diff options
-rw-r--r-- | src/game.cpp | 44 | ||||
-rw-r--r-- | src/gui/npc_text.cpp | 7 | ||||
-rw-r--r-- | src/gui/npc_text.h | 2 | ||||
-rw-r--r-- | src/gui/npcintegerdialog.h | 2 | ||||
-rw-r--r-- | src/gui/npclistdialog.h | 2 | ||||
-rw-r--r-- | src/gui/npcstringdialog.h | 2 | ||||
-rw-r--r-- | src/gui/textbox.cpp | 32 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 29 | ||||
-rw-r--r-- | src/net/npchandler.cpp | 7 | ||||
-rw-r--r-- | src/net/playerhandler.cpp | 9 | ||||
-rw-r--r-- | src/npc.cpp | 12 | ||||
-rw-r--r-- | src/npc.h | 2 |
12 files changed, 89 insertions, 61 deletions
diff --git a/src/game.cpp b/src/game.cpp index e4b6e54d..e5f7b22b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -145,9 +145,9 @@ namespace { { void action(const gcn::ActionEvent &event) { - if (event.getId() == "yes" || event.getId() == "ok") { + if (event.getId() == "yes" || event.getId() == "ok") done = true; - } + exitConfirm = NULL; disconnectedDialog = NULL; } @@ -178,13 +178,9 @@ Uint32 nextSecond(Uint32 interval, void *param) int get_elapsed_time(int start_time) { if (start_time <= tick_time) - { return (tick_time - start_time) * 10; - } else - { return (tick_time + (MAX_TIME - start_time)) * 10; - } } /** @@ -213,8 +209,10 @@ void createGuiWindows(Network *network) tradeWindow = new TradeWindow(network); helpWindow = new HelpWindow(); debugWindow = new DebugWindow(); - itemShortcutWindow = new ShortcutWindow("ItemShortcut",new ItemShortcutContainer); - emoteShortcutWindow = new ShortcutWindow("emoteShortcut",new EmoteShortcutContainer); + itemShortcutWindow = new ShortcutWindow("ItemShortcut", + new ItemShortcutContainer); + emoteShortcutWindow = new ShortcutWindow("emoteShortcut", + new EmoteShortcutContainer); // Set initial window visibility chatWindow->setVisible((bool) config.getValue( @@ -465,7 +463,9 @@ void Game::logic() if (!disconnectedDialog) { disconnectedDialog = new OkDialog(_("Network Error"), - _("The connection to the server was lost, the program will now quit")); + _("The connection to the " + "server was lost, the " + "program will now quit")); disconnectedDialog->addActionListener(&exitListener); disconnectedDialog->requestMoveToTop(); } @@ -853,9 +853,11 @@ void Game::handleInput() } // Attack priorioty is: Monster, Player, auto target - target = beingManager->findBeing(targetX, targetY, Being::MONSTER); + target = beingManager->findBeing(targetX, targetY, + Being::MONSTER); if (!target) - target = beingManager->findBeing(targetX, targetY, Being::PLAYER); + target = beingManager->findBeing(targetX, targetY, + Being::PLAYER); } player_node->attack(target, newTarget); @@ -863,30 +865,31 @@ void Game::handleInput() // Target the nearest player if 'q' is pressed if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) && - !keyboard.isKeyActive(keyboard.KEY_TARGET) ) + !keyboard.isKeyActive(keyboard.KEY_TARGET) ) { - Being *target = beingManager->findNearestLivingBeing(player_node, 20, Being::PLAYER); + Being *target = beingManager->findNearestLivingBeing(player_node, + 20, Being::PLAYER); player_node->setTarget(target); } // Target the nearest monster if 'a' pressed if ((keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) || - (joystick && joystick->buttonPressed(3))) && - !keyboard.isKeyActive(keyboard.KEY_TARGET)) + (joystick && joystick->buttonPressed(3))) && + !keyboard.isKeyActive(keyboard.KEY_TARGET)) { Being *target = beingManager->findNearestLivingBeing( - x, y, 20, Being::MONSTER); + x, y, 20, Being::MONSTER); player_node->setTarget(target); } // Target the nearest npc if 'n' pressed if ( keyboard.isKeyActive(keyboard.KEY_TARGET_NPC) && - !keyboard.isKeyActive(keyboard.KEY_TARGET) ) + !keyboard.isKeyActive(keyboard.KEY_TARGET) ) { Being *target = beingManager->findNearestLivingBeing( - x, y, 20, Being::NPC); + x, y, 20, Being::NPC); player_node->setTarget(target); } @@ -894,14 +897,15 @@ void Game::handleInput() // Talk to the nearest NPC if 't' pressed if ( keyboard.isKeyActive(keyboard.KEY_TALK) ) { - if (!npcTextDialog->isVisible() && !npcListDialog->isVisible()) + if (!npcTextDialog->isVisible() && !npcListDialog->isVisible() && + !npcStringDialog->isVisible() && !npcIntegerDialog->isVisible()) { Being *target = player_node->getTarget(); if (!target) { target = beingManager->findNearestLivingBeing( - x, y, 20, Being::NPC); + x, y, 20, Being::NPC); } if (target) diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp index ed75b76e..0b7592c7 100644 --- a/src/gui/npc_text.cpp +++ b/src/gui/npc_text.cpp @@ -73,11 +73,16 @@ void NpcTextDialog::addText(const std::string &text) setText(mText + text + "\n"); } +void NpcTextDialog::clearText() +{ + setText(""); +} + void NpcTextDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "ok") { - setText(""); + clearText(); setVisible(false); if (current_npc) diff --git a/src/gui/npc_text.h b/src/gui/npc_text.h index 5e2ff118..63d41cd6 100644 --- a/src/gui/npc_text.h +++ b/src/gui/npc_text.h @@ -87,4 +87,6 @@ class NpcTextDialog : public Window, public gcn::ActionListener std::string mText; }; +extern NpcTextDialog *npcTextDialog; + #endif // NPC_TEXT_H diff --git a/src/gui/npcintegerdialog.h b/src/gui/npcintegerdialog.h index 858bce5b..a4ca33cf 100644 --- a/src/gui/npcintegerdialog.h +++ b/src/gui/npcintegerdialog.h @@ -81,4 +81,6 @@ class NpcIntegerDialog : public Window, public gcn::ActionListener gcn::Button *resetButton; }; +extern NpcIntegerDialog *npcIntegerDialog; + #endif // GUI_NPCINTEGERDIALOG_H diff --git a/src/gui/npclistdialog.h b/src/gui/npclistdialog.h index 8d8b6545..a30bec28 100644 --- a/src/gui/npclistdialog.h +++ b/src/gui/npclistdialog.h @@ -82,4 +82,6 @@ class NpcListDialog : public Window, public gcn::ActionListener, std::vector<std::string> mItems; }; +extern NpcListDialog *npcListDialog; + #endif // GUI_NPCLISTDIALOG_H diff --git a/src/gui/npcstringdialog.h b/src/gui/npcstringdialog.h index 71d1f15c..c8871184 100644 --- a/src/gui/npcstringdialog.h +++ b/src/gui/npcstringdialog.h @@ -75,4 +75,6 @@ class NpcStringDialog : public Window, public gcn::ActionListener gcn::Button *cancelButton; }; +extern NpcStringDialog *npcStringDialog; + #endif // GUI_NPCSTRINGDIALOG_H diff --git a/src/gui/textbox.cpp b/src/gui/textbox.cpp index dc94ead2..589986cd 100644 --- a/src/gui/textbox.cpp +++ b/src/gui/textbox.cpp @@ -38,52 +38,46 @@ void TextBox::setTextWrapped(const std::string &text, int minDimension) { // Make sure parent scroll area sets width of this widget if (getParent()) - { getParent()->logic(); - } // Take the supplied minimum dimension as a starting point and try to beat it mMinWidth = minDimension; std::stringstream wrappedStream; - std::string::size_type newlinePos, lastNewlinePos = 0; + std::string::size_type spacePos, newlinePos, lastNewlinePos = 0; int minWidth = 0; int xpos; + spacePos = text.rfind(" ", text.size()); + + if (spacePos != std::string::npos) + { + const std::string word = text.substr(spacePos + 1); + const int length = getFont()->getWidth(word); + + if (length > mMinWidth) + mMinWidth = length; + } + do { // Determine next piece of string to wrap newlinePos = text.find("\n", lastNewlinePos); if (newlinePos == std::string::npos) - { newlinePos = text.size(); - } std::string line = text.substr(lastNewlinePos, newlinePos - lastNewlinePos); - std::string::size_type spacePos, lastSpacePos = 0; + std::string::size_type lastSpacePos = 0; xpos = 0; - spacePos = text.rfind(" ", text.size()); - - if (spacePos != std::string::npos) - { - const std::string word = text.substr(spacePos + 1); - const int length = getFont()->getWidth(word); - - if (length > mMinWidth) - mMinWidth = length; - } - do { spacePos = line.find(" ", lastSpacePos); if (spacePos == std::string::npos) - { spacePos = line.size(); - } std::string word = line.substr(lastSpacePos, spacePos - lastSpacePos); diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 9a7f6173..f655888c 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -111,19 +111,23 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) { if (player_x > mPixelViewX + mScrollRadius) { - mPixelViewX += (player_x - mPixelViewX - mScrollRadius) / mScrollLaziness; + mPixelViewX += (player_x - mPixelViewX - mScrollRadius) / + mScrollLaziness; } if (player_x < mPixelViewX - mScrollRadius) { - mPixelViewX += (player_x - mPixelViewX + mScrollRadius) / mScrollLaziness; + mPixelViewX += (player_x - mPixelViewX + mScrollRadius) / + mScrollLaziness; } if (player_y > mPixelViewY + mScrollRadius) { - mPixelViewY += (player_y - mPixelViewY - mScrollRadius) / mScrollLaziness; + mPixelViewY += (player_y - mPixelViewY - mScrollRadius) / + mScrollLaziness; } if (player_y < mPixelViewY - mScrollRadius) { - mPixelViewY += (player_y - mPixelViewY + mScrollRadius) / mScrollLaziness; + mPixelViewY += (player_y - mPixelViewY + mScrollRadius) / + mScrollLaziness; } lastTick++; } @@ -166,8 +170,8 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) { mMap->draw(graphics, (int) mPixelViewX, (int) mPixelViewY); - // Find a path from the player to the mouse, and draw it. This is for debug - // purposes. + // Find a path from the player to the mouse, and draw it. This is for + // debug purposes. if (mShowDebugPath) { // Get the current mouse position @@ -177,7 +181,8 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) int mouseTileX = mouseX / 32 + mTileViewX; int mouseTileY = mouseY / 32 + mTileViewY; - Path debugPath = mMap->findPath(player_node->mX, player_node->mY, mouseTileX, mouseTileY); + Path debugPath = mMap->findPath(player_node->mX, player_node->mY, + mouseTileX, mouseTileY); graphics->setColor(gcn::Color(255, 0, 0)); for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++) @@ -186,7 +191,9 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) int squareY = i->y * 32 - (int) mPixelViewY + 12; graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); - graphics->drawText(toString(mMap->getMetaTile(i->x, i->y)->Gcost), squareX + 4, squareY + 12, gcn::Graphics::CENTER); + graphics->drawText(toString(mMap->getMetaTile(i->x, i->y)->Gcost), + squareX + 4, squareY + 12, + gcn::Graphics::CENTER); } } } @@ -300,10 +307,12 @@ void Viewport::mousePressed(gcn::MouseEvent &event) if (being->mAction == Being::DEAD) break; - if (player_node->withinAttackRange(being) || keyboard.isKeyActive(keyboard.KEY_ATTACK)) + if (player_node->withinAttackRange(being) || + keyboard.isKeyActive(keyboard.KEY_ATTACK)) { player_node->setGotoTarget(being); - player_node->attack(being, !keyboard.isKeyActive(keyboard.KEY_TARGET)); + player_node->attack(being, + !keyboard.isKeyActive(keyboard.KEY_TARGET)); } else { diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp index 8425a215..94e145b4 100644 --- a/src/net/npchandler.cpp +++ b/src/net/npchandler.cpp @@ -33,11 +33,6 @@ #include "../gui/npclistdialog.h" #include "../gui/npcstringdialog.h" -extern NpcIntegerDialog *npcIntegerDialog; -extern NpcListDialog *npcListDialog; -extern NpcTextDialog *npcTextDialog; -extern NpcStringDialog *npcStringDialog; - NPCHandler::NPCHandler() { static const Uint16 _messages[] = { @@ -81,10 +76,12 @@ void NPCHandler::handleMessage(MessageIn *msg) id = msg->readInt32(); if (current_npc == dynamic_cast<NPC*>(beingManager->findBeing(id))) current_npc = NULL; + NPC::mTalking = false; break; case SMSG_NPC_NEXT: // Next button in NPC dialog, currently unused + NPC::mTalking = false; break; case SMSG_NPC_INT_INPUT: diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index bce53ae9..c1e0d033 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -32,8 +32,10 @@ #include "../gui/buy.h" #include "../gui/chat.h" #include "../gui/gui.h" -#include "../gui/npclistdialog.h" #include "../gui/npc_text.h" +#include "../gui/npcintegerdialog.h" +#include "../gui/npclistdialog.h" +#include "../gui/npcstringdialog.h" #include "../gui/ok_dialog.h" #include "../gui/sell.h" #include "../gui/skill.h" @@ -46,8 +48,6 @@ OkDialog *weightNotice = NULL; OkDialog *deathNotice = NULL; -extern NpcListDialog *npcListDialog; -extern NpcTextDialog *npcTextDialog; extern BuyDialog *buyDialog; extern SellDialog *sellDialog; extern Window *buySellDialog; @@ -81,7 +81,10 @@ namespace { { player_node->revive(); deathNotice = NULL; + npcIntegerDialog->setVisible(false); npcListDialog->setVisible(false); + npcStringDialog->setVisible(false); + npcTextDialog->clearText(); npcTextDialog->setVisible(false); buyDialog->setVisible(false); sellDialog->setVisible(false); diff --git a/src/npc.cpp b/src/npc.cpp index dbd7a990..eaf6b78b 100644 --- a/src/npc.cpp +++ b/src/npc.cpp @@ -25,12 +25,15 @@ #include "particle.h" #include "text.h" +#include "gui/npc_text.h" + #include "net/messageout.h" #include "net/protocol.h" #include "resources/npcdb.h" NPC *current_npc = 0; +bool NPC::mTalking = false; static const int NAME_X_OFFSET = 15; static const int NAME_Y_OFFSET = 30; @@ -46,7 +49,8 @@ NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network): i != info.sprites.end(); i++) { - if (c == VECTOREND_SPRITE) break; + if (c == VECTOREND_SPRITE) + break; std::string file = "graphics/sprites/" + (*i)->sprite; int variant = (*i)->variant; @@ -103,6 +107,10 @@ Being::Type NPC::getType() const void NPC::talk() { + if (mTalking) + return; + + mTalking = true; MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_TALK); outMsg.writeInt32(mId); @@ -165,7 +173,5 @@ void NPC::sell() void NPC::updateCoords() { if (mName) - { mName->adviseXY(mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET); - } } @@ -51,6 +51,8 @@ class NPC : public Player void buy(); void sell(); + static bool mTalking; + protected: Network *mNetwork; void updateCoords(); |