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-rw-r--r--ChangeLog9
-rw-r--r--src/gui/char_select.cpp16
-rw-r--r--src/gui/char_select.h8
-rw-r--r--src/gui/status.cpp17
-rw-r--r--src/gui/status.h8
-rw-r--r--src/localplayer.h1
-rw-r--r--src/net/accountserver/account.cpp3
-rw-r--r--src/net/accountserver/account.h2
-rw-r--r--src/net/beinghandler.cpp1
9 files changed, 33 insertions, 32 deletions
diff --git a/ChangeLog b/ChangeLog
index 1e259291..aca00a69 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,12 @@
+2007-12-18 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/gui/char_select.cpp, src/gui/char_select.h,
+ src/gui/status.cpp, src/gui/status.h, src/localplayer.h,
+ src/net/accountserver/account.cpp,
+ src/net/accountserver/account.h, src/net/beinghandler.cpp:
+ Updated attribute system to the latest design decisions
+ (removed charisma, kept agility in)
+
2007-12-09 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/CMakeLists.txt: Add missing source files.
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index ccdf20c8..96140bb5 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -264,8 +264,7 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot):
mAttributeLabel[3] = new gcn::Label(_("Vitality:"));
mAttributeLabel[4] = new gcn::Label(_("Intelligence:"));
mAttributeLabel[5] = new gcn::Label(_("Willpower:"));
- mAttributeLabel[6] = new gcn::Label(_("Charisma:"));
- for (int i=0; i<7; i++)
+ for (int i=0; i<6; i++)
{
mAttributeLabel[i]->setWidth(70);
mAttributeSlider[i] = new Slider(1, 20);
@@ -289,7 +288,7 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot):
mPrevHairStyleButton->setPosition(90, 64);
mNextHairStyleButton->setPosition(165, 64);
mHairStyleLabel->setPosition(5, 70);
- for (int i=0; i<7; i++)
+ for (int i=0; i<6; i++)
{
mAttributeSlider[i]->setValue(10);
mAttributeSlider[i]->setDimension(gcn::Rectangle( 75, 140 + i*20,
@@ -319,7 +318,7 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot):
add(mNextHairStyleButton);
add(mPrevHairStyleButton);
add(mHairStyleLabel);
- for (int i=0; i<7; i++)
+ for (int i=0; i<6; i++)
{
add(mAttributeSlider[i]);
add(mAttributeValue[i]);
@@ -359,8 +358,7 @@ CharCreateDialog::action(const gcn::ActionEvent &event)
(int) mAttributeSlider[2]->getValue(), // DEX
(int) mAttributeSlider[3]->getValue(), // VIT
(int) mAttributeSlider[4]->getValue(), // INT
- (int) mAttributeSlider[5]->getValue(), // WILL
- (int) mAttributeSlider[6]->getValue() // CHAR
+ (int) mAttributeSlider[5]->getValue() // WILL
);
}
else {
@@ -398,7 +396,7 @@ CharCreateDialog::getName()
void CharCreateDialog::UpdateSliders()
{
- for (int i = 0; i < 7; i++)
+ for (int i = 0; i < 6; i++)
{
// Update captions
mAttributeValue[i]->setCaption(
@@ -407,7 +405,7 @@ void CharCreateDialog::UpdateSliders()
}
// Update distributed points
- int pointsLeft = 70 - getDistributedPoints();
+ int pointsLeft = 60 - getDistributedPoints();
if (pointsLeft == 0)
{
mAttributesLeft->setCaption(_("Character stats OK"));
@@ -439,7 +437,7 @@ int CharCreateDialog::getDistributedPoints()
{
int points = 0;
- for (int i = 0; i < 7; i++)
+ for (int i = 0; i < 6; i++)
{
points += (int) mAttributeSlider[i]->getValue();
}
diff --git a/src/gui/char_select.h b/src/gui/char_select.h
index 5d0b42fa..f2d6cbc4 100644
--- a/src/gui/char_select.h
+++ b/src/gui/char_select.h
@@ -140,9 +140,9 @@ class CharCreateDialog : public Window, public gcn::ActionListener
gcn::Button *mPrevHairStyleButton;
gcn::Label *mHairStyleLabel;
- gcn::Slider *mAttributeSlider[7];
- gcn::Label *mAttributeLabel[7];
- gcn::Label *mAttributeValue[7];
+ gcn::Slider *mAttributeSlider[6];
+ gcn::Label *mAttributeLabel[6];
+ gcn::Label *mAttributeValue[6];
gcn::Label *mAttributesLeft;
gcn::Button *mCreateButton;
@@ -153,7 +153,7 @@ class CharCreateDialog : public Window, public gcn::ActionListener
int mSlot;
- static const int mMaxPoints = 70;
+ static const int mMaxPoints = 60;
int mUsedPoints;
};
diff --git a/src/gui/status.cpp b/src/gui/status.cpp
index 323a6b16..b0a92665 100644
--- a/src/gui/status.cpp
+++ b/src/gui/status.cpp
@@ -108,7 +108,7 @@ StatusWindow::StatusWindow(LocalPlayer *player):
mStatsReflexPoints = new gcn::Label("% Reflex:");
*/
// New labels
- for (int i = 0; i < 7; i++) {
+ for (int i = 0; i < 6; i++) {
mStatsLabel[i] = new gcn::Label();
mStatsDisplayLabel[i] = new gcn::Label();
mPointsLabel[i] = new gcn::Label("0");
@@ -131,7 +131,7 @@ StatusWindow::StatusWindow(LocalPlayer *player):
int totalLabelY = mStatsTotalLabel->getY();
mStatsCostLabel->setPosition(170, totalLabelY);
- for (int i = 0; i < 7; i++)
+ for (int i = 0; i < 6; i++)
{
mStatsLabel[i]->setPosition(5,
mStatsTotalLabel->getY() + (i * 23) + 15);
@@ -163,7 +163,7 @@ StatusWindow::StatusWindow(LocalPlayer *player):
add(mStatsTitleLabel);
add(mStatsTotalLabel);
add(mStatsCostLabel);
- for(int i = 0; i < 7; i++)
+ for(int i = 0; i < 6; i++)
{
add(mStatsLabel[i]);
add(mStatsDisplayLabel[i]);
@@ -224,19 +224,18 @@ void StatusWindow::update()
// Stats Part
// ----------
- const std::string attrNames[7] = {
+ const std::string attrNames[6] = {
"Strength",
"Agility",
"Dexterity",
"Vitality",
"Intelligence",
- "Willpower",
- "Charisma"
+ "Willpower"
};
int statusPoints = mPlayer->getAttributeIncreasePoints();
// Update labels
- for (int i = 0; i < 7; i++)
+ for (int i = 0; i < 6; i++)
{
mStatsLabel[i]->setCaption(attrNames[i]);
mStatsDisplayLabel[i]->setCaption(
@@ -331,9 +330,5 @@ void StatusWindow::action(const gcn::ActionEvent &event)
{
mPlayer->raiseAttribute(LocalPlayer::WIL);
}
- else if (eventId == "CHR")
- {
- mPlayer->raiseAttribute(LocalPlayer::CHR);
- }
}
}
diff --git a/src/gui/status.h b/src/gui/status.h
index 62cd8805..f3475263 100644
--- a/src/gui/status.h
+++ b/src/gui/status.h
@@ -90,15 +90,15 @@ class StatusWindow : public Window, public gcn::ActionListener
/**
* Stats captions.
*/
- gcn::Label *mStatsLabel[7];
- gcn::Label *mPointsLabel[7];
- gcn::Label *mStatsDisplayLabel[7];
+ gcn::Label *mStatsLabel[6];
+ gcn::Label *mPointsLabel[6];
+ gcn::Label *mStatsDisplayLabel[6];
gcn::Label *mRemainingStatsPointsLabel;
/**
* Stats buttons.
*/
- gcn::Button *mStatsButton[7];
+ gcn::Button *mStatsButton[6];
};
extern StatusWindow *statusWindow;
diff --git a/src/localplayer.h b/src/localplayer.h
index ddf5878e..b72438da 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -76,7 +76,6 @@ enum
CHAR_ATTR_VITALITY,
CHAR_ATTR_INTELLIGENCE,
CHAR_ATTR_WILLPOWER,
- CHAR_ATTR_CHARISMA,
CHAR_ATTR_END,
CHAR_ATTR_NB = CHAR_ATTR_END - CHAR_ATTR_BEGIN,
diff --git a/src/net/accountserver/account.cpp b/src/net/accountserver/account.cpp
index f0778b1d..9f3bfe5c 100644
--- a/src/net/accountserver/account.cpp
+++ b/src/net/accountserver/account.cpp
@@ -32,7 +32,7 @@
void Net::AccountServer::Account::createCharacter(
const std::string &name, char hairStyle, char hairColor, char gender,
short strength, short agility, short vitality,
- short intelligence, short dexterity, short willpower, short charisma)
+ short intelligence, short dexterity, short willpower)
{
MessageOut msg(PAMSG_CHAR_CREATE);
@@ -46,7 +46,6 @@ void Net::AccountServer::Account::createCharacter(
msg.writeInt16(intelligence);
msg.writeInt16(dexterity);
msg.writeInt16(willpower);
- msg.writeInt16(charisma);
Net::AccountServer::connection->send(msg);
}
diff --git a/src/net/accountserver/account.h b/src/net/accountserver/account.h
index 8af75eb9..6a8c4e08 100644
--- a/src/net/accountserver/account.h
+++ b/src/net/accountserver/account.h
@@ -35,7 +35,7 @@ namespace Net
void createCharacter(const std::string &name,
char hairStyle, char hairColor, char gender,
short strength, short agility, short vitality,
- short intelligence, short dexterity, short willpower, short charisma);
+ short intelligence, short dexterity, short willpower);
void deleteCharacter(char slot);
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index a9f992af..37c02dc3 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -101,6 +101,7 @@ void BeingHandler::handleMessage(MessageIn &msg)
handleBeingLooksChangeMessage(msg);
break;
+
/*
case SMSG_BEING_VISIBLE:
case SMSG_BEING_MOVE: