diff options
-rw-r--r-- | src/game.cpp | 4 | ||||
-rw-r--r-- | src/graphic/graphic.cpp | 12 |
2 files changed, 5 insertions, 11 deletions
diff --git a/src/game.cpp b/src/game.cpp index 5f4aced4..d73bfebb 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -473,9 +473,7 @@ void do_parse() { player_node->type = ACTION_NODE; player_node->speed = 150; player_node->id = account_ID; - x = RFIFOW(18); - y = RFIFOW(20); - set_coordinates(player_node->coordinates, x, y, 0); + set_coordinates(player_node->coordinates, RFIFOW(18), RFIFOW(20), 0); add_node(player_node); walk_status = 0; // Send "map loaded" diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 7aca9189..c104b0d2 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -137,8 +137,8 @@ void do_graphic(void) { for(int j=0;j<20;j++) for(int i=0;i<26;i++) { - draw_rle_sprite(buffer, (RLE_SPRITE *)tileset[get_tile(i+camera_x, j+camera_y, 0)].dat, i*16-offset_x, j*16-offset_y); - if(get_tile(i+camera_x, j+camera_y, 1)!=0)draw_rle_sprite(buffer, (RLE_SPRITE *)tileset[get_tile(i+camera_x, j+camera_y, 1)].dat, i*16-offset_x, j*16-offset_y); + if(get_tile(i+camera_x, j+camera_y, 0)>=0 && get_tile(i+camera_x, j+camera_y, 0)<600)draw_rle_sprite(buffer, (RLE_SPRITE *)tileset[get_tile(i+camera_x, j+camera_y, 0)].dat, i*16-offset_x, j*16-offset_y); + if(get_tile(i+camera_x, j+camera_y, 1)>0 && get_tile(i+camera_x, j+camera_y, 1)<600)draw_rle_sprite(buffer, (RLE_SPRITE *)tileset[get_tile(i+camera_x, j+camera_y, 1)].dat, i*16-offset_x, j*16-offset_y); } NODE *node = get_head(); @@ -204,15 +204,11 @@ void do_graphic(void) { for(int j=0;j<20;j++) for(int i=0;i<26;i++) { - if(get_tile(i+camera_x, j+camera_y, 2)!=0)draw_rle_sprite(buffer, (RLE_SPRITE *)tileset[get_tile(i+camera_x, j+camera_y, 2)].dat, i*16-offset_x, j*16-offset_y); + if(get_tile(i+camera_x, j+camera_y, 2)>0 && get_tile(i+camera_x, j+camera_y, 2)<600)draw_rle_sprite(buffer, (RLE_SPRITE *)tileset[get_tile(i+camera_x, j+camera_y, 2)].dat, i*16-offset_x, j*16-offset_y); } - - stretch_blit(buffer, double_buffer, 0, 0, 400, 300, 0, 0, 800, 600); - - // Draw player speech node = get_head(); while(node) { @@ -247,7 +243,7 @@ void do_graphic(void) { } - alfont_textprintf_aa(double_buffer, gui_font, 0, 0, MAKECOL_WHITE, "FPS:%i", fps); + alfont_textprintf_aa(double_buffer, gui_font, 0, 0, MAKECOL_WHITE, "FPS:%i %i %i", fps,get_x(player_node->coordinates),get_y(player_node->coordinates)); blit(double_buffer, screen, 0, 0, 0, 0, 800, 600); |