlayer::attack() { if (mLastAction != -1) @@ -656,16 +666,25 @@ void LocalPlayer::attack() } Net::GameServer::Player::attack(getSpriteDirection()); } - +*/ void LocalPlayer::useSpecial(int special) { Net::GameServer::Player::useSpecial(special); } -#else +#endif void LocalPlayer::attack(Being *target, bool keep) { +#ifdef TMWSERV_SUPPORT + if (mLastAction != -1) + return; + + // Can only attack when standing still + if (mAction != STAND && mAction != ATTACK) + return; +#endif + mKeepAttacking = keep; if (!target || target->getType() == Being::NPC) @@ -676,9 +695,15 @@ void LocalPlayer::attack(Being *target, bool keep) mLastTarget = -1; setTarget(target); } - +#ifdef TMWSERV_SUPPORT + Vector plaPos = this->getPosition(); + Vector tarPos = mTarget->getPosition(); + int dist_x = plaPos.x - tarPos.x; + int dist_y = plaPos.y - tarPos.y; +#else int dist_x = target->mX - mX; int dist_y = target->mY - mY; +#endif // Must be standing to attack if (mAction != STAND) @@ -699,8 +724,12 @@ void LocalPlayer::attack(Being *target, bool keep) setDirection(LEFT); } +#ifdef TMWSERV_SUPPORT + mLastAction = tick_time; +#else mWalkTime = tick_time; mTargetTime = tick_time; +#endif setAction(ATTACK); @@ -715,14 +744,12 @@ void LocalPlayer::attack(Being *target, bool keep) sound.playSfx("sfx/fist-swish.ogg"); } - Net::getPlayerHandler()->attack(target); + Net::getPlayerHandler()->attack(target->getId()); if (!keep) stopAttack(); } -#endif // no TMWSERV_SUPPORT - void LocalPlayer::stopAttack() { if (mTarget) diff --git a/src/localplayer.h b/src/localplayer.h index 4a85dd75..85681e03 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -214,11 +214,9 @@ class LocalPlayer : public Player void setTrading(bool trading) { mTrading = trading; } #ifdef TMWSERV_SUPPORT - void attack(); void useSpecial(int id); -#else - void attack(Being *target = NULL, bool keep = false); #endif + void attack(Being *target = NULL, bool keep = false); /** * Triggers whether or not to show the name as a GM name. diff --git a/src/main.cpp b/src/main.cpp index fb061818..f15eeccc 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -307,7 +307,7 @@ static void setUpdatesDir() static void initHomeDir(const Options &options) { homeDir = options.homeDir; - + if (homeDir.empty()) { homeDir = std::string(PHYSFS_getUserDir()) + diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index b7131f0a..8cc4b44f 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -422,10 +422,10 @@ void PlayerHandler::handleMessage(MessageIn &msg) } } -void PlayerHandler::attack(Being *being) +void PlayerHandler::attack(int id) { MessageOut outMsg(CMSG_PLAYER_ATTACK); - outMsg.writeInt32(being->getId()); + outMsg.writeInt32(id); outMsg.writeInt8(0); } diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h index 94ae952f..4429d856 100644 --- a/src/net/ea/playerhandler.h +++ b/src/net/ea/playerhandler.h @@ -35,7 +35,7 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler void handleMessage(MessageIn &msg); - void attack(Being *being); + void attack(int id); void emote(int emoteId); diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h index 0998da04..c51c59c0 100644 --- a/src/net/playerhandler.h +++ b/src/net/playerhandler.h @@ -31,7 +31,7 @@ namespace Net { class PlayerHandler { public: - virtual void attack(Being *being) = 0; + virtual void attack(int id) = 0; virtual void emote(int emoteId) = 0; diff --git a/src/net/tmwserv/gameserver/player.cpp b/src/net/tmwserv/gameserver/player.cpp index 3f05c954..93853681 100644 --- a/src/net/tmwserv/gameserver/player.cpp +++ b/src/net/tmwserv/gameserver/player.cpp @@ -58,13 +58,6 @@ void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount) Net::GameServer::connection->send(msg); } -void Net::GameServer::Player::attack(int direction) -{ - MessageOut msg(PGMSG_ATTACK); - msg.writeInt8(direction); - Net::GameServer::connection->send(msg); -} - void Net::GameServer::Player::useSpecial(int special) { MessageOut msg(PGMSG_USE_SPECIAL); diff --git a/src/net/tmwserv/gameserver/player.h b/src/net/tmwserv/gameserver/player.h index eddd9102..24b25dc7 100644 --- a/src/net/tmwserv/gameserver/player.h +++ b/src/net/tmwserv/gameserver/player.h @@ -43,7 +43,6 @@ namespace Net void walk(int x, int y); void pickUp(int x, int y); void moveItem(int oldSlot, int newSlot, int amount); - void attack(int direction); void useSpecial(int special); void requestTrade(int id); void acceptTrade(bool accept); diff --git a/src/net/tmwserv/playerhandler.cpp b/src/net/tmwserv/playerhandler.cpp index b697e8a8..543d18d8 100644 --- a/src/net/tmwserv/playerhandler.cpp +++ b/src/net/tmwserv/playerhandler.cpp @@ -332,9 +332,11 @@ void PlayerHandler::handleMapChangeMessage(MessageIn &msg) viewport->scrollBy(scrollOffsetX, scrollOffsetY); } -void PlayerHandler::attack(Being *being) +void PlayerHandler::attack(int id) { - // TODO + MessageOut msg(PGMSG_ATTACK); + msg.writeInt16(id); + Net::GameServer::connection->send(msg); } void PlayerHandler::emote(int emoteId) diff --git a/src/net/tmwserv/playerhandler.h b/src/net/tmwserv/playerhandler.h index 5524415e..238da182 100644 --- a/src/net/tmwserv/playerhandler.h +++ b/src/net/tmwserv/playerhandler.h @@ -34,7 +34,7 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler void handleMessage(MessageIn &msg); - void attack(Being *being); + void attack(int id); void emote(int emoteId); diff --git a/src/net/tmwserv/protocol.h b/src/net/tmwserv/protocol.h index 7fa3b372..0f2a1b0d 100644 --- a/src/net/tmwserv/protocol.h +++ b/src/net/tmwserv/protocol.h @@ -106,7 +106,7 @@ enum { GPMSG_BEING_DIR_CHANGE = 0x0273, // W being id, B direction GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, C position, B speed] [, W*2 destination] }* GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }* - PGMSG_ATTACK = 0x0290, // B direction + PGMSG_ATTACK = 0x0290, // W being id PGMSG_USE_SPECIAL = 0x0292, // B specialID GPMSG_BEING_ATTACK = 0x0291, // W being id PGMSG_SAY = 0x02A0, // S text @@ -295,6 +295,8 @@ <Unit filename="src/gui/npctextdialog.h" /> <Unit filename="src/gui/okdialog.cpp" /> <Unit filename="src/gui/okdialog.h" /> + <Unit filename="src/gui/outfitwindow.cpp" /> + <Unit filename="src/gui/outfitwindow.h" /> <Unit filename="src/gui/palette.cpp" /> <Unit filename="src/gui/palette.h" /> <Unit filename="src/gui/partywindow.cpp" /> |