diff options
-rw-r--r-- | ChangeLog | 5 | ||||
-rw-r--r-- | NEWS | 3 | ||||
-rw-r--r-- | src/being.cpp | 3 |
3 files changed, 10 insertions, 1 deletions
@@ -1,3 +1,8 @@ +2005-12-25 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/being.cpp: Small fix to prevent other stuff than the damage + numbers from fading out. + 2005-12-24 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/map.cpp: Worked around fringe layer drawing bug at the bottom. @@ -1,5 +1,6 @@ -0.0.18.1 (24 December 2005) +0.0.18.1 (25 December 2005) - Fixed a drawing glitch with high tiles at the bottom of the screen +- Fixed glitches caused by fading out the damage display 0.0.18 (20 December 2005) - Added new items, npcs, tilesets, maps and monsters diff --git a/src/being.cpp b/src/being.cpp index 2bea8341..08341bb9 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -415,6 +415,9 @@ Being::drawSpeech(Graphics *graphics, Sint32 offsetX, Sint32 offsetY) px + 16, py - textY - get_elapsed_time(damage_time) / 100, gcn::Graphics::CENTER); + + // Reset alpha value + graphics->setColor(gcn::Color(255, 255, 255)); } // Potentially draw [TARGET] above this being |