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-rw-r--r--src/gui/emoteshortcutcontainer.cpp3
-rw-r--r--src/gui/itemshortcutcontainer.cpp3
2 files changed, 4 insertions, 2 deletions
diff --git a/src/gui/emoteshortcutcontainer.cpp b/src/gui/emoteshortcutcontainer.cpp
index 8c9df14e..47fb9b06 100644
--- a/src/gui/emoteshortcutcontainer.cpp
+++ b/src/gui/emoteshortcutcontainer.cpp
@@ -21,6 +21,7 @@
*/
#include "emoteshortcutcontainer.h"
+#include "palette.h"
#include "../animatedsprite.h"
#include "../configuration.h"
@@ -99,7 +100,7 @@ void EmoteShortcutContainer::draw(gcn::Graphics *graphics)
// Draw emote keyboard shortcut.
const char *key = SDL_GetKeyName(
(SDLKey) keyboard.getKeyValue(keyboard.KEY_EMOTE_1 + i));
- graphics->setColor(0x000000);
+ graphics->setColor(guiPalette->getColor(Palette::TEXT));
g->drawText(key, emoteX + 2, emoteY + 2, gcn::Graphics::LEFT);
if (emoteShortcut->getEmote(i))
diff --git a/src/gui/itemshortcutcontainer.cpp b/src/gui/itemshortcutcontainer.cpp
index cbbbaf60..a0697c5d 100644
--- a/src/gui/itemshortcutcontainer.cpp
+++ b/src/gui/itemshortcutcontainer.cpp
@@ -23,6 +23,7 @@
#include "inventorywindow.h"
#include "itemshortcutcontainer.h"
#include "itempopup.h"
+#include "palette.h"
#include "viewport.h"
#include "../configuration.h"
@@ -91,7 +92,7 @@ void ItemShortcutContainer::draw(gcn::Graphics *graphics)
// Draw item keyboard shortcut.
const char *key = SDL_GetKeyName(
(SDLKey) keyboard.getKeyValue(keyboard.KEY_SHORTCUT_1 + i));
- graphics->setColor(0x000000);
+ graphics->setColor(guiPalette->getColor(Palette::TEXT));
g->drawText(key, itemX + 2, itemY + 2, gcn::Graphics::LEFT);
if (itemShortcut->getItem(i) < 0)