diff options
-rw-r--r-- | src/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/Makefile.am | 2 | ||||
-rw-r--r-- | src/game.cpp | 5 | ||||
-rw-r--r-- | src/gui/item_amount.cpp | 19 | ||||
-rw-r--r-- | src/gui/item_amount.h | 2 | ||||
-rw-r--r-- | src/inventory.h | 1 | ||||
-rw-r--r-- | src/localplayer.cpp | 7 | ||||
-rw-r--r-- | src/localplayer.h | 5 | ||||
-rw-r--r-- | src/net/inventoryhandler.cpp | 73 | ||||
-rw-r--r-- | tmw.cbp | 2 |
10 files changed, 94 insertions, 24 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index e7abb5fd..fc6d1f35 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -191,6 +191,8 @@ SET(SRCS gui/speechbubble.h gui/status.cpp gui/status.h + gui/storagewindow.cpp + gui/storagewindow.h gui/table.cpp gui/table.h gui/table_model.cpp diff --git a/src/Makefile.am b/src/Makefile.am index e8e9a695..4982c215 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -141,6 +141,8 @@ tmw_SOURCES = gui/widgets/dropdown.cpp \ gui/speechbubble.h \ gui/status.cpp \ gui/status.h \ + gui/storagewindow.cpp \ + gui/storagewindow.h \ gui/table.cpp \ gui/table.h \ gui/table_model.cpp \ diff --git a/src/game.cpp b/src/game.cpp index 40bfd5e4..9f8a2613 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -69,6 +69,7 @@ #include "gui/setup.h" #include "gui/skill.h" #include "gui/status.h" +#include "gui/storagewindow.h" #include "gui/trade.h" #include "gui/viewport.h" @@ -128,6 +129,7 @@ HelpWindow *helpWindow; DebugWindow *debugWindow; ShortcutWindow *itemShortcutWindow; ShortcutWindow *emoteShortcutWindow; +StorageWindow *storageWindow; BeingManager *beingManager = NULL; FloorItemManager *floorItemManager = NULL; @@ -212,6 +214,7 @@ void createGuiWindows(Network *network) new ItemShortcutContainer); emoteShortcutWindow = new ShortcutWindow("emoteShortcut", new EmoteShortcutContainer); + storageWindow = new StorageWindow(network); // Set initial window visibility chatWindow->setVisible((bool) config.getValue( @@ -231,6 +234,7 @@ void createGuiWindows(Network *network) emoteShortcutWindow->getWindowName() + "Visible", true)); minimap->setVisible((bool) config.getValue( minimap->getWindowName() + "Visible", true)); + storageWindow->setVisible(false); } /** @@ -261,6 +265,7 @@ void destroyGuiWindows() delete debugWindow; delete itemShortcutWindow; delete emoteShortcutWindow; + delete storageWindow; } Game::Game(Network *network): diff --git a/src/gui/item_amount.cpp b/src/gui/item_amount.cpp index 92be3d6e..280f063e 100644 --- a/src/gui/item_amount.cpp +++ b/src/gui/item_amount.cpp @@ -23,6 +23,7 @@ #include "inttextfield.h" #include "item_amount.h" #include "slider.h" +#include "storagewindow.h" #include "trade.h" #include "widgets/layout.h" @@ -80,6 +81,14 @@ ItemAmountWindow::ItemAmountWindow(int usage, Window *parent, Item *item): setCaption(_("Select amount of items to drop.")); okButton->setActionEventId("Drop"); break; + case AMOUNT_STORE_ADD: + setCaption(_("Select amount of items to store.")); + okButton->setActionEventId("AddStore"); + break; + case AMOUNT_STORE_REMOVE: + setCaption(_("Select amount of items to remove from storage.")); + okButton->setActionEventId("RemoveStore"); + break; default: break; } @@ -123,6 +132,16 @@ void ItemAmountWindow::action(const gcn::ActionEvent &event) tradeWindow->tradeItem(mItem, mItemAmountTextField->getValue()); scheduleDelete(); } + else if (event.getId() == "AddStore") + { + storageWindow->addStore(mItem, mItemAmountTextField->getValue()); + scheduleDelete(); + } + else if (event.getId() == "RemoveStore") + { + storageWindow->removeStore(mItem, mItemAmountTextField->getValue()); + scheduleDelete(); + } mItemAmountTextField->setValue(amount); mItemAmountSlide->setValue(amount); } diff --git a/src/gui/item_amount.h b/src/gui/item_amount.h index 618d7d51..26cca32c 100644 --- a/src/gui/item_amount.h +++ b/src/gui/item_amount.h @@ -31,6 +31,8 @@ class Item; #define AMOUNT_TRADE_ADD 1 #define AMOUNT_ITEM_DROP 2 +#define AMOUNT_STORE_ADD 3 +#define AMOUNT_STORE_REMOVE 4 /** * Window used for selecting the amount of items to drop or trade. diff --git a/src/inventory.h b/src/inventory.h index 2c5d99e3..df2aac38 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -25,6 +25,7 @@ class Item; #define INVENTORY_SIZE 102 +#define STORAGE_SIZE 301 class Inventory { diff --git a/src/localplayer.cpp b/src/localplayer.cpp index abeb134c..296bc28c 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -38,6 +38,7 @@ #include "gui/gui.h" #include "gui/ministatus.h" +#include "gui/storagewindow.h" #include "net/messageout.h" #include "net/protocol.h" @@ -742,3 +743,9 @@ void LocalPlayer::loadTargetCursor(std::string filename, int width, int height, mTargetCursor[index][size] = currentCursor; } +void LocalPlayer::setInStorage(bool inStorage) +{ + mInStorage = inStorage; + + storageWindow->setVisible(inStorage); +} diff --git a/src/localplayer.h b/src/localplayer.h index ba6e7670..ce181c74 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -30,9 +30,6 @@ // TODO move into some sane place... #define MAX_SLOT 2 -#define INVENTORY_SIZE 102 -#define STORAGE_SIZE 301 - class Equipment; class FloorItem; class ImageSet; @@ -194,7 +191,7 @@ class LocalPlayer : public Player * Accessors for mInStorage */ bool getInStorage() { return mInStorage; } - void setInStorage(bool inStorage) { mInStorage = inStorage; } + void setInStorage(bool inStorage); /** * Sets the amount of XP. Shows XP gaining effect if the player is on diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp index d78a7a45..ebcca885 100644 --- a/src/net/inventoryhandler.cpp +++ b/src/net/inventoryhandler.cpp @@ -33,6 +33,7 @@ #include "../log.h" #include "../gui/chat.h" +#include "../gui/storagewindow.h" #include "../resources/iteminfo.h" @@ -71,7 +72,6 @@ void InventoryHandler::handleMessage(MessageIn *msg) { case SMSG_PLAYER_INVENTORY: case SMSG_PLAYER_STORAGE_ITEMS: - case SMSG_PLAYER_STORAGE_EQUIP: switch (msg->getId()) { case SMSG_PLAYER_INVENTORY: // Clear inventory - this will be a complete refresh @@ -85,11 +85,10 @@ void InventoryHandler::handleMessage(MessageIn *msg) * clear storage here */ storage->clear(); - logger->log("Received SMSG_PLAYER_STORAGE_ITEMS"); break; default: - logger->log("Received SMSG_PLAYER_STORAGE_EQUIP"); - break; + logger->log("HOW DID WE GET HERE?"); + return; } msg->readInt16(); // length number = (msg->getLength() - 4) / 18; @@ -99,17 +98,8 @@ void InventoryHandler::handleMessage(MessageIn *msg) itemId = msg->readInt16(); itemType = msg->readInt8(); identified = msg->readInt8(); - if (msg->getId() == SMSG_PLAYER_STORAGE_EQUIP) { - amount = 1; - msg->readInt16(); // Equip Point? - } else { - amount = msg->readInt16(); - } + amount = msg->readInt16(); arrow = msg->readInt16(); - if (msg->getId() == SMSG_PLAYER_STORAGE_EQUIP) { - msg->readInt8(); // Attribute (broken) - msg->readInt8(); // Refine level - } for (int i = 0; i < 4; i++) cards[i] = msg->readInt16(); @@ -129,6 +119,29 @@ void InventoryHandler::handleMessage(MessageIn *msg) } break; + case SMSG_PLAYER_STORAGE_EQUIP: + msg->readInt16(); // length + number = (msg->getLength() - 4) / 20; + + for (int loop = 0; loop < number; loop++) { + index = msg->readInt16(); + itemId = msg->readInt16(); + itemType = msg->readInt8(); + identified = msg->readInt8(); + amount = 1; + msg->readInt16(); // Equip Point? + msg->readInt16(); // Another Equip Point? + msg->readInt8(); // Attribute (broken) + msg->readInt8(); // Refine level + for (int i = 0; i < 4; i++) + cards[i] = msg->readInt16(); + + logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d", + index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]); + storage->setItem(index, itemId, amount, false); + } + break; + case SMSG_PLAYER_INVENTORY_ADD: index = msg->readInt16(); amount = msg->readInt16(); @@ -209,7 +222,6 @@ void InventoryHandler::handleMessage(MessageIn *msg) * SMSG_PLAYER_STORAGE_... packets that update * storage contents. */ - logger->log("Received SMSG_PLAYER_STORAGE_STATUS"); player_node->setInStorage(true); break; @@ -217,20 +229,41 @@ void InventoryHandler::handleMessage(MessageIn *msg) /* * Move an item into storage */ + index = msg->readInt16(); + amount = msg->readInt32(); + itemId = msg->readInt16(); + identified = msg->readInt8(); + msg->readInt8(); // attribute + msg->readInt8(); // refine + for (int i = 0; i < 4; i++) + cards[i] = msg->readInt16(); + + if (Item *item = storage->getItem(index)) { + item->setId(itemId); + item->increaseQuantity(amount); + } else { + storage->setItem(index, itemId, amount, false); + } break; case SMSG_PLAYER_STORAGE_REMOVE: /* - * Move an item out of storage - */ + * Move an item out of storage + */ + index = msg->readInt16(); + amount = msg->readInt16(); + if (Item *item = storage->getItem(index)) { + item->increaseQuantity(-amount); + if (item->getQuantity() == 0) + storage->removeItemAt(index); + } break; case SMSG_PLAYER_STORAGE_CLOSE: /* - * Storage access has been closed - */ + * Storage access has been closed + */ player_node->setInStorage(false); - logger->log("Received SMSG_PLAYER_STORAGE_CLOSE"); break; } } @@ -236,6 +236,8 @@ <Unit filename="src\gui\speechbubble.h" /> <Unit filename="src\gui\status.cpp" /> <Unit filename="src\gui\status.h" /> + <Unit filename="src\gui\storagewindow.cpp" /> + <Unit filename="src\gui\storagewindow.h" /> <Unit filename="src\gui\table.cpp" /> <Unit filename="src\gui\table.h" /> <Unit filename="src\gui\table_model.cpp" /> |