diff options
-rw-r--r-- | src/Makefile.am | 4 | ||||
-rw-r--r-- | src/graphic/graphic.cpp | 30 | ||||
-rw-r--r-- | src/graphic/graphic.h | 7 | ||||
-rw-r--r-- | src/gui/char_select.cpp | 9 | ||||
-rw-r--r-- | src/gui/char_server.cpp | 12 | ||||
-rw-r--r-- | src/gui/gui.cpp | 15 | ||||
-rw-r--r-- | src/gui/gui.h | 3 | ||||
-rw-r--r-- | src/gui/login.cpp | 5 | ||||
-rw-r--r-- | src/gui/progressbar.cpp | 6 | ||||
-rw-r--r-- | src/main.cpp | 8 | ||||
-rw-r--r-- | src/resources/image.cpp | 332 | ||||
-rw-r--r-- | src/resources/image.h | 45 |
12 files changed, 388 insertions, 88 deletions
diff --git a/src/Makefile.am b/src/Makefile.am index bcf9ff6b..b4c4ad97 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -102,7 +102,7 @@ tmw_SOURCES = graphic/graphic.cpp \ INCLUDES= $(all_includes) # the library search path. -tmw_LDFLAGS = $(all_libraries) $(LIBSDL_RPATH) -lguichan -lguichan_sdl `pkg-config --libs libxml-2.0` +tmw_LDFLAGS = $(all_libraries) $(LIBSDL_RPATH) -lguichan_sdl -lguichan `pkg-config --libs libxml-2.0` tmw_CXXFLAGS = $(LIBSDL_CFLAGS) `pkg-config --cflags libxml-2.0` -tmw_LDADD = $(LIBSDL_LIBS) +tmw_LDADD = $(LIBSDL_LIBS) -lguichan_opengl -lguichan -lGL tmw_TARGET = ../tmw diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 25d6e0a5..29bf3596 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -29,6 +29,9 @@ #include "../gui/equipment.h" #include "../main.h" #include "../being.h" +#ifdef USE_OPENGL +#include <SDL_opengl.h> +#endif SDL_Surface *screen; @@ -153,8 +156,13 @@ int get_y_offset(Being *being) { Graphics::Graphics(): mouseCursor(NULL) { +#ifdef USE_OPENGL + setTargetPlane(800, 600); +#else setTarget(SDL_GetVideoSurface()); +#endif +#ifndef USE_OPENGL // Load the mouse cursor ResourceManager *resman = ResourceManager::getInstance(); mouseCursor = resman->getImage("core/graphics/gui/mouse.png", IMG_ALPHA); @@ -164,6 +172,7 @@ Graphics::Graphics(): // Hide the system mouse cursor SDL_ShowCursor(SDL_DISABLE); +#endif } Graphics::~Graphics() { @@ -221,12 +230,19 @@ void Graphics::drawImageRect( void Graphics::updateScreen() { +#ifdef USE_OPENGL + glFlush(); + glFinish(); + SDL_GL_SwapBuffers(); + glClear(GL_COLOR_BUFFER_BIT); +#else // Draw mouse before flipping int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); mouseCursor->draw(screen, mouseX - 5, mouseY - 2); SDL_Flip(screen); +#endif } @@ -340,14 +356,14 @@ Engine::~Engine() void Engine::draw() { + guiGraphics->_beginDraw(); + // Get the current mouse position int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); - map_x = (player_node->x - 13) * 32 + - get_x_offset(player_node); - map_y = (player_node->y - 9) * 32 + - get_y_offset(player_node); + map_x = (player_node->x - 13) * 32 + get_x_offset(player_node); + map_y = (player_node->y - 9) * 32 + get_y_offset(player_node); camera_x = map_x >> 5; camera_y = map_y >> 5; @@ -528,10 +544,8 @@ void Engine::draw() std::stringstream cost; cost << tile->Gcost; - guiGraphics->_beginDraw(); guiGraphics->drawText(cost.str(), destRect.x + 4, destRect.y + 12, gcn::Graphics::CENTER); - guiGraphics->_endDraw(); // Move to the next node PATH_NODE *temp = debugPath->next; @@ -546,7 +560,6 @@ void Engine::draw() Being *being = (*beingIterator); if (being->speech != NULL) { - guiGraphics->_beginDraw(); //if (being->speech_color == makecol(255, 255, 255)) { // guiGraphics->drawText(being->speech, // being->text_x + 16, being->text_y - 60, @@ -557,7 +570,6 @@ void Engine::draw() being->text_x + 60, being->text_y - 60, gcn::Graphics::CENTER); //} - guiGraphics->_endDraw(); being->speech_time--; if (being->speech_time == 0) { @@ -583,4 +595,6 @@ void Engine::draw() (mouseX / 32 + camera_x) << ", " << (mouseY / 32 + camera_y); debugInfo->setCaption(debugStream.str()); debugInfo->adjustSize(); + + guiGraphics->_endDraw(); } diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h index 3e4bc168..126cfcb4 100644 --- a/src/graphic/graphic.h +++ b/src/graphic/graphic.h @@ -47,6 +47,9 @@ class Graphics; #include "spriteset.h" #include <SDL.h> #include <guichan/sdl.hpp> +#ifdef USE_OPENGL +#include <guichan/opengl.hpp> +#endif #define TILE_SIZE 32 @@ -115,7 +118,11 @@ struct ImageRect { /** * A central point of control for graphics. */ +#ifdef USE_OPENGL +class Graphics : public gcn::OpenGLGraphics { +#else class Graphics : public gcn::SDLGraphics { +#endif public: /** * Constructor. diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index 9cf20f94..24fa9c86 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -450,13 +450,12 @@ void charSelect() sel->setPlayerInfo(char_info); } - // Draw background - login_wallpaper->draw(screen, 0, 0); - gui->logic(); - gui->draw(); - // Draw to screen + guiGraphics->_beginDraw(); + login_wallpaper->draw(screen, 0, 0); + gui->draw(); + guiGraphics->_endDraw(); guiGraphics->updateScreen(); } diff --git a/src/gui/char_server.cpp b/src/gui/char_server.cpp index a0988b5a..6cc45f3d 100644 --- a/src/gui/char_server.cpp +++ b/src/gui/char_server.cpp @@ -126,14 +126,24 @@ void char_server() { case SDL_QUIT: state = EXIT; break; + + case SDL_KEYDOWN: + if (event.key.keysym.sym == SDLK_ESCAPE) + { + showServerList = false; + } + break; } guiInput->pushInput(event); } - login_wallpaper->draw(screen, 0, 0); gui->logic(); + + guiGraphics->_beginDraw(); + login_wallpaper->draw(screen, 0, 0); gui->draw(); + guiGraphics->_endDraw(); guiGraphics->updateScreen(); } diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index b64f6a98..6cc05910 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -41,7 +41,12 @@ Gui::Gui(Graphics *graphics): guiInput = new gcn::SDLInput(); // Set image loader +#ifndef USE_OPENGL imageLoader = new gcn::SDLImageLoader(); +#else + hostImageLoader = new gcn::SDLImageLoader(); + imageLoader = new gcn::OpenGLImageLoader(hostImageLoader); +#endif gcn::Image::setImageLoader(imageLoader); // Initialize top GUI widget @@ -67,6 +72,9 @@ Gui::~Gui() delete guiFont; delete guiTop; delete imageLoader; +#ifdef USE_OPENGL + delete hostImageLoader; +#endif delete guiInput; delete focusHandler; } @@ -148,16 +156,13 @@ void Gui::logic() void Gui::draw() { - guiGraphics->_beginDraw(); + //guiGraphics->_beginDraw(); guiGraphics->pushClipArea(guiTop->getDimension()); guiTop->draw(guiGraphics); guiGraphics->popClipArea(); - // Draw the mouse - //draw_sprite(buffer, mouse_sprite, mouse_x, mouse_y); - - guiGraphics->_endDraw(); + //guiGraphics->_endDraw(); } void Gui::focusNone() diff --git a/src/gui/gui.h b/src/gui/gui.h index cd37ae63..597cdb5c 100644 --- a/src/gui/gui.h +++ b/src/gui/gui.h @@ -75,6 +75,9 @@ class Gui private: gcn::Gui *gui; /**< The GUI system */ +#ifdef USE_OPENGL + gcn::ImageLoader *hostImageLoader; /**< For loading images in GL */ +#endif gcn::ImageLoader *imageLoader; /**< For loading images */ gcn::ImageFont *guiFont; /**< The global GUI font */ diff --git a/src/gui/login.cpp b/src/gui/login.cpp index 3c58cde9..5621f5b2 100644 --- a/src/gui/login.cpp +++ b/src/gui/login.cpp @@ -152,9 +152,12 @@ void login() { guiInput->pushInput(event); } - login_wallpaper->draw(screen, 0, 0); gui->logic(); + + guiGraphics->_beginDraw(); + login_wallpaper->draw(screen, 0, 0); gui->draw(); + guiGraphics->_endDraw(); guiGraphics->updateScreen(); } diff --git a/src/gui/progressbar.cpp b/src/gui/progressbar.cpp index 09e05932..cc12c247 100644 --- a/src/gui/progressbar.cpp +++ b/src/gui/progressbar.cpp @@ -42,6 +42,7 @@ ProgressBar::ProgressBar(float progress, int x, int y, int width, unsigned char void ProgressBar::draw(gcn::Graphics *graphics) { +#ifndef USE_OPENGL int absx, absy; getAbsolutePosition(absx, absy); @@ -73,9 +74,10 @@ void ProgressBar::draw(gcn::Graphics *graphics) Temp = absx+X+int(float(Width)*progress)-2; if ( Temp < (absx+X+PROGRESSBAR_HEIGHT+1) ) Temp = absx+X+PROGRESSBAR_HEIGHT; DrawLine(screen, absx+X+PROGRESSBAR_HEIGHT+1, absy+Y+1, Temp, absy+Y+1, abs(Red-40), abs(Green-40), abs(Blue-40)); - DrawLine(screen, absx+X+PROGRESSBAR_HEIGHT, absy+Y+1, absx+X+2, absy+Y+PROGRESSBAR_HEIGHT-1, abs(Red-40), abs(Green-40), abs(Blue-40)); - + DrawLine(screen, absx+X+PROGRESSBAR_HEIGHT, absy+Y+1, absx+X+2, absy+Y+PROGRESSBAR_HEIGHT-1, abs(Red-40), abs(Green-40), abs(Blue-40)); + SDL_UnlockSurface(screen); +#endif } void ProgressBar::setProgress(float progress) diff --git a/src/main.cpp b/src/main.cpp index 805bb7f6..043be40d 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -35,6 +35,10 @@ #include <SDL.h> #include <libxml/xmlversion.h> +#ifdef USE_OPENGL +#include <SDL_opengl.h> +#endif + #ifdef __USE_UNIX98 #include <sys/stat.h> #include <pwd.h> @@ -224,6 +228,10 @@ void init_engine() // Setup OpenGL glViewport(0, 0, 800, 600); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + int gotDoubleBuffer; + SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &gotDoubleBuffer); + log("OpenGL is %s double buffering.", + (gotDoubleBuffer ? "using" : "not using")); #endif const SDL_VideoInfo *vi = SDL_GetVideoInfo(); diff --git a/src/resources/image.cpp b/src/resources/image.cpp index da0be097..5d818e0e 100644 --- a/src/resources/image.cpp +++ b/src/resources/image.cpp @@ -28,8 +28,17 @@ #include "../graphic/graphic.h" #include "resourcemanager.h" +#ifndef USE_OPENGL Image::Image(SDL_Surface *image): image(image) +#else +Image::Image(GLuint image, int width, int height, int texWidth, int texHeight): + image(image), + width(width), + height(height), + texWidth(texWidth), + texHeight(texHeight) +#endif { } @@ -44,67 +53,200 @@ Image* Image::load(const std::string &filePath, int flags) // Attempt to use SDL_Image to load the file. SDL_Surface *tmpImage = IMG_Load(filePath.c_str()); - SDL_SetColorKey(tmpImage, SDL_SRCCOLORKEY | SDL_RLEACCEL, - SDL_MapRGB(tmpImage->format, 255, 0, 255)); - SDL_Surface *image = NULL; + + // Check if the file was opened and return the appropriate value. + if (!tmpImage) { + log("Error: Image load failed."); + return NULL; + } + +#ifndef USE_OPENGL + + SDL_Surface *image; if (flags & IMG_ALPHA) { image = SDL_DisplayFormatAlpha(tmpImage); } else { + SDL_SetColorKey(tmpImage, SDL_SRCCOLORKEY | SDL_RLEACCEL, + SDL_MapRGB(tmpImage->format, 255, 0, 255)); image = SDL_DisplayFormat(tmpImage); } SDL_FreeSurface(tmpImage); // Check if the file was opened and return the appropriate value. if (!image) { - log("Error: Image load failed: %s", IMG_GetError()); - //log("Error: Image load failed: %s", filePath.c_str()); + log("Error: Image convert failed."); return NULL; } return new Image(image); + +#else + + Uint32 rmask, gmask, bmask, amask; +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + rmask = 0xff000000; + gmask = 0x00ff0000; + bmask = 0x0000ff00; + amask = 0x000000ff; +#else + rmask = 0x000000ff; + gmask = 0x0000ff00; + bmask = 0x00ff0000; + amask = 0xff000000; +#endif + + SDL_Surface *formatImage = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, 32, + rmask, gmask, bmask, amask); + + if (formatImage == NULL) { + log("Error", "Image load failed: not enough memory"); + } + + SDL_Surface *image = SDL_ConvertSurface( + tmpImage, formatImage->format, SDL_SWSURFACE); + SDL_FreeSurface(formatImage); + SDL_FreeSurface(tmpImage); + + unsigned int *rawData = (unsigned int *)image->pixels; + int width = image->w; + int height = image->h; + int realWidth = 1, realHeight = 1; + + while (realWidth < width && realWidth < 1024) { + realWidth *= 2; + } + + while (realHeight < height && realHeight < 1024) { + realHeight *= 2; + } + + unsigned int *realData = new unsigned int[realWidth * realHeight]; + int x, y; + + for (y = 0; y < realHeight; y++) + { + for (x = 0; x < realWidth; x++) + { + if (x < width && y < height) + { + if (rawData[x + y * width] == 0xffff00ff) + { + realData[x + y * realWidth] = 0x00000000; + } + else + { + realData[x + y * realWidth] = rawData[x + y * width]; + } + } + else + { + realData[x + y * realWidth] = 0; + } + } + } + + GLuint texture; + glGenTextures(1, &texture); + log("Binding texture %d (%dx%d)", texture, realWidth, realHeight); + glBindTexture(GL_TEXTURE_2D, texture); + glTexImage2D( + GL_TEXTURE_2D, 0, 4, + realWidth, realHeight, + 0, GL_RGBA, GL_UNSIGNED_BYTE, + realData); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + delete[] realData; + SDL_FreeSurface(image); + + GLenum error = glGetError(); + if (error) + { + std::string errmsg = "Unkown error"; + switch (error) + { + case GL_INVALID_ENUM: + errmsg = "GL_INVALID_ENUM"; + break; + case GL_INVALID_VALUE: + errmsg = "GL_INVALID_VALUE"; + break; + case GL_INVALID_OPERATION: + errmsg = "GL_INVALID_OPERATION"; + break; + case GL_STACK_OVERFLOW: + errmsg = "GL_STACK_OVERFLOW"; + break; + case GL_STACK_UNDERFLOW: + errmsg = "GL_STACK_UNDERFLOW"; + break; + case GL_OUT_OF_MEMORY: + errmsg = "GL_OUT_OF_MEMORY"; + break; + } + log("Error: Image GL import failed: %s", errmsg.c_str()); + return NULL; + } + + return new Image(texture, width, height, realWidth, realHeight); + +#endif } void Image::unload() { // Free the image surface. +#ifndef USE_OPENGL if (image != NULL) { SDL_FreeSurface(image); image = NULL; loaded = false; } +#endif + loaded = false; } int Image::getWidth() const { +#ifndef USE_OPENGL if (image != NULL) { return image->w; } +#else + return width; +#endif return 0; } int Image::getHeight() const { +#ifndef USE_OPENGL if (image != NULL) { return image->h; } +#else + return height; +#endif return 0; } Image *Image::getSubImage(int x, int y, int width, int height) { // Create a new clipped sub-image +#ifdef USE_OPENGL + return new SubImage(this, image, x, y, width, height, texWidth, texHeight); +#else return new SubImage(this, image, x, y, width, height); -} - -Image *Image::getScaledInstance(int width, int height) -{ - return new ScaledImage(this, image, width, height); +#endif } bool Image::draw(SDL_Surface *screen, int srcX, int srcY, int dstX, int dstY, int width, int height) { +#ifndef USE_OPENGL // Check that preconditions for blitting are met. if (screen == NULL || image == NULL) return false; @@ -119,11 +261,45 @@ bool Image::draw(SDL_Surface *screen, int srcX, int srcY, int dstX, int dstY, return false; } +#else + + // Find OpenGL texture coordinates + float texX1 = srcX / (float)texWidth; + float texY1 = srcY / (float)texHeight; + float texX2 = (srcX + width) / (float)texWidth; + float texY2 = (srcY + height) / (float)texHeight; + + glBindTexture(GL_TEXTURE_2D, image); + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + + // Draw a textured quad -- the image + glBegin(GL_QUADS); + glTexCoord2f(texX1, texY1); + glVertex3i(dstX, dstY, 0); + + glTexCoord2f(texX2, texY1); + glVertex3i(dstX + width, dstY, 0); + + glTexCoord2f(texX2, texY2); + glVertex3i(dstX + width, dstY + height, 0); + + glTexCoord2f(texX1, texY2); + glVertex3i(dstX, dstY + height, 0); + glEnd(); + + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + +#endif return true; } bool Image::draw(SDL_Surface *screen, int x, int y) { +#ifndef USE_OPENGL + // Check that preconditions for blitting are met. if (screen == NULL || image == NULL) return false; @@ -135,6 +311,38 @@ bool Image::draw(SDL_Surface *screen, int x, int y) return false; } +#else + + // Find OpenGL texture coordinates + float texX1 = 0.0f; + float texY1 = 0.0f; + float texX2 = width / (float)texWidth; + float texY2 = height / (float)texHeight; + + glBindTexture(GL_TEXTURE_2D, image); + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + + // Draw a textured quad -- the image + glBegin(GL_QUADS); + glTexCoord2f(texX1, texY1); + glVertex3i(x, y, 0); + + glTexCoord2f(texX2, texY1); + glVertex3i(x + width, y, 0); + + glTexCoord2f(texX2, texY2); + glVertex3i(x + width, y + height, 0); + + glTexCoord2f(texX1, texY2); + glVertex3i(x, y + height, 0); + glEnd(); + + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + +#endif return true; } @@ -161,9 +369,15 @@ void Image::drawPattern(SDL_Surface *screen, int x, int y, int w, int h) //============================================================================ +#ifndef USE_OPENGL SubImage::SubImage(Image *parent, SDL_Surface *image, int x, int y, int width, int height): Image(image), +#else +SubImage::SubImage(Image *parent, GLuint image, + int x, int y, int width, int height, int texWidth, int texHeight): + Image(image, width, height, texWidth, texHeight), +#endif parent(parent) { parent->incRef(); @@ -177,7 +391,9 @@ SubImage::SubImage(Image *parent, SDL_Surface *image, SubImage::~SubImage() { +#ifndef USE_OPENGL image = NULL; +#endif // TODO: Enable when no longer a problem //parent->decRef(); } @@ -200,6 +416,7 @@ Image *SubImage::getSubImage(int x, int y, int w, int h) bool SubImage::draw(SDL_Surface *screen, int srcX, int srcY, int dstX, int dstY, int width, int height) { +#ifndef USE_OPENGL // Check that preconditions for blitting are met. if (screen == NULL || image == NULL) return false; @@ -215,11 +432,44 @@ bool SubImage::draw(SDL_Surface *screen, int srcX, int srcY, return false; } +#else + + // Find OpenGL texture coordinates + float texX1 = (rect.x + srcX) / (float)texWidth; + float texY1 = (rect.y + srcY) / (float)texHeight; + float texX2 = (rect.x + srcX + width) / (float)texWidth; + float texY2 = (rect.y + srcY + height) / (float)texHeight; + + glBindTexture(GL_TEXTURE_2D, image); + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + + // Draw a textured quad -- the image + glBegin(GL_QUADS); + glTexCoord2f(texX1, texY1); + glVertex3i(dstX, dstY, 0); + + glTexCoord2f(texX2, texY1); + glVertex3i(dstX + width, dstY, 0); + + glTexCoord2f(texX2, texY2); + glVertex3i(dstX + width, dstY + height, 0); + + glTexCoord2f(texX1, texY2); + glVertex3i(dstX, dstY + height, 0); + glEnd(); + + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + +#endif return true; } bool SubImage::draw(SDL_Surface *screen, int x, int y) { +#ifndef USE_OPENGL // Check that drawing preconditions are satisfied. if (screen == NULL || image == NULL) return false; @@ -232,37 +482,39 @@ bool SubImage::draw(SDL_Surface *screen, int x, int y) return false; } - return true; -} +#else -//============================================================================ + // Find OpenGL texture coordinates + float texX1 = rect.x / (float)texWidth; + float texY1 = rect.y / (float)texHeight; + float texX2 = (rect.x + rect.w) / (float)texWidth; + float texY2 = (rect.y + rect.h) / (float)texHeight; -ScaledImage::ScaledImage( - Image *parent, SDL_Surface *bmp, int width, int height): - Image(SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, -#if SDL_BYTEORDER == SDL_BIG_ENDIAN - 0xff000000, - 0x00ff0000, - 0x0000ff00, - 0x000000ff -#else - 0x000000ff, - 0x0000ff00, - 0x00ff0000, - 0xff000000 -#endif - )) -{ - if (image) { - // Somehow stretch the image using SDL_gfx - //stretch_blit(bmp, image, 0, 0, bmp->w, bmp->h, 0, 0, width, height); - } -} + glBindTexture(GL_TEXTURE_2D, image); -ScaledImage::~ScaledImage() -{ - if (image) { - SDL_FreeSurface(image); - image = NULL; - } + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + + // Draw a textured quad -- the image + glBegin(GL_QUADS); + + glTexCoord2f(texX1, texY1); + glVertex3i(x, y, 0); + + glTexCoord2f(texX2, texY1); + glVertex3i(x + rect.w, y, 0); + + glTexCoord2f(texX2, texY2); + glVertex3i(x + rect.w, y + rect.h, 0); + + glTexCoord2f(texX1, texY2); + glVertex3i(x, y + rect.h, 0); + + glEnd(); + + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + +#endif + return true; } diff --git a/src/resources/image.h b/src/resources/image.h index bed75983..09a0fc7e 100644 --- a/src/resources/image.h +++ b/src/resources/image.h @@ -27,6 +27,10 @@ #include "resource.h" #include <SDL.h> +#ifdef USE_OPENGL +#include <SDL_opengl.h> +#endif + // This flag causes image alpha channel to be preserved, otherwise masking is // used. #define IMG_ALPHA 1 @@ -45,7 +49,13 @@ class Image : public Resource /** * Constructor. */ +#ifdef USE_OPENGL + Image(GLuint image, + int width, int height, + int texWidth, int texHeight); +#else Image(SDL_Surface *image); +#endif /** * Destructor. @@ -83,11 +93,6 @@ class Image : public Resource virtual Image* getSubImage(int x, int y, int width, int height); /** - * Creates a scaled version of this image. - */ - virtual Image* getScaledInstance(int width, int height); - - /** * Blits the image onto the screen. * * @return <code>true</code> if the image was blitted properly @@ -113,8 +118,13 @@ class Image : public Resource SDL_Surface *screen, int x, int y, int w, int h); protected: +#ifdef USE_OPENGL + GLuint image; + int width, height; + int texWidth, texHeight; +#else SDL_Surface *image; - //BITMAP *image; +#endif }; /** @@ -127,8 +137,13 @@ class SubImage : public Image * Constructor. */ //SubImage(SDL_Surface *timage, int x, int y, int width, int height); +#ifndef USE_OPENGL SubImage(Image *parent, SDL_Surface *image, int x, int y, int width, int height); +#else + SubImage(Image *parent, GLuint image, int x, int y, + int width, int height, int texWidth, int textHeight); +#endif /** * Destructor. @@ -168,24 +183,6 @@ class SubImage : public Image private: Image *parent; SDL_Rect rect; - //BITMAP *image; -}; - -/** - * A scaled version of an image. - */ -class ScaledImage : public Image -{ - public: - /** - * Constructor. - */ - ScaledImage(Image *parent, SDL_Surface *image, int width, int height); - - /** - * Destructor. - */ - ~ScaledImage(); }; #endif |