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-rw-r--r--ChangeLog27
-rw-r--r--The Mana World.dev2
-rw-r--r--src/being.cpp2
-rw-r--r--src/being.h18
-rw-r--r--src/engine.cpp27
-rw-r--r--src/gui/playerbox.cpp11
-rw-r--r--src/localplayer.cpp13
-rw-r--r--src/main.cpp33
-rw-r--r--src/net/beinghandler.cpp9
-rw-r--r--src/player.cpp95
-rw-r--r--src/resources/image.cpp4
11 files changed, 172 insertions, 69 deletions
diff --git a/ChangeLog b/ChangeLog
index 45f4a7f8..5f9cb3dc 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,11 +1,38 @@
2006-03-05 Björn Steinbrink <B.Steinbrink@gmx.de>
+ * data/graphics/sprites/Makefile.am: Remove trailing whitespace.
* src/engine.cpp: Re-add main.h header, Windows build needs it.
+2006-03-05 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/sprites/player_male_base.png: Added pants.
+
2006-03-02 Eugenio Favalli <elvenprogrammer@gmail.com>
+ * data/graphics/sprites/weapon1.png: Added missing frames.
+ * src/player.cpp: Fixed north shooting hair position.
+ * data/graphics/sprites/Makefile.am: Added new graphics.
* data/graphics/sprites/monster15.png: Added bat monster.
+2006-03-01 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev: Enabled -Wall switch.
+ * data/graphics/sprites/monster9.png: Fixed fire goblin north walking
+ animation.
+ * data/graphics/sprites/hairstyle1.png,
+ data/graphics/sprites/hairstyle2.png,
+ data/graphics/sprites/hairstyle3.png,
+ data/graphics/sprites/hairstyle4.png,
+ data/graphics/sprites/hairstyle5.png,
+ data/graphics/sprites/hairstyle6.png,
+ data/graphics/sprites/player_male_base.png,
+ data/graphics/sprites/weapon0.png,
+ data/graphics/sprites/weapon1.png: New graphics for hair styles,
+ player and weapons.
+ * src/being.cpp, src/being.h, src/engine.cpp, src/gui/playerbox.cpp,
+ src/localplayer.cpp, src/main.cpp, beinghandler.cpp, player.cpp,
+ src/resources/image.cpp: Hacked code to support the new playerset.
+
2006-02-25 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/beingmanager.cpp, src/beingmanager.h, src/engine.cpp,
diff --git a/The Mana World.dev b/The Mana World.dev
index 294e6363..85b03d7f 100644
--- a/The Mana World.dev
+++ b/The Mana World.dev
@@ -11,7 +11,7 @@ PrivateResource=The_Mana_World_private.rc
ResourceIncludes=
MakeIncludes=
Compiler=
-CppCompiler=-DUSE_OPENGL_@@_
+CppCompiler=-DUSE_OPENGL_@@_-Wall_@@_
Linker=-lguichan_@@_-lguichan_sdl_@@_-lguichan_opengl_@@_-lwsock32_@@_-lSDL_image_@@_-lSDL_mixer_@@_-lSDL_net_@@_-lmingw32_@@_-lSDLmain_@@_-lSDL_@@_-lxml2_@@_-lopengl32_@@_-lpng_@@_-lz.dll_@@_-lphysfs_@@_-lcurl_@@_
IsCpp=1
Icon=The Mana World.ico
diff --git a/src/being.cpp b/src/being.cpp
index 880263af..fa28a61b 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -188,7 +188,7 @@ Being::logic()
showSpeech = false;
}
- // Determine whether damange should still be displayed
+ // Determine whether damage should still be displayed
if (get_elapsed_time(damage_time) > 3000)
{
showDamage = false;
diff --git a/src/being.h b/src/being.h
index 6f8e578c..a3884056 100644
--- a/src/being.h
+++ b/src/being.h
@@ -31,7 +31,7 @@
#include "sprite.h"
#include "map.h"
-#define NR_HAIR_STYLES 5
+#define NR_HAIR_STYLES 6
#define NR_HAIR_COLORS 10
class Map;
@@ -63,14 +63,14 @@ class Being : public Sprite
};
enum Action {
- STAND = 0,
- WALK = 1,
- ATTACK = 5,
- BOW_ATTACK = 9,
- MONSTER_DEAD = 9,
- SIT = 13,
- HIT = 14,
- DEAD = 15
+ STAND = 0,
+ WALK = 1,
+ MONSTER_ATTACK = 5,
+ SIT = 7,
+ DEAD = 8,
+ ATTACK = 9,
+ MONSTER_DEAD = 9,
+ HIT = 17
};
/**
diff --git a/src/engine.cpp b/src/engine.cpp
index 9ee9c09c..2de3c282 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -31,6 +31,7 @@
#include "flooritemmanager.h"
#include "game.h"
#include "graphics.h"
+#include "main.h"
#include "localplayer.h"
#include "log.h"
#include "main.h"
@@ -61,7 +62,7 @@ ItemManager *itemDb; /**< Item database object */
Spriteset *itemset;
Spriteset *emotionset;
Spriteset *npcset;
-Spriteset *weaponset;
+std::vector<Spriteset *> weaponset;
Engine::Engine(Network *network):
@@ -75,13 +76,24 @@ Engine::Engine(Network *network):
npcset = resman->createSpriteset("graphics/sprites/npcs.png", 50, 80);
emotionset = resman->createSpriteset("graphics/sprites/emotions.png",
30, 32);
- weaponset = resman->createSpriteset("graphics/sprites/weapons.png",
- 160, 120);
+ for (int i = 0; i < 2; i++)
+ {
+ std::stringstream filename;
+ filename << "graphics/sprites/weapon" << i << ".png";
+ printf("hairstyle: %s\n", filename.str().c_str());
+ Spriteset *tmp = ResourceManager::getInstance()->createSpriteset(
+ filename.str(), 64, 64);
+ if (!tmp) {
+ logger->error("Unable to load weaponset");
+ } else {
+ weaponset.push_back(tmp);
+ }
+ }
itemset = resman->createSpriteset("graphics/sprites/items.png", 32, 32);
if (!npcset) logger->error("Unable to load NPC spriteset!");
if (!emotionset) logger->error("Unable to load emotions spriteset!");
- if (!weaponset) logger->error("Unable to load weapon spriteset!");
+ //if (!weaponset) logger->error("Unable to load weapon spriteset!");
if (!itemset) logger->error("Unable to load item spriteset!");
// Initialize item manager
@@ -100,7 +112,12 @@ Engine::~Engine()
delete npcset;
delete emotionset;
- delete weaponset;
+ //delete weaponset;
+ for (unsigned int i = 0; i < weaponset.size(); i++)
+ {
+ delete weaponset[i];
+ }
+ weaponset.clear();
delete itemset;
delete itemDb;
diff --git a/src/gui/playerbox.cpp b/src/gui/playerbox.cpp
index b1414ef8..6423b8c4 100644
--- a/src/gui/playerbox.cpp
+++ b/src/gui/playerbox.cpp
@@ -32,7 +32,8 @@
#include "../resources/image.h"
#include "../resources/resourcemanager.h"
-extern Spriteset *hairset, *playerset;
+extern std::vector<Spriteset *> hairset;
+extern Spriteset *playerset;
int PlayerBox::instances = 0;
ImageRect PlayerBox::background;
@@ -89,16 +90,16 @@ void PlayerBox::draw(gcn::Graphics *graphics)
// Draw character
dynamic_cast<Graphics*>(graphics)->drawImage(
- playerset->spriteset[0], 23, 23);
+ playerset->spriteset[0], 23, 12);
// Draw his hair
if (hairColor >= 0 && hairStyle >= 0 &&
hairColor < NR_HAIR_COLORS && hairStyle < NR_HAIR_STYLES)
{
- int hf = hairColor + 40 * (hairStyle);
- if (hf >= 0 && hf < (int)hairset->spriteset.size()) {
+ int hf = 9 * hairColor;
+ if (hf >= 0 && hf < (int)hairset[hairStyle]->spriteset.size()) {
dynamic_cast<Graphics*>(graphics)->drawImage(
- hairset->spriteset[hf], 37, 5);
+ hairset[hairStyle]->spriteset[hf], 35, 7);
}
}
}
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 43cf0069..e10fd3d6 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -54,15 +54,20 @@ void LocalPlayer::logic()
{
switch (action) {
case WALK:
- mFrame = (get_elapsed_time(walk_time) * 4) / mWalkSpeed;
- if (mFrame >= 4) {
+ mFrame = (get_elapsed_time(walk_time) * 6) / mWalkSpeed;
+ if (mFrame >= 6) {
nextStep();
}
break;
case ATTACK:
- mFrame = (get_elapsed_time(walk_time) * 4) / aspd;
- if (mFrame >= 4) {
+ int frames = 4;
+ if (getWeapon() == 2)
+ {
+ frames = 5;
+ }
+ mFrame = (get_elapsed_time(walk_time) * frames) / aspd;
+ if (mFrame >= frames) {
nextStep();
attack();
}
diff --git a/src/main.cpp b/src/main.cpp
index af6d21e3..27bd5373 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -26,7 +26,9 @@
#include <getopt.h>
#include <iostream>
#include <physfs.h>
+#include <sstream>
#include <unistd.h>
+#include <vector>
#include <SDL_image.h>
#include <guichan/actionlistener.hpp>
@@ -78,7 +80,8 @@
// Account infos
char n_server, n_character;
-Spriteset *hairset = NULL, *playerset = NULL;
+std::vector<Spriteset *> hairset;
+Spriteset *playerset = NULL;
Graphics *graphics;
// TODO Anyone knows a good location for this? Or a way to make it non-global?
@@ -265,11 +268,24 @@ void init_engine()
playerset = resman->createSpriteset(
"graphics/sprites/player_male_base.png", 64, 64);
- hairset = resman->createSpriteset(
- "graphics/sprites/player_male_hair.png", 40, 40);
-
if (!playerset) logger->error("Couldn't load player spriteset!");
- if (!hairset) logger->error("Couldn't load hair spriteset!");
+
+ for (int i=0; i < NR_HAIR_STYLES; i++)
+ {
+ std::stringstream filename;
+ filename << "graphics/sprites/hairstyle" << (i + 1) << ".png";
+ printf("hairstyle: %s\n", filename.str().c_str());
+ Spriteset *tmp = ResourceManager::getInstance()->createSpriteset(
+ filename.str(), 40, 40);
+ if (!tmp) {
+ logger->error("Unable to load hairstyle");
+ } else {
+ hairset.push_back(tmp);
+ }
+ }
+ /*hairset = resman->createSpriteset(
+ "graphics/sprites/player_male_hair.png", 29, 29);
+ if (!hairset) logger->error("Couldn't load hair spriteset!");*/
gui = new Gui(graphics);
state = UPDATE_STATE; /**< Initial game state */
@@ -304,7 +320,12 @@ void exit_engine()
config.write();
delete gui;
delete graphics;
- delete hairset;
+ //delete hairset;
+ for (unsigned int i = 0; i < hairset.size(); i++)
+ {
+ delete hairset[i];
+ }
+ hairset.clear();
delete playerset;
// Shutdown libxml
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index 9578f5c1..a01122d1 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -203,7 +203,14 @@ void BeingHandler::handleMessage(MessageIn *msg)
srcBeing != player_node)
{
// buggy
- srcBeing->action = Being::ATTACK;
+ if (srcBeing->getType() == Being::MONSTER)
+ {
+ srcBeing->action = Being::MONSTER_ATTACK;
+ }
+ else
+ {
+ srcBeing->action = Being::ATTACK;
+ }
srcBeing->mFrame = 0;
srcBeing->walk_time = tick_time;
}
diff --git a/src/player.cpp b/src/player.cpp
index d6363242..8afd92a8 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -30,28 +30,38 @@
#include "gui/gui.h"
-extern Spriteset *hairset;
+extern std::vector<Spriteset *> hairset;
extern Spriteset *playerset;
-extern Spriteset *weaponset;
+extern std::vector<Spriteset *> weaponset;
-signed char hairtable[16][4][2] = {
+signed char hairtable[19][4][2] = {
// S(x,y) W(x,y) N(x,y) E(x,y)
- { { 0, 0}, {-1, 2}, {-1, 2}, { 0, 2} }, // STAND
- { { 0, 2}, {-2, 3}, {-1, 2}, { 1, 3} }, // WALK 1st frame
- { { 0, 3}, {-2, 4}, {-1, 3}, { 1, 4} }, // WALK 2nd frame
- { { 0, 1}, {-2, 2}, {-1, 2}, { 1, 2} }, // WALK 3rd frame
- { { 0, 2}, {-2, 3}, {-1, 2}, { 1, 3} }, // WALK 4th frame
- { { 0, 1}, { 1, 2}, {-1, 3}, {-2, 2} }, // ATTACK 1st frame
- { { 0, 1}, {-1, 2}, {-1, 3}, { 0, 2} }, // ATTACK 2nd frame
- { { 0, 2}, {-4, 3}, { 0, 4}, { 3, 3} }, // ATTACK 3rd frame
- { { 0, 2}, {-4, 3}, { 0, 4}, { 3, 3} }, // ATTACK 4th frame
- { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 1st frame
- { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 2nd frame
- { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 3rd frame
- { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 4th frame
- { { 0, 4}, {-1, 6}, {-1, 6}, { 0, 6} }, // SIT
- { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, // ?? HIT
- { { 0, 16}, {-1, 6}, {-1, 6}, { 0, 6} } // DEAD
+ { {-5, -4}, {-6, -4}, {-6, 0}, {-4, -4} }, // STAND
+ { {-5, -3}, {-6, -4}, {-6, 0}, {-4, -4} }, // WALK 1st frame
+ { {-5, -4}, {-6, -3}, {-6, -1}, {-4, -3} }, // WALK 2nd frame
+ { {-5, -4}, {-6, -4}, {-6, -1}, {-4, -4} }, // WALK 3rd frame
+ { {-5, -3}, {-6, -4}, {-6, 0}, {-4, -4} }, // WALK 4th frame
+ { {-5, -4}, {-6, -3}, {-6, -1}, {-4, -3} }, // WALK 5th frame
+ { {-5, -4}, {-6, -4}, {-6, -1}, {-4, -4} }, // WALK 6th frame
+ { {-5, 8}, {-1, 5}, {-6, 8}, {-9, 5} }, // SIT
+ { {16, 21}, {16, 21}, {16, 21}, {16, 21} }, // DEAD
+ { {-5, -2}, {-2, -5}, {-6, 0}, {-7, -5} }, // ATTACK 1st frame
+ { {-5, -3}, {-2, -6}, {-6, 0}, {-7, -6} }, // ATTACK 2nd frame
+ { {-5, 0}, {-6, -3}, {-6, 0}, {-4, -3} }, // ATTACK 3rd frame
+ { {-5, 1}, {-7, -2}, {-6, 2}, {-3, -2} }, // ATTACK 4th frame
+ { {-5, -3}, {-3, -4}, {-6, 0}, {-7, -4} }, // BOW_ATTACK 1st frame
+ { {-5, -3}, {-3, -4}, {-6, 0}, {-7, -4} }, // BOW_ATTACK 2nd frame
+ { {-5, -3}, {-3, -4}, {-7, 0}, {-7, -4} }, // BOW_ATTACK 3rd frame
+ { {-5, -2}, {-1, -5}, {-7, 1}, {-9, -5} }, // BOW_ATTACK 4th frame
+ { {-5, -3}, {-1, -5}, {-7, 0}, {-9, -5} }, // BOW_ATTACK 5th frame
+ { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} } // ?? HIT
+};
+
+unsigned char hairframe[4][20] = {
+ { 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 3, 3, 3, 3, 3, 3, 3, 3, 8, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 },
+ { 4, 4, 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 },
+ { 5, 5, 5, 5, 5, 5, 5, 5, 8, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 }
};
Player::Player(Uint32 id, Uint16 job, Map *map):
@@ -63,17 +73,26 @@ void Player::logic()
{
switch (action) {
case WALK:
- mFrame = (get_elapsed_time(walk_time) * 4) / mWalkSpeed;
+ mFrame = (get_elapsed_time(walk_time) * 6) / mWalkSpeed;
+ if (mFrame >= 6) {
+ nextStep();
+ }
break;
case ATTACK:
- mFrame = (get_elapsed_time(walk_time) * 4) / aspd;
+ int frames = 4;
+ if (getWeapon() == 2)
+ {
+ frames = 5;
+ }
+ mFrame = (get_elapsed_time(walk_time) * frames) / aspd;
+ if (mFrame >= frames) {
+ nextStep();
+ }
break;
}
- if (mFrame >= 4) {
- nextStep();
- }
+
Being::logic();
}
@@ -98,31 +117,37 @@ void Player::draw(Graphics *graphics, int offsetX, int offsetY)
if (action == ATTACK && getWeapon() > 0)
{
- frame += 4 * (getWeapon() - 1);
+ if (getWeapon() == 2)
+ {
+ frame += 4;
+ }
}
unsigned char dir = 0;
while (!(direction & (1 << dir))) dir++;
- graphics->drawImage(playerset->spriteset[frame + 16 * dir],
+ graphics->drawImage(playerset->spriteset[frame + 18 * dir],
px - 16, py - 32);
if (getWeapon() != 0 && action == ATTACK)
{
- Image *image = weaponset->spriteset[
- 16 * (getWeapon() - 1) + 4 * mFrame + dir];
-
- graphics->drawImage(image, px - 64, py - 80);
+ int frames = 4;
+ if (getWeapon() == 2)
+ {
+ frames = 5;
+ }
+ Image *image = weaponset[getWeapon() - 1]->spriteset[
+ mFrame + frames * dir];
+ graphics->drawImage(image, px - 16, py - 32);
}
if (getHairColor() <= NR_HAIR_COLORS)
{
- int hf = getHairColor() - 1 + 10 * (dir + 4 *
- (getHairStyle() - 1));
+ int hf = 9 * (getHairColor() - 1) + hairframe[dir][frame];
- graphics->drawImage(hairset->spriteset[hf],
- px - 2 + 2 * hairtable[frame][dir][0],
- py - 50 + 2 * hairtable[frame][dir][1]);
+ graphics->drawImage(hairset[getHairStyle() - 1]->spriteset[hf],
+ px + 1 + hairtable[frame][dir][0],
+ py - 33 + hairtable[frame][dir][1]);
}
}
diff --git a/src/resources/image.cpp b/src/resources/image.cpp
index 52b6f447..3b860c01 100644
--- a/src/resources/image.cpp
+++ b/src/resources/image.cpp
@@ -157,11 +157,11 @@ Image* Image::load(void *buffer, unsigned int bufferSize,
int height = tmpImage->h;
int realWidth = 1, realHeight = 1;
- while (realWidth < width && realWidth < 1024) {
+ while (realWidth < width && realWidth < 2048) {
realWidth *= 2;
}
- while (realHeight < height && realHeight < 1024) {
+ while (realHeight < height && realHeight < 2048) {
realHeight *= 2;
}